# Crusader Kings III changelog > Love, fight, scheme, and claim greatness. - Vendor: Paradox Development Studio - Category: Games - Official site: https://www.paradoxinteractive.com/games/crusader-kings-iii/about - Tracked by: What's New (https://whatsnew.fyi/product/crusader-kings-iii) - Harvested from: Steam (app 1158310) - Entries below: 15 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Update 1.19.0.6 - Date: 2026-05-25 - Original notes: https://store.steampowered.com/news/app/1158310/view/677373278422041207 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-677373278422041207 - **fixed** — Fixed an issue preventing players from manually inviting agents to schemes - **fixed** — Fixed an issue causing epidemics and natural disasters to be less lethal than intended Hello everyone! We have a small update today to address some issues reported to us by the community. Check the changelog below for more information. --- ##### Update 1.19.0.6 Changelog ##### Bug Fixes - Fixed an issue preventing players from manually inviting agents to schemes - Fixed an issue causing epidemics and natural disasters to be less lethal than intended ### Update 1.19.0.5 - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/1158310/view/690882808486298365 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-690882808486298365 - **fixed** — Fixed an issue where the Legendary Hunt Story Cycle would not start despite starting a legendary hunt - **fixed** — The Iberian Dominance ending can no longer be repeated infinitely for unlimited renown - **changed** — purchase_land_interaction now only allows duchy targets when the seller completely controls that duchy - **fixed** — Custom title names are no longer reset to default in Title History after a ruler's death - **fixed** — AI characters can now upgrade their knight accolades - **fixed** — Rites of Passage no longer refunds gold or prestige when cancelled - **fixed** — Fixed an issue preventing The Song of El Cid Story Cycle from being finished - **fixed** — Administrative rulers from the Renewed Caliphate ending now correctly get the Subjugation CB - **fixed** — Characters at their concubine limit can now offer concubines to other characters - **fixed** — Fixed an issue where the side buttons in the Character Panel wouldn't display correctly after loading a multiplayer save - **fixed** — Japan now shows the correct title and government type when selecting a starting character - **fixed** — Characters in a travel entourage now reset to their original location if their travel plan is cancelled - **fixed** — Infidelity is no longer broadcasted to everyone as it happens - **fixed** — Fixed bug where using the Purchase Land interaction as Landless would not distribute the land properly to the purchaser Hello everyone! We’re releasing a small bugfix update today to address some outstanding issues since the release of 1.19 “Scribe.” Check the changelog below for more information! --- ##### Update 1.19.0.5 Changelog ##### Bugfixes - Fixed an issue where the Legendary Hunt Story Cycle would not start despite starting a legendary hunt. - The Iberian Dominance ending can no longer be repeated infinitely for unlimited renown. - purchase_land_interaction now only allows duchy targets when the seller completely controls that duchy. - Custom title names are no longer reset to default in Title History after a ruler’s death. - AI characters can now upgrade their knight accolades. - Rites of Passage no longer refunds gold or prestige when cancelled. - Fixed an issue preventing “The Song of El Cid” Story Cycle from being finished. - Administrative rulers from the Renewed Caliphate ending now correctly get the Subjugation CB. - Characters at their concubine limit can now offer concubines to other characters. - Fixed an issue where the side buttons in the Character Panel wouldn't display correctly after loading a multiplayer save. - Japan now shows the correct title and government type when selecting a starting character. - Characters in a travel entourage now reset to their original location if their travel plan is cancelled. - Your infidelity will no longer be broadcasted to everyone as it happens. It’s the Middle Ages, not a Coldplay concert. - Note: Pregnancies that began in 1.19.0.4 will still trigger this! - Fixed bug where using the "Purchase Land" interaction as Landless would not distribute the land properly to the purchaser ### Update 1.19.0.4 - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/1158310/view/526500154372522432 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-526500154372522432 - **fixed** — Out-of-sync errors in cross-platform multiplayer - **fixed** — Certain trait-related events such as Lunatic and Depressed firing too frequently - **fixed** — High Medieval Attire clothing not displaying correctly when using the color picker - **fixed** — Typo in the Sword of Japan Steam achievement description - **fixed** — UI elements going out of bounds in the Story Cycle panel - **changed** — Court Visuals UI panel is now fixed in place and can no longer be moved - **fixed** — Minor French localization issues Hello everyone! We're pushing a small hotfix update today to tackle some outstanding issues with the 1.19 "Scribe" Update that was released on Monday. Check the changelog below for more information. --- ##### Update 1.19.0.4 Changelog - Fixed an issue causing out-of-sync errors in cross-platform multiplayer. - Fixed an issue