# Core Keeper changelog > Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. - Vendor: Pugstorm - Category: Games - Official site: https://store.steampowered.com/app/1621690 - Tracked by: What's New (https://whatsnew.fyi/product/core-keeper) - Harvested from: Steam (app 1621690) - Entries below: 25 of 27 (newest first; the rest are on https://whatsnew.fyi/product/core-keeper) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 1.2.1.5 - Hotfix - Date: 2026-06-08 - Original notes: https://store.steampowered.com/news/app/1621690/view/672870947178415205 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-672870947178415205 - **fixed** — Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console ##### 1.2.1.5 - Hotfix ##### Bug Fixes - Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console. ### 1.2.1.4 - Stability Patch - Date: 2026-05-27 - Original notes: https://store.steampowered.com/news/app/1621690/view/706647310215413786 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-706647310215413786 - **fixed** — Beds no longer kick players out after one frame - **fixed** — Prevent holding to craft items from boss statues before they are unlocked - **fixed** — Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles - **fixed** — Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console on PlayStation, Switch, and Xbox ##### 1.2.1.4 - Stability Patch ##### Bug Fixes - Fixed an issue that caused Beds to kick players out after one frame. - Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked. - Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time! - [PlayStation, Switch, Xbox] Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console. ### 1.2.1.3 - Stability Patch - Date: 2026-05-20 - Original notes: https://store.steampowered.com/news/app/1621690/view/655981180194127904 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-655981180194127904 - **added** — Explorer Proximity Sensor, Enemy Proximity Sensor, and Materializer can now be picked up with a hoe or shovel - **changed** — Steam Achievements will no longer trigger if use of console commands is detected during a game session - **changed** — Default sizes for new Pooled Mod Graphical Object Bank instances are now 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size - **changed** — In game sessions where Quantum Console is enabled, the help text pop-up will appear only once instead of in every session - **changed** — Some texture resolutions have been changed to improve memory usage on Switch - **fixed** — Hovering Titan Breath's buff icon now displays the correct percentage - **fixed** — Enemies that destroy tiles when they spawn can no longer destroy immune tiles - **fixed** — Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor - **fixed** — Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint - **fixed** — The cookie called Skip can no longer be placed in Potion Pouches - **fixed** — Pasting long texts in input boxes will now paste the part that fits instead of nothing - **fixed** — Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad - **fixed** — Fixed an issue where the Quantum Console would open if a player using a gamepad clicked specific buttons - **fixed** — Fixed an issue where Nimruza spawned too many Cicada Nymphs - **fixed** — Fixed an issue where Nimruza never healed up despite players being far away - **fixed** — Fixed an issue where the key binding to toggle the shortcut window was not shown - **fixed** — Fixed an issue where locked item slots remained locked when the item was dropped after the player died - **fixed** — Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush - **fixed** — Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush - **fixed** — Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack ##### 1.2.1.3 - Stability Patch ##### Gameplay - The following items can now be picked up with a hoe or shovel: - Explorer Proximity Sensor - Enemy Proximity Sensor - Materializer - Steam Achievements will no longer trigger if use of console commands is detected during a game session. ##### Modding - When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size. - In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions. - Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons. ##### Performance - [Switch 1] Changed some texture resolutions to improve memory usage. ##### Bug Fixes - Hovering Titan Breath's buff icon now displays the correct percentage. - Enemies that destroy tiles when they spawn can no longer destroy immune tiles. - Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor. - Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint. - The cookie called "Skip" can no longer be placed in Potion Pouches. - Pasting long texts in input boxes will now paste the part that fits instead of nothing. - Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad. - Fixed an issue where Nimruza spawned too many Cicada Nymphs. - Fixed an issue where Nimruza never healed up despite players being far away. - Fixed an issue where the key binding to toggle the shortcut window was not shown. - Fixed an issue where locked item slots remained locked when the item was dropped after the player died. - Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush. - Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush. - Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack. - Fixed an issue that caused the accumulated size of save files to cause a crash. - Improved the Cartography Table and fixed some issues related to it. ### 1.2.1.2 - Stability Patch - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/1621690/view/681875609236800239 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-681875609236800239 - **changed** — Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects - **added** — Added a Master volume option - **fixed** — Suppressed excessive log