# Counter-Strike 2 Counter-Strike 2 Update - Product: Counter-Strike 2 (https://whatsnew.fyi/product/counter-strike-2) - Vendor: Valve - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/730/view/508486359454843160 - Permalink: https://whatsnew.fyi/product/counter-strike-2/releases/2026-04-28-counter-strike-2-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Cache to Competitive, Casual, Deathmatch, and Retakes modes - **changed** — Uncovered Mid Box (Xbox) on Dust II to reveal a previously hidden jump spot - **changed** — Enabled collision on tarp on boxes around CT spawn on Office - **changed** — Updated Stronghold to the latest version from the Community Workshop - **changed** — Updated Poseidon to the latest version from the Community Workshop - **changed** — Made minor adjustments to viewmodel animations - **fixed** — Fixed Talon and Karambit knives now held correctly while defusing - **changed** — Made minor mix changes and sound adjustments - **fixed** — Fixed issue where C4 equip sound was not getting interrupted by other equip sounds - **removed** — Removed first-person death sound effect that played when music kit death cue was inaudible - **fixed** — Fixed shader issue for AO while using alpha test causing overly dark and chunky silhouettes on railings in Mirage - **fixed** — Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade [ MAPS ] Cache - Added Cache to Competitive, Casual, Deathmatch, and Retakes modes. Dust II - Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. Office - Enabled collision on tarp on boxes used around CT spawn. Stronghold - Updated to the latest version from the Community Workshop ([Update Notes](https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554)) Poseidon - Updated to the latest version from the Community Workshop ([Update Notes](https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043)) [ ANIMGRAPH 2 ] - Minor adjustments to viewmodel animations. - Talon and Karambit knives are now held correctly while defusing. [ SOUND ] - Minor mix changes and adjustments. - Fixed issue where C4 equip sound was not getting interrupted by other equip sounds. - Removed first-person death sound effect that played in the case of music kit death cue being inaudible. [ MISC ] - Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage. - Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.