# Counter-Strike 2 Counter-Strike 2 Update - Product: Counter-Strike 2 (https://whatsnew.fyi/product/counter-strike-2) - Vendor: Valve - Date: 2026-07-08 - Original notes: https://store.steampowered.com/news/app/730/view/701021228894259245 - Permalink: https://whatsnew.fyi/product/counter-strike-2/releases/2026-07-08-counter-strike-2-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Premier Season Five has begun - **added** — Added Cache to the Active Duty Map Pool - **removed** — Removed Overpass from the Active Duty Map Pool - **changed** — Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps with precomputed simulation values baked into compiled maps - **changed** — Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly - **fixed** — Fixed case where picking up dropped weapons through the Buy Menu would fail to complete - **added** — Added two new weapon collections Spy Tech and Arabesque based on the recent Call to Arms community announcement - **added** — Added two new sticker collections Fruits & Vegetables and Auto Racing based on the recent Call to Arms community announcement - **removed** — Train 2025 and Sport & Field weapon collections are no longer available in the Armory - **removed** — Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory - **changed** — Updated Custom Paint Job Extended with option to include a dedicated overlay mask texture - **added** — Added option to set unique overlay UV randomization separate from albedo UV randomization - **changed** — Reduced the performance cost of showing the scoreboard - **fixed** — Fixed a case where material blending effects would disappear when you got too close - **changed** — Increased sticker rotation precision to allow half-degree increments on application screen - **added** — Added Instance.QueueAfterThinks, Instance.OnWeaponDrop, and CSWeaponBase.GetOriginalOwner to map scripting - **fixed** — Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command - **changed** — Added file name and line number to errors caught during the CompileModule step of script loading - **removed** — Removed support for deprecated vts assets - **changed** — Updated engine code to the latest version of Source 2 - **removed** — Removed community maps Warden, Stronghold, Alpine, and Sanctum from all game modes - **added** — Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes - **added** — Added community maps Debris and El Dorado to Wingman mode [ PREMIER ] - Premier Season Five has begun - Added Cache to the Active Duty Map Pool - Removed Overpass from the Active Duty Map Pool [ GAMEPLAY ] - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. - Damage is now applied according to precomputed simulation values, baked into the compiled map. - Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly. - Fixed case where picking up dropped weapons through the Buy Menu would fail to complete. [ ARMORY ] - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque - Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing - Train 2025 and Sport & Field weapon collections are no longer available in the Armory - Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory [ WORKSHOP ] - Updated "Custom Paint Job Extended" - Added option to include a dedicated overlay mask texture - Added option to set unique overlay UV randomization separate from albedo UV randomization [ MISC ] - Reduced the performance cost of showing the scoreboard. - Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana). - Increased sticker rotation precision to allow half-degree increments on application screen. [ MAP SCRIPTING ] - Added Instance.QueueAfterThinks - Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner - Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command. - Added file name and line number to errors caught during the CompileModule step of script loading. - Removed support for deprecated vts assets. [ ENGINE ] - Updated engine code to the latest version of Source 2 [ MAPS ] - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes - Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes - Added community maps Debris and El Dorado to Wingman mode Cache - Various clipping adjustments Dust II - Fixed pixel gap Outside Tunnel - Clipping adjustment Outside Tunnel Inferno - Clipping fix to prevent pixel boost at Top of Mid