warnings about host not keeping up with the update frequency target - **fixed** — Sprinklers now keep the ground watered even when no players are nearby - **fixed** — Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers - **fixed** — The version number in the top right corner is now correctly only shown while the Settings menu is open - **fixed** — Holding the use button to open seasonal items such as Winter Presents or Red Envelopes in quick succession now works correctly once again - **fixed** — Fixed Beds sometimes not properly being unclaimed when a player left the game - **fixed** — Fixed minions and pets being teleported back to the player when near Cocoons - **fixed** — Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously - **fixed** — Fixed an issue where players could still move while being forced to sleep - **fixed** — Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot - **fixed** — Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range - **fixed** — Fixed an issue in Creative worlds where God Mode could not be toggled on - **fixed** — Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player - **fixed** — Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive - **fixed** — Fixed inconsistent PvP hit detection - **fixed** — Fixed a shader issue on Xbox Series causing The Shimmering Frontier biome to look very bland ##### 1.2.1.2 - Stability Patch ##### Gameplay - Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects. ##### Audio - Added a Master volume option. ##### Miscellaneous - Suppressed excessive log warnings about host not keeping up with the update frequency target. ##### Bug Fixes - Sprinklers now keep the ground watered even when no players are nearby. - Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers. - The version number in the top right corner is now correctly only shown while the Settings menu is open. - Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again. - Fixed Beds sometimes not properly being unclaimed when a player left the game. - Fixed minions and pets being teleported back to the player when near Cocoons. - Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously. - Fixed an issue where players could still move while being forced to sleep. - Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot. - Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range. - Fixed an issue in Creative worlds where God Mode could not be toggled on. - Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player. - Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive. - Fixed inconsistent PvP hit detection. - [Xbox Series] Fixed a shader issue causing The Shimmering Frontier biome to look very bland. ### 1.2.1.0 - Minor Update - Date: 2026-05-06 - Original notes: https://store.steampowered.com/news/app/1621690/view/681874975890606138 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-681874975890606138 - **added** — Add the ability to label chests - **added** — Introduce a new Casual character type that keeps inventory after death, has reduced hunger drain, larger parry windows, and shorter healing and mana potion cooldowns - **added** — Add Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions - **added** — Make Meadow Milk cookable - **added** — Make the Locked Solarite Chest findable in the waters of the Shimmering Frontier - **added** — Make biome-specific terrariums and aquariums paintable - **added** — Make Planter Boxes and Decorative Pots paintable - **added** — Display the total number of materials available in nearby chests combined with player inventory in crafting tooltips - **added** — Add new scenes to already existing biomes - **added** — Add descriptions to some large destructible objects - **added** — Allow copying a world's seed with a single click in the world settings screen - **changed** — Update the icon shown when chest and sign label visibility is toggled off - **changed** — Update the loot sprites for the boss scanners - **changed** — Upgrade the mouse cursor to use a SpriteAsset that can be modded via ScriptableData Editor Window - **changed** — Allow the name and save icon of an existing world to be changed in its world settings screen - **changed** — Organize items in Creative Mode by splitting up categories and moving them into more appropriate locations - **changed** — Update icons and names of categories in the Creative mode UI - **changed** — Improve clarity of the titles in the Ancient Hologram Pod - **changed** — Update some of the Core's dialogues to better explain the next tasks for the player - **changed** — Improve the names and descriptions of certain items to better follow conventions and improve clarity - **fixed** — Fix the Metal Industrial Box and the Reinforced Industrial Box erroneously rendering in front of Wall Light Bulbs ##### 1.2.1.0 - Minor Update ##### Gameplay - Added the ability to label chests. - Introduced a new Casual character type that: - Keeps inventory after death; - Has a reduced hunger drain; - Has larger parry windows; - Has shorter healing and mana potion cooldowns. - Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions. - Meadow Milk can now be cooked. - The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier. - Biome-specific terrariums and aquariums are now paintable. - Planter Boxes and Decorative Pots are now paintable. - Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory. ##### Graphics - Updated the icon shown when chest and sign label visibility is toggled off. - Updated the loot sprites for the boss scanners. ##### Modding - QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X. - All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu. - The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window. - CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items. ##### Miscellaneous - The name and save icon of