causing certain trait-related events (such as Lunatic and Depressed) to fire too frequently. - Resolved an issue with some High Medieval Attire clothing not displaying correctly when using the color picker. - Fixed a typo in the Sword of Japan Steam achievement description. - Fixed an issue where UI elements could go out of bounds in the Story Cycle panel. - The Court Visuals UI panel is now fixed in place and can no longer be moved. - Minor French localization fixes. ### 1.19 "Scribe" Update - Available Now - Date: 2026-04-20 - Original notes: https://store.steampowered.com/news/app/1158310/view/552395313313219108 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-552395313313219108 - **added** — Symbols of Authority unlock bonus for Chapter V - **added** — New Byzantine and Western cosmetics including crowns and hairstyles based on historical figures - **added** — Stories system in Situations tab showing personal character-bound narratives with names, icons, and modular elements - **added** — Updated most existing special event chains to use the new Stories system - **added** — Decisions associated with Stories now shown directly in the Story interface - **added** — New tiered Elder Traits including Faltering Heart, Fragile Bones, Clouded Eyes, and Withering Mind - **added** — Reworked Infirm trait into a tiered Elder Trait - **added** — New aging-related events tied to Elder Traits - **added** — New Infirm-style animation for characters with sufficient level of Infirm, Fragile Bones, or Faltering Heart - **added** — Game rule to choose between new Elder Traits system and older Infirm-only aging model - **added** — Setting to disable the map table for better rendering performance - **added** — Color picker for clothes in the Barbershop with up to 16 customizable colors - **added** — Travel-planner quick-edit mode while holding shift to add or remove waypoints - **added** — Points of Interest map icons clickable in the travel planner for adding waypoints - **added** — Event Nameplates showing character name, relationship and opinion - **added** — Setting to hide Event Nameplates - **added** — Knight Permissions system to manage who can serve as knights with prowess limits and character filters - **added** — Ability to customize court visuals through dedicated Court Visuals tab in Royal Court - **added** — New Royal Court type for Chinese culture - **added** — Adventuring Henry from Kingdom Come: Deliverance in 867, 1066 and 1178 start dates - **added** — Trosky Castle unique special building with model and illustration - **added** — 19 music tracks from Kingdom Come: Deliverance II to the in-game music player - **added** — New Ledger window with 9 pages for browsing realm, character and world information - **added** — Ability to favorite items in the Ledger - **added** — Podiums for top items in the Ledger to show achievement rankings - **added** — Multiple sorting and filtering options for Ledger pages including multiplayer leaderboard filters - **added** — War losses display in Ledger and war overview - **fixed** — Issue where you could accidentally paint your horses pink - **changed** — Improved color picker so it won't just make the color more saturated - **changed** — Improved travel planning with quick-edit support Hello everyone! Today we're releasing our 1.19 "Scribe" Update. This update includes support for Chapter V content, as well as a litany of bug fixes and new features for all Crusader Kings III owners. Check the changelog below for more details! --- ##### 1.19 "Scribe" Update Changelog ##### Symbols of Authority - Added the Chapter V unlock bonus: _Symbols of Authority_. - Added new Byzantine and Western cosmetics to the Barbershop as part of the Chapter V preorder bonus, including: - Crown of The Baptist for Western Rulers - The Palatine Crown for Western Rulers Early Crispinette for Western Rulers - Crown of Catherine (of Bulgaria) for Byzantine Rulers - Crown of Constantine for Byzantine Rulers - Hairstyle & beard based on a sculpture of John the Baptist for Western and Byzantine Rulers ##### Free Features - The ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visible - Most existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics). - Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there. - Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress bars - Older characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take. - Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind" - Reworked "Infirm" into a tiered Elder Trait - Added new aging-related events tied to Elder Traits and aging characters - Added a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering Heart - Added a game rule to choose between the new Elder Traits system and the older Infirm-only aging model - Added a setting to disable the map table for better rendering performance - Added a much requested color picker for clothes to the Barbershop - Added up to 16 customizable colors for clothes - Fixed an issue where you could accidentally paint your horses pink - Improved the color picker so it won't just make the color more saturated because it felt like it - Improved travel planning with quick-edit support - Added travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the map - Made Points of Interest map icons clickable in the travel planner for adding waypoints - Added Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving) - Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they