# Counter-Strike 2 Counter-Strike 2 Update - Product: Counter-Strike 2 (https://whatsnew.fyi/product/counter-strike-2) - Vendor: Valve - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/730/view/702141174212723087 - Permalink: https://whatsnew.fyi/product/counter-strike-2/releases/2026-04-29-counter-strike-2-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Bomb explosion radius increased on Cache - **changed** — Lighting adjustments around Vent on Cache - **changed** — Disabled player collision on sign and removed lamp by squeaky on Cache - **changed** — Reworked e-box on A-site for better visibility on Cache - **changed** — Lowered Checkers entrance frame height at B Main on Cache - **changed** — Removed AC unit above Sandbags and moved pipes on Cache - **fixed** — Lack of footstep sounds on top of crates at A-site on Cache - **fixed** — Hole in world on door in Sun Room on Cache - **fixed** — Wall bangs on A Main wall on Cache - **fixed** — Z-fighting around Garage on Cache - **changed** — Adjusted grenade clipping throughout Cache - **changed** — Adjusted player clipping throughout Cache - **changed** — Blocked visibility through corner of Mid Box on Dust II - **fixed** — Speculative fix for a case where all audio drops out - **fixed** — Crouch-jumping in confined spaces could cause the player camera to intersect the ceiling - **changed** — Adjusted particle effect sprite opacity for fully occluded flashbangs - **changed** — Improved smoke lighting consistency - **changed** — Minor adjustments to dropped pistol magazine velocity - **changed** — Ambient Occlusion adjustment settings in Environment Blend shader restored - **fixed** — Money subtracted from the wrong player during bot takeover [ MAPS ] Cache - Bomb explosion radius increased. - Lighting Adjustments around Vent. - Disabled player collision on sign and removed lamp by squeaky. - Reworked e-box on A-site for better visibility. - Lowered Checkers entrance frame height at B Main. - Removed AC unit above Sandbags and moved pipes. - Fixed lack of footstep sounds on top of crates at A-site. - Fixed hole in world on door in Sun Room. - Fixed wall bangs on A Main wall. - Fixed some z-fighting around Garage. - Adjusted grenade clipping throughout map. - Adjusted player clipping throughout map. Dust II - Blocked visibility through corner of Mid Box (Xbox). [ SOUND ] - Speculative fix for a case where all audio drops out. [ MISC ] - Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling. - Adjusted particle effect sprite opacity for fully occluded flashbangs. - Improved smoke lighting consistency. - Minor adjustments to dropped pistol magazine velocity. - Ambient Occlusion adjustment settings in Environment Blend shader restored. - Fixed a case where money was subtracted from the wrong player during bot takeover.