an existing world can now be changed in its world settings screen. - Added some new scenes to already existing biomes. - The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world. - Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations. - Updated some of the icons and names of categories in the Creative mode UI. - Added descriptions to some large destructible objects. - Improved clarity of the titles in the Ancient Hologram Pod. - Updated some of the Core's dialogues to better explain the next tasks for the player. - Improved the names and descriptions of certain items, to better follow conventions and improve clarity. - Improved texts and fixed some localization issues. - It is now possible to copy a world's seed with a single click in the world settings screen. ##### Bug Fixes - The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs. - Critters no longer clip through walls behind them. - The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix. - The Scrap Minigun can no longer be charged up when at 0 durability. - The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not. - Items no longer lose durability while the player is in God mode in a Creative world. - Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad. - Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again. - Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation. - Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken. - Fixed a bug where inventory slots added by p _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1621690/view/681874975890606138]_ ### 1.2.0.7 - Stability Patch - Date: 2026-04-01 - Original notes: https://store.steampowered.com/news/app/1621690/view/540008597092828343 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-540008597092828343 ##### 1.2.0.7 - Stability Patch ##### Bug Fixes - Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine. - Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save. ### 1.2.0.6 - Stability Patch - Date: 2026-03-16 - Original notes: https://store.steampowered.com/news/app/1621690/view/508481950670913630 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-508481950670913630 ##### 1.2.0.6 - Stability Patch ##### Miscellaneous - Chests with emissive textures now glow in the dark. - The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards. - Improved Urschleim's stability to prevent crashes in certain circumstances. - Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once. - Improved texts and fixed some localization issues. ##### Bug Fixes - Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world. - The Dresser's shadow now correctly rotates with the Dresser. - Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground. - Folding Screens can now correctly be rotated. - Mana Potions now have a separate cooldown and no longer share one with other consumables. - Fixed an issue where some Linux systems experienced several minutes of stalling during game startup. - Fixed a scenario where the game would crash when saving large worlds and maps. ### 1.2.0.5 - Stability Patch - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/1621690/view/491592821536457724 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-491592821536457724 ##### 1.2.0.5 - Stability Patch ##### Gameplay - Increased the maximum vibration intensity on controller. - The Shredder now returns the full amount of Scrap Parts when dismantling items. - The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item). ##### Modding - Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible. - Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading. ##### Miscellaneous - After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod. - Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs. - Prevented the Oblidra Chest from spawning inside walls. - The Minion Kindler should now drop the correct materials when salvaged. - Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired. - Improved texts and fixed some localization issues. ##### Bug Fixes - Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected. - Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix. - Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix. - The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted. - Player death markers on the map now have the same color as the marker for the player who perished there. - Fixed an issue that caused the wrong player name to be displayed on grave map markers. - Fixed an issue that allowed non-player inventory items to be sent to the trash can slot. - Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input. - Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible. - Fixed an issue that caused Life on Melee Hit to have no effect. - The Impersonator Syndrome Achievement can now correctly be achieved. - Using the Magic Mirror no longer makes the character appear naked to other clients in the same session. - Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen. - Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed. - Biome titles are no longer shown while in Creative mode. - The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up. - Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena. - Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons. - Fixed an issue that caused enemies to spawn too frequently in the Passage. - Fixed an issue where part of the inventory sort button was not clickable while in Creative mode. - Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu. - [PlayStation 5] Fixed controller vibration not always stopping. - [PlayStation, Switch, Xbox] Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves. **Issues in need of more information & investigation:** • Some players are experiencing long loading times when opening the game. • [Nintendo Switch] Some players are encountering crashes in well-explored