# Clair Obscur: Expedition 33 Hotfix 1.2.2 is now live! - Product: Clair Obscur: Expedition 33 (https://whatsnew.fyi/product/clair-obscur-expedition-33) - Vendor: Sandfall Interactive - Date: 2025-04-29 - Original notes: https://store.steampowered.com/news/app/1903340/view/499445587486180703 - Permalink: https://whatsnew.fyi/product/clair-obscur-expedition-33/releases/2025-04-29-hotfix-1.2.2-is-now-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a soft lock caused by stunning the Grown Bourgeon right after it eats an Expedition Member - **fixed** — Fixed an issue where upgraded Tints that were not restocked to full capacity could be lost after returning to the menu - **fixed** — Replaced a placeholder texture with the correct visual asset - **fixed** — Fixed a soft lock where the player could get stuck near a cliff north of the Ancient Sanctuary on the World Map - **fixed** — Fixed a soft lock where the player could get stuck in a specific area in the Flying Waters level - **fixed** — Fixed an issue where a Glaise could spawn in an idle state if Monoco defeated an enemy with Glaise's Earthquakes skill - **fixed** — Corrected AP cost in French tutorial - **changed** — Updated German localization string - **fixed** — Fixed Chinese (Simplified & Traditional) tutorial text and icon mix-ups Expeditioners, We have just rolled out a patch to Steam which fixes and changes the following: **Bug Fixes** - Fixed a soft lock caused by stunning the Grown Bourgeon right after it eats an Expedition Member - Fixed an issue where upgraded Tints that were not restocked to full capacity could be lost after returning to the menu - Replaced a placeholder texture with the correct visual asset - Fixed rare soft lock issues on the World Map: _Player could get stuck near a cliff north of the Ancient Sanctuary Player could get stuck in a specific area in the Flying Waters level_ - Fixed an issue where a Glaise could spawn in an idle state if Monoco defeated an enemy with Glaise’s Earthquakes skill **Localization** - French: corrected AP cost in tutorial - German: Update to one loc string - Chinese (Simplified & Traditional): fixed tutorial text and icon mix-ups This will show as Changelist **56289** on the menu screen. We are still working on a series of fixes and improvements for the coming weeks, and we will share more on that very soon. Until then! Tomorrow Comes ~ The Expedition 33 Team