# Cities: Skylines II Bridges and Ports - 1.3.6f1 Patch Notes - Product: Cities: Skylines II (https://whatsnew.fyi/product/cities-skylines-ii) - Vendor: Iceflake Studios - Date: 2025-10-29 - Original notes: https://store.steampowered.com/news/app/949230/view/524231866419513832 - Permalink: https://whatsnew.fyi/product/cities-skylines-ii/releases/2025-10-29-bridges-and-ports-1.3.6f1-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased noise pollution from zoned industry in both amount and radius affected - **changed** — Population may drop when loading an existing save due to corrections in citizen number calculations - **changed** — Increased truck traffic from resource balancing and resources being delivered to buildings before they level up - **added** — 10 new moveable bridges including drawbridges and liftbridges for various road and transit types - **added** — 2 new double-decked bridges for medium and large roads - **added** — 8 new standard bridges including suspension and arch bridge designs - **added** — 7 new quays with various configurations for pedestrian and vehicular traffic - **added** — Passenger ferry system with ferry depot, stops, terminal, and ferry line tool - **added** — Narrow boatway transport option - **added** — 3 port sizes and 23 port upgrades including customs office, container yards, and cargo warehouses - **added** — Fishing specialized industry with fishing harbor, open water fish farming, and cold storage facilities - **added** — Inland fish farming specialized industry - **added** — Offshore oil drilling industry with drilling hub, oil platforms, and tank farms - **added** — 4 new lighthouses for parks and recreation - **added** — 9 new large parks with themed attractions and dining establishments - **added** — 8 new leisure piers with various concrete and metal pillar configurations - **added** — 4 new commercial signature buildings including maritime museum and conference center - **added** — 2 new industrial signature buildings focused on seafaring and seafood production - **added** — New North American and European low density waterfront business zones - **added** — 6 new achievements Hello Mayors! Bridges & Ports has docked, and we have a shipment of Patch Notes! We hope that you have enjoyed the two Developer Diaries and the two Feature Highlight videos, but if you have missed them, you can find them (https://www.youtube.com/playlist?list=PL6kotTknxXVR0IO1oo4FRmqE3p91Rt7-U). _Bridges & Ports are now available on PC via the Ultimate Edition or for purchase for **$19.99/£16.99/€19.99** — or bundle it with the brand-new Cold Wave Channel Radio Station for **$22.49/£18.89/€22.49**._ _ _ ##### **Patch Notes for 1.3.6f1:** **Important changes:** - **Increased noise pollution from zoned industry:** This includes both the amount and the radius affected by noise pollution. New cities will need additional space between industrial and residential zones, and existing cities may need to rezone residential areas that are too close to industrial zones. - **Population drop when loading an existing save:** This is expected, as we have fixed some incorrect calculations in the citizen numbers. The numbers are corrected when you first load your save, but the population should stabilize after a short while (5-10 min). - **Increased truck traffic:** With the resource balancing and addition of resources being delivered to buildings before they level up, existing saves are expected to see significantly more traffic for a while. This will normalize once the buildings waiting to level up have received resources, but may require improving areas with traffic jams. **Known issues:** - Fish amount is not displayed correctly for custom maps. This affects the New Game map selection and the Info View, both in-game and in the Editor. Despite the missing information in the UI, the fish resource is simulated and functions normally. ##### **New Paid Content** **Bridges & Ports** - 10 New Moveable Bridges: - Two-Lane Drawbridge [Small Roads] - Four-Lane Drawbridge [Medium Roads] - Six-Lane Drawbridge [Large Roads] - Four-Lane Highway Double Train Track Double-Decked Liftbridge \ - Two-Way Train Track Liftbridge \ - Double Train Track Liftbridge \ - Double Tram Track Lift Bridge \ - Double subway track Lift Bridge \ - Cable-Stayed Pedestrian Drawbridge \ - Pedestrian Bascule Bridge \ - 2 New Double-Decked Bridges - Two-Lane + Four-Lane Double-Decked Extradosed Bridge [Medium Roads] - Three-Lane Highway Double-Decked Suspension Bridge \ - 8 New Bridges - Four-Lane Truss Arch Bridge [Medium Roads] - Two-Lane Suspension Bridge [Small Roads] - Four-Lane Extradosed Bridge [Medium Roads] - Four-Lane One-Way Extradosed Bridge [Medium Roads] - Six-Lane Suspension Bridge [Large Roads] - Six-Lane One-Way Suspension Bridge [Large Roads] - Double Subway Track Truss Arch Bridge \ - Wooden Covered Pedestrian Bridge \ - 7 New Quays - 2 Medium Quays with Driving Lanes [Small Roads] - 2 Wide Quays with Driving Lanes [Medium Roads] - 2 Pedestrian Quay \ - 1 Port Quay [Transportation Water] - Passenger Ferry - Ferry Depot - 2 Ferry stops - Ferry Terminal - Ferry Line Tool - Narrow Boatway - New Port Assets - 3 Port Sizes [Transportation Water] - 23 Port Upgrades - 2 Auxiliary Gates - Customs Office [Medium & Large Port] - Reach Stacker Garage [Large Port] - Passenger Terminal - Employee Canteen - Port Security - Emergency Response - 3 Cargo Container Yards - 3 Cargo Warehouses - 3 Tank Farms - 3 Bulk Storage Yards - 2 Container Cranes - Intermodal Train Terminal - 7 Port Roads [Transportation Water & Port Upgrade] - 3 New Storage Yards [Transportation Road] - New Specialized Industry: Fishing - Fishing & Open Water Fish Farming [Specialized Industry] - Fishing Area [Fishing Harbor Upgrade] - Open Water Fish Farming Area [Fishing Harbor Upgrade] - 3 Cold Storages [Fishing Harbor Upgrade] - Fishing Harbor Pier [Fishing Harbor Upgrade] - Fishing Routes [Fishing Harbor Upgrade] - Inland Fish Farming [Specialized Industry] - 3 Cold Storages [Inland Fish Farming Upgrade] - New Specialized Indus _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/949230/view/524231866419513832]_