worlds. If you experience any of these iss _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1621690/view/491592821536457724]_ ### 1.2.0.4 - Hotfix - Date: 2026-02-25 - Original notes: https://store.steampowered.com/news/app/1621690/view/510732485715296350 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-510732485715296350 ##### 1.2.0.4 - Hotfix ##### Bug Fixes - Fixed an issue that caused texts in Korean to be garbled. ### 1.2.0.3 Major Update - Void & Voltage - Date: 2026-02-25 - Original notes: https://store.steampowered.com/news/app/1621690/view/693127100399354550 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-693127100399354550 ##### 1.2.0.3 Major Update - Void & Voltage ##### Gameplay - New Biome: Breaker's Reach - Found in the far north. - New Breaker's Reach Void sub-biome. - New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome. - New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome. - Added 3 robot enemies: - Geobot Miner - Geobot Patroller - Geobot Scourer - Added 5 void enemies: - Void Caveling - Void Caveling Brute - Void Caveling Shaman - Void Larva Cocoon - Void Larva - Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items! - Added 6 Titan Shrines: - The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint. - These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen. - Added 3 new workbenches: - Advanced Automation Table. Crafted in the Octarine Workbench. - Metalcrafter's Table. Bought from Otherworldly Merchant. - Relucite Smithing Table. Bought from Otherworldly Merchant. - Added new Automated Systems & Electronics: - Conveyor Belt Splitter - Item Collector - Robot Farm Arm - Seed Extractor - Shredder - Incinerator - Fishing Net - Critter Catcher - Lowered Electricity Generator - Electrical Drop Gate - Explorer Proximity Sensor - Enemy Proximity Sensor - Kinematic Dynamo - T Circuit - L Circuit - I Circuit - Robot Arms are now capable of filtering items. - Added 2 new legendary weapons: - Credence of Ruin - Titan Breath - Added 7 new weapons: - Flamethrower - Scrap Minigun - Stone Mortar - Volcano Mortar - Void Club - Blast Bundle - Oil Grenade - Added 1 new Summoning Tome that allows summoning a mining minion. - Added 6 new armor sets: - Dreamer Set - Inventor Set - Welder Set - Shadow Set - Pajama Set - Void-Fused Set - Added 6 new accessories: - Magnet - Black Charm Necklace - Remote Boom Clicker - Helical Ring - Aether Ring - Minion Kindler - Added 2 new vanity headgear: - Bandana - Scarf - Added 2 new materials found in the Breaker's Reach: - Relucite Ore - Corrupted Alloy - Added 1 new item that permanently gives more max health. - New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome. - Added 3 new potions: - Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table. - Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table. - Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant. - Added 17 new puzzle rooms that can be solved for rewards. - Added 8 Echo-Maps that mark important locations in the world. - Added more than 20 new pieces of decoration. - Added 3 new valuables exclusive to the Breaker's Reach. - Added 3 new critters found in the Breaker's Reach. - Added 10 new figurines for the new enemies and bosses. - Added 4 new achievements. - The player's item pickup-radius is now blocked by doors and walls. - Both the player and automated systems now have a base chance for planting golden crops. - The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated. - Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are: - Obliteration Ray - Stormbringer - Flamethrower - Titan Breath - Minions and pets no longer target Crystal Snails. ##### Game Balance - Enemy shields now also block explosion damage. - Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams. - The Mana channeling talent now gives flat Mana instead of a percentage. - Iron Workbench now costs Planks instead of Wood. - Burn debuffs no _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1621690/view/693127100399354550]_ ### CK 1.1.2.10 — Hotfix - Date: 2025-12-05 - Original notes: https://store.steampowered.com/news/app/1621690/view/517480275699040577 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-517480275699040577 ##### CK 1.1.2.10 — Hotfix ##### Bug Fixes - Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely. ### CK 1.1.2.9 — Stability Patch - Date: 2025-11-27 - Original notes: https://store.steampowered.com/news/app/1621690/view/517479640804098248 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-517479640804098248 ##### CK 1.1.2.9 — Stability Patch ##### Modding - When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load. ##### Bug Fixes - Fixed a bug where only the first new character created in a session had their appearance randomized by default. - It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes. - Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures. - Boulders in the Crystal Meteor scene are no longer invisible. - Achievements no longer stop working after playing for more than one hour. ### CK 1.1.2.8 — Hotfix - Date: 2025-11-06 - Original notes: https://store.steampowered.com/news/app/1621690/view/606423830743744809 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-606423830743744809 ##### CK 1.1.2.8 — Hotfix ##### Bug Fixes - Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted. ### CK 1.1.2.7 - Hotfix - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/1621690/view/700998877127378572 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-700998877127378572 ##### CK 1.1.2.7 - Hotfix This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch on our social media channels. ##### Bug Fixes - Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world. - Fixed a race condition that could cause memory to be accessed after it had been deallocated. - [Microsoft Store] Fixed a