# Core Keeper 1.1.2.1 Post-Update Stability Patch - Product: Core Keeper (https://whatsnew.fyi/product/core-keeper) - Vendor: Pugstorm - Date: 2025-05-22 - Original notes: https://store.steampowered.com/news/app/1621690/view/536602812925083800 - Permalink: https://whatsnew.fyi/product/core-keeper/releases/2025-05-22-1.1.2.1-post-update-stability-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Adjusted Electro-Pest's hitbox to correctly reflect its size - **fixed** — Fixed text and translation issues - **fixed** — Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects - **fixed** — Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest - **fixed** — Emissive parts of the Glass Smelter will no longer be rendered in front of other objects - **changed** — Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds - **changed** — Systems only needed for mods are now disabled when no mods are installed, improving initial load time - **changed** — Particle effects are now loaded in a more efficient manner at the start of the game - **fixed** — Initializing fonts no longer causes excessive memory allocations at the start of the game - **fixed** — Fixed a minor memory leak caused by plants - **fixed** — Fixed an issue that could cause mouse input to get stuck - **fixed** — Plants now continue to grow when no players are nearby - **fixed** — Fixed an issue where the Earie's Provoked Swarm talent and the Electro-Pet's Territorial Fallout talent had been swapped - **fixed** — The "Beam Me Up" achievement now also triggers when teleporting from a Waypoint to a Portal - **fixed** — Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range - **fixed** — Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield - **fixed** — Fixed an issue that caused Core Sentries to be invisible - **fixed** — Fixed an issue that caused Core Sentries' projectiles to deal lingering damage after hitting a wall - **removed** — Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer - **fixed** — Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning ##### Gameplay: - Adjusted Electro-Pest’s hitbox to correctly reflect its size. ##### Miscellaneous: - Fixed a few text and translation issues. ##### Graphics: - Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects. - Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest. - Emissive parts of the Glass Smelter will no longer be rendered in front of other objects. ##### Performance: - Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds. - Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time. - Particle effects are now loaded in a more efficient manner at the start of the game. - Initializing fonts no longer causes excessive memory allocations at the start of the game. - Fixed a minor memory leak caused by plants. ##### Bug fixes: - Fixed an issue that could cause mouse input to get stuck. - Plants now continue to grow when no players are nearby. - Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded. - The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal. - Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range. - Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield. - Fixed an issue that caused Core Sentries to be invisible. - Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall. - Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer. - Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning. - Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests. - Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests. - Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area. - Fixed an issue that could cause some Pets and Minions to not be able to go through doors. - Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints. - Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken. - It is now possible to sleep when next to a Purple Slime or a Blue Slime. - Dodos now correctly drop meat when killed. - Health regeneration for non-boss enemies is now correctly interrupted when they take damage. - Life on hit effects should now work correctly against bosses. - Visual outline effects should now be correctly applied to enemies. - Minions should now follow movement commands even if recently stopped from a previous command. - Minions should no longer randomly stop when doing turns in their movement path. - Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls.