# Cities: Skylines II Patch 1.6.0f1 - Summer Solstice - Product: Cities: Skylines II (https://whatsnew.fyi/product/cities-skylines-ii) - Vendor: Iceflake Studios - Date: 2026-06-22 - Original notes: https://store.steampowered.com/news/app/949230/view/699893179027031259 - Permalink: https://whatsnew.fyi/product/cities-skylines-ii/releases/2026-06-22-patch-1.6.0f1-summer-solstice What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Citizens now consider distance when traveling to shops instead of always going to the one with the most stock - **changed** — Households re-evaluate moving home less often to improve performance in large cities - **changed** — Tourists, commuters, and vacationers walk along highway shoulders less often when entering or leaving the city - **fixed** — Citizens taking absurdly long trips across the map by tailoring pathfinding limits per trip type and handling gracefully when no route is found - **added** — Office goods can now be purchased from outside connections - **fixed** — Legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs - **changed** — Commercial demand adjusted slightly lower - **fixed** — Buildings sometimes losing road access after leveling up - **changed** — Terraforming tools now scale strength with brush size better - **changed** — Button styling polished - **added** — Info and Customize tabs added to the selected info panel for buildings with customization options - **fixed** — First data point on the production statistics graph appeared abnormally small at the start of a new game - **added** — Toggle to show or hide contour lines with a new keybind that is unbound by default - **fixed** — Battery depleted warning icon no longer gets stuck on emergency battery stations that have been refilled - **added** — Terrain texture painting tools in the in-game and map editor including brush selection and brush rotation - **fixed** — Benchmark screen incorrectly showing refresh rate as 60 Hz regardless of monitor in use - **changed** — Terrain texturing significantly overhauled with improved material blending, three levels of texture detail, and rock texturing using multi-axis projections - **fixed** — Terrain normals pointing upward too much making the terrain look flat - **fixed** — Shoreline misaligned with the water - **fixed** — Saves failing to load if they contained references to missing modded or custom content - **fixed** — Issue where mods were not loaded in certain cases such as during sync conflicts - **added** — New Playsets tab to creator pages on Paradox Mods to showcase their shared playsets _This patch can affect some custom maps, but loading of old maps and savegames is supported._ ##### Gameplay:​ - Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance. - Households now re-evaluate moving home less often, improving performance in large cities. - Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city. - Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying. - Note: there is at least one known remaining issue where students may still walk too far. - Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable. - Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits. - Adjusted commercial demand slightly lower to balance it. - Fixed buildings sometimes losing road access after leveling up. - Terraforming tools now scale strength with brush size better. ##### UI:​ - Small polish to button styling. - Added Info and Customize tabs to the selected info panel for buildings with customization options. - Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game. - Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player. - The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled. - Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel). - Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use. ##### Visual:​ - Terrain texturing has been significantly overhauled. - Terrain material blending now uses texture detail to produce more natural-looking transitions between materials. - Texture tiling now has three levels of detail instead of two. - Rock texturing now uses a mix of projections from three axes instead of top-down projection only. - All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials. - Fixed terrain normals pointing upward too much, making the terrain look flat. - Fixed shoreline being misaligned with the water. - Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village. - Updated map border with adjusted dashed line color and a dark outline for improved visibility. - Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance. - Fixed shadow rings becoming visible at certain camera angles. - Improved shadow quality and reduced artifacts when the sun is low. - Added a toggle to hide snow visuals without affecting gameplay simulation. ##### Misc:​ - Fixed localization issues in Polish and Spanish. - Fixed a JavaScript error that could prevent the Paradox Launcher from starting. - Credits have been updated. ##### Mods:​ - Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly. - Mod error notifications now show mod names instead of IDs after restarting the game. - Gizmos now only appear for transparent objects and the selected one instead of all. - Widgets now only show on selected assets. - Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor. - Fixed map save issues when using custom _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/949230/view/699893179027031259]_