crash while quitting the game. ### CK 1.1.2.6 - Engine Update Patch - Date: 2025-10-29 - Original notes: https://store.steampowered.com/news/app/1621690/view/519728266793191805 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-519728266793191805 ##### CK 1.1.2.6 - Engine Update Patch ##### Miscellaneous - Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2. - Upgraded Unity Addressables package from version 1.22.3 to 2.7.3. ##### Bug Fixes - [Microsoft Store] Added a missing translation for the Multiplayer Connectivity option. - Fixed a bug where Floracadas would not drop any loot. ### CK 1.1.2.5 - Engine Update Patch - Date: 2025-10-02 - Original notes: https://store.steampowered.com/news/app/1621690/view/530984728991368559 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-530984728991368559 ##### CK 1.1.2.5 - Engine Update Patch ##### Miscellaneous - Upgraded Unity engine from version 2022.3.50f1 to 2022.3.62f2. ### 1.1.2.4 Post-Update Stability Patch - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/1621690/view/536612324936517619 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536612324936517619 ##### Gameplay: - Dedicated servers now support joining by using IPv6 address. - Improved –ip arguments description on dedicated servers. - For clarity, changed GameID to Steam GameID when server provides the connection info to player to emphasize that it can only be used by Steam client to join. - Join-game menu’s Game ID field now allows the use of 0 in GameIDs - Ra-Akar's homing projectiles now despawn when the boss is defeated. ##### Graphics: - Flower Vessel destructibles in Azeos’ Wilderness now correctly leave flower debris on the ground when destroyed. ##### Modding - ModIO mod-collection menu now displays mod size in localized “megabytes/kilobytes/bytes” text whenever unsubscribing from a mod. - Mods that are automatically installed because they are dependencies of other mods are now marked as dependencies in the mod menus. They also can no longer be uninstalled manually unless you first uninstall all mods that require them as dependencies. ##### Miscellaneous - Gravestone markers now visually appear over Waypoints and Portals on the map. - Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information. - Reworded the Crossplay option in the gameplay settings to clarify that this only affects playing with PC players who bought the game on a different storefront. The game currently does not support crossplay between PC and consoles. ##### Performance - Fixed lag spikes that would sometimes happen when bosses temporarily went off-screen. - Improved how menus are initialized to reduce the game’s load time. - Fixed an issue that would cause a lag spike every time a new dungeon started generating. This issue was especially noticeable when starting a new world on a device with few cores. - Fixed a lag spike when connecting to a world using a new character. - Improved how the game finds converters, reducing the game’s load time. - Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread. ##### Bug fixes: - Fixed issue that caused connections not work if player cancels the join process immediately after starting. - Fixed memory leak when using Thai language. - Fixed discord causing crash at the start of the game. - Fixed dedicated server printing GameID twice to GameID.txt file. - Fixed dedicated server creating some files (GameID.txt, GameInfo.txt, CoreKeeperServerLog.txt) into the folder the game was launched from rather than the folder game exists in. Now the files should always be created to the game folder. - The map is no longer initially blank when opened at high zoom levels using a gamepad. - Poison Berry Walls' explosions should now correctly apply the poison effect. - Fixed a bug where recipe slots would not highlight at the correct times during the in-game tutorial. - Gravestone markers can no longer prevent you from teleporting to a Waypoint or Portal. - Newly hatched pets that have been dropped on the ground are no longer deleted when the world is reloaded. - Fixed a bug where some Abiotic Factor loot was not dropping. - Closing the map using the “back” button on a gamepad no longer triggers offhand item effects. - Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively. - Fishing in normal water in the Shimmering Frontier or Passage biomes no longer causes the player to get stuck when trying to pull up their catch. - Fixed a bug where the "caught fish" chat message did not appear if you immediately threw the hook back into the water while having a bait equipped. - Fixed a bug that sometimes prevented the Starlight Nautilus achievement from triggering. - Projectiles should no longer deal damage for extended periods after they've _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1621690/view/536612324936517619]_ ### 1.1.2.3 Patch Notes - Date: 2025-08-14 - Original notes: https://store.steampowered.com/news/app/1621690/view/536609788663956850 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536609788663956850 ##### Gameplay: - All PC platforms now support joining and playing in Steam dedicated servers using direct connections - Added instructions how to properly support direct connections to README.txt - Dedicated servers using direct connections can now be joined using the servers IP, Port and Password - Dedicated servers now allow shorter game ids (15 characters) - Dedicated servers can now be setup to allow only players from specific PC platform - Dedicated servers now notifies player during start-up if any issues were encountered ### 1.1.2.2 Post-Update Stability Patch - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/1621690/view/810198487112095195 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-810198487112095195 ##### Miscellaneous: - Fixed an issue that prevented some mods from loading correctly on