# Counter-Strike 2 Counter-Strike 2 Update - Product: Counter-Strike 2 (https://whatsnew.fyi/product/counter-strike-2) - Vendor: Valve - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/730/view/702141174212723291 - Permalink: https://whatsnew.fyi/product/counter-strike-2/releases/2026-04-30-counter-strike-2-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Map-wide clipping fixes and geometry polish on Cache - **fixed** — Fixed spots where bomb would be unreachable when dropped on Cache - **fixed** — Fixed dynamic shadows breaking in some spots on Cache - **fixed** — Fixed some surface sound types on Cache - **fixed** — Fixed hand popping when counter-strafing with a grenade equipped - **changed** — Limit aim punch to 90 degrees - **added** — Added secondary intersection trace for partially-occluded thirdperson weapons - **changed** — Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions - **fixed** — Fixed issue that caused defuse-cables from completely occluded players to also be occluded - **fixed** — Fixed FATAL ERROR: Failed to on-demand compile shader affecting some older GPUs [ MAPS ] Cache - Map-wide clipping fixes and geometry polish. - Fixed some spots where bomb would be unreachable when dropped. - Fixed dynamic shadows breaking in some spots. - Fixed some surface sound types. [ ANIMGRAPH 2 ] - Fixed hand popping when counter-strafing with a grenade equipped. [ MISC ] - Limit aim punch to 90 degrees. - Added secondary intersection trace for partially-occluded thirdperson weapons. - Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions. - Fixed issue that caused defuse-cables from completely occluded players to also be occluded. - Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.