non-Steam PC platforms. ##### Graphics: - Cattle Feeding Trays no longer clip into walls. ##### Performance: - When a world is loaded, the game now despawns some mobs if there are more than 500 mobs in a 4x4 area. This scenario can typically only occur if mob farms have been left unattended for an extended period. ##### Bug Fixes: - Robot Arms no longer leave invisible dropped items on the ground if they pick up items when the player is not nearby. This could previously cause severe performance problems if Robot Arms were left unattended for an extended period. - Fixed an issue where the Atlantean Worm sometimes created an extra map marker that wouldn’t follow the boss. - Pets can now appear on bridges. - Pets should now teleport to the player after a few seconds if there is no viable path due to a closed door. - Root plants no longer break with a single hit. ### 1.1.2.1 Post-Update Stability Patch - Date: 2025-05-22 - Original notes: https://store.steampowered.com/news/app/1621690/view/536602812925083800 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536602812925083800 ##### Gameplay: - Adjusted Electro-Pest’s hitbox to correctly reflect its size. ##### Miscellaneous: - Fixed a few text and translation issues. ##### Graphics: - Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects. - Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest. - Emissive parts of the Glass Smelter will no longer be rendered in front of other objects. ##### Performance: - Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds. - Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time. - Particle effects are now loaded in a more efficient manner at the start of the game. - Initializing fonts no longer causes excessive memory allocations at the start of the game. - Fixed a minor memory leak caused by plants. ##### Bug fixes: - Fixed an issue that could cause mouse input to get stuck. - Plants now continue to grow when no players are nearby. - Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded. - The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal. - Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range. - Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield. - Fixed an issue that caused Core Sentries to be invisible. - Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall. - Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer. - Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning. - Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests. - Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests. - Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area. - Fixed an issue that could cause some Pets and Minions to not be able to go through doors. - Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints. - Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken. - It is now possible to sleep when next to a Purple Slime or a Blue Slime. - Dodos now correctly drop meat when killed. - Health regeneration for non-boss enemies is now correctly interrupted when they take damage. - Life on hit effects should now work correctly against bosses. - Visual outline effects should now be correctly applied to enemies. - Minions should now follow movement commands even if recently stopped from a previous command. - Minions should no longer randomly stop when doing turns in their movement path. - Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls. ### 1.1.2 Minor Update - Date: 2025-05-14 - Original notes: https://store.steampowered.com/news/app/1621690/view/536600910254571565 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536600910254571565 ##### Gameplay: - New Pet: Earie - **New Decorative Items for Pets, craftable in the Loom:** - _Pet Bed_ - _Naptree Nook_ - _Woof Cabin_ - _Perch Pole_ - New Weapon: Noxious Meteor Staff - New Offhand item: Scratched Stone - Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will "mutate" and have a random coat color. - Breeding can now be toggled on/off for each individual cattle animal through a button in their information window. - The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target. - It is now possible to use many tools while in Boats or Minecarts. - Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior. ##### Other: - When hovering over an item, the game now highlights equipment slots that are compatible with that item. - When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot. - In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier. - Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features. - The game now automatically restarts without mods if the game fails to load while at least one mod is enabled. - Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar. - The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table. - Pets now occasionally move around even when the player is stationary. - The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category. - Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing. - Fixed a few text and translation issues. ##### Graphics - Improved the visual effect for void attacks from Core Commander and Nimruza. ##### Game balance: - Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars. - Hydra boss gem drops now scale with the number of players in the world, increasing with party size. - Increased gem drops from Mimite enemies and Sun Crystal destructibles. - All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas. - The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches. - Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area. - Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area. ##### Bug fixes: - Major rework of the code for the in-game map. This fixes a range of long-standing issues, including misaligned pixels, inconsistent behavior for some markers, and the map sometimes jittering back and forth when the player moves through the world. - Minions should no longer explode when the player changes loadouts while having the Desert Guardian set equipped. - Disconnections while the player’s inventory changes should no longer cause items to be lost when reconnecting to the same server. - The hovering text over Signs is now hidden when the in-game UI is disabled. - Navigating to the “Add all” button in the content menu using a gamepad may no longer cause the game to freeze. - Heal over time effects from sleeping should no longer be carried over to other worlds. - Using Garden Trowels without seeds should no l _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1621690/view/536600910254571565]_ ### 1.1.1.3 Stability Patch - Date: 2025-04-29 - Original notes: https://store.steampowered.com/news/app/1621690/view/536600287259918965 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536600287259918965 - Playfab upgraded to a newer version. ### 1.1.1.2 Post-Update Stability Patch - Date: 2025-04-24 - Original notes: https://store.steampowered.com/news/app/1621690/view/536600287259918462 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536600287259918462 ##### Other: - Fixed a few text and translation issues. - Small and Large Office Crate has been added to the Creative Mode menu. ##### Bug fixes: - Players in guest mode should no longer have Sulfossil Armor’s set bonus trigger. - Off-hand items are now usable while the mouse cursor is hovering over UI elements. - Attacks are no longer interrupted when the mouse cursor is hovering over UI elements. - The character stats window now displays explosive damage for weapons and items instead of the explosive damage increase stat. - The Garden Trowels no longer try to plant seeds on top of already grown plants. - The “High quality equipment” skill should now work correctly, increasing the chance of equipment not losing durability as stated in its description. - Large shell objects that cannot take damage no longer play the wobble effect when hit. - Fixed a rare issue where roaming bosses could get stuck outside their designated biome. Bosses already affected by this issue will also find their way back. - Floracadas should no longer get indefinitely stuck in a state of running away from the player. - The left arrow key now works properly in the character creation screen. - More items now glow when placed on tables—any item that glows when held now also glows on tables. - Character information tabs (Character, Skills, Souls) now have consistent SFX behaviour. - Dark Stone walls now display their intended color on the map. - The game no longer crashes when exploring some areas in Classic worlds. - Rooms no longer spawn on top of important chests in the central chamber of Broken Core dungeons in Forlorn Metropolis. - Fixed an issue that prevented stackable items from being shift-clicked into tables and other inventories that only accept one item per slot. - A player hitting Tower Shell, Giant Ammonite or Conch Shell should no longer block other players to attack while in multiplayer. - Added missing item descriptions for Giant Mushroom and Amber Larva in Creative mode UI. - Ore and Block Pouches now accept Snow Blocks. - Bouncing projectiles should no longer be able to bounce off the same enemy multiple times in a row. - Shift clicking items from chests should now prioritize placing the items in pouches if possible. - Fixed an issue that was causing Robot Arms and Electrical Wires to flicker if placed in the same tile. ### 1.1.1.1 Post-Update Stability Patch - Date: 2025-04-07 - Original notes: https://store.steampowered.com/news/app/1621690/view/536597739399546894 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536597739399546894 ##### Other: - Fixed a few text and translation issues. ##### Graphics: - The Electro-Pest now emits particles upon death. - The Electro-Pest and Electro-Pet emit a light source while attacking. ##### Bug Fixes: - Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened. - Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far. - Plants now keep growing even when the player is not nearby. - Garden Trowels can now place seeds under wall torches and below certain critters. - Fixed a bug that could cause Ghorm to not spawn in some rare world seeds. - The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon. - Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable. - Bottled Anomaly now glows when placed on a table. - Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls. - Adjusted the collision radius for the Electro-Pest. ### 1.1.1 Minor update - Abiotic Factor - Date: 2025-04-02 - Original notes: https://store.steampowered.com/news/app/1621690/view/536597286667420090 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/steam-536597286667420090 ##### Gameplay: - A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes: - New Pet: Electro-Pet - New Enemy: Electro-Pest - New Weapons: - Pipe Club - Quill Rifle - New Equipment: - Science Armor Set - New Decorative Items: - Vending Machine - Water Cooler - Bottled Anomaly - Wooden Crates - Portal Waypoint - Food items: - Rootbear - Skip - Slushie - Mug of Coffee - Kizz Cola - Vit ##### Bug fixes: - Multiple environmental structures should no longer be damageable by melee weapons. - Sign texts are no longer shown for a single frame when the in-game UI has been disabled. - Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession. ##### Other: - Created improved button remapping menu: - The menu is now easier to follow and navigate. - The menu is more in line with games on UI. - Split all the input categories to smaller chunks for easier editing. - The remapped button data is now saved in save files for easier deleting/editing/sharing. This requires re-creating your old button remappings. - The button remapping is now also available on consoles.