are - Moved character tooltips to Nameplates, when they are shown, to not cover portraits - Added a setting to hide Event Nameplates - Added Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP) - Added controls to set minimum prowess limit for knights - Added filters to forbid certain characters from serving as knights, such as your heir or councillors - Made it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accident - Added clearer explanations for knight eligibility and relevant cultural modifiers - Added the ability for players to custom _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/552395313313219108]_ ### 1.19 "Scribe" Open Beta - Update 1 - Date: 2026-04-01 - Original notes: https://store.steampowered.com/news/app/1158310/view/497224853827354872 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-497224853827354872 Hello everyone! We're pushing a quick update to the open beta branch of our upcoming 1.19 "Scribe" Update. This update focuses primarily on addressing issues reported to us by the community since the open beta began on Friday. If you'd like to opt into the beta and see what's coming in 1.19 yourself, you can do so via the open_beta branch on Steam. As always, this is a beta, so some features and values may still be adjusted before release. Cheers! --- ##### 1.19 "Scribe" Open Beta Update 1 Changelog **Interface** - Fixed issue where Alert buttons could display over the View Succession window - Fixed issue where “Show All Armies” window did not close after selecting a single army - Fixed bug where opening the “Plagues” window through the 'P' hotkey when another tab is opened, kept the other tab highlighted as if opened - Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range - Fixed issue where language-icon would shift slightly when on-hover character buttons appear - Fixed issue where Faith name in the county view could shift left - Repositioned tooltip of 'More' button so it doesn't obscure the first item of the list - Fixed bugs related to sorting of characters in the ledger - Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier - Moved children in “birth.1003” event to the right to better fit the mother's nameplate - Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics - Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably **Multiplayer** - Fixed a Multiplayer Out of Sync related to SNotableCasualty::_Name not being CUnsyncedString **Art** - Reweighted specific Korean and Chinese portrait modifiers - Fixed issue where textures displaying Coat of Arms would render as black - Fixed cloth pattern error related to attire from “High Medieval Warfare” Creator Pack - Fixed missing Celestial Court Attire headgears **Audio** - Fixed the default CK3 soundtrack not playing if you owned All Under Heaven **Balance** - Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50% - Modifier is applied before genetics and lifestyle modifiers affecting the chance **Localization** - Fixed issue where the legends creation window would crash if you open it in any other language than English - Fixed bug where the “A Place At Court” event would show broken text and use the wrong effect to appoint the character - Adjusted the text for “tgp_japan_general.9551” (event from winning the eradicate cb) to find the de_jure_empire of the eradicated person and mention it dynamically - Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably - Updated Localization in non-english languages **Bugfixes** - Fixed being able to legitimize yourself if you are a bastard house or dynasty head - Expanded the use of “allow_accolade” for East-Asian Governments - Fixed errors from events when Holding Court - Disabled event previews for the oath event - Made event previews scrollable in big events - Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions - Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides - Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony - Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it - Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1 ### Out Now: North Pacific Attire, East Asian Wonders, & Celestial Court Attire - Date: 2026-03-11 - Original notes: https://store.steampowered.com/news/app/1158310/view/534377648529342527 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-534377648529342527 Hello everyone! Today, we're releasing three new Creator Packs for Crusader Kings III: _North Pacific Attire_ by Adrian "Aj" Kamil, _East Asian Wonders_ by Pietro "PiGu" Cavalli, and _Celestial Court Attire_ by TAMA. North Pacific Attire, East Asian Wonders, and Celestial Court Attire are available now! --- ## Update 1.18.4 Changelog ##### Creator Pack - _North Pacific Attire_​ - 10 Ainu and Emishi-inspired clothes with 18 unique variants - 3 East-Arctic and Nivkh clothes with 8 unique variants - 1 armor set (headgear & armor) - 2 legwear models for both common and noble characters - 1 straw cape - 8 hats with 11 unique variants - 9 new buildings, including temples, tribal settlements and walls - 1 unit set consisting of 3 models ##### Creator Pack - _East Asian Wonders_​ - **New structures and landmarks**: - Great Buddha of Kamakura - Kizuki Taisha - Stone Pagoda of Mireuksa - Tomb of a Goguryeo King - Iron Lion of Cangzhou - Temple of Confucius - Gaocheng Observatory - Maijishan Grottoes - Yuelu Academy - Imperial Citadel of Lin'an - Fanfang of Guangzhou - My Son Sanctuary - Ha Long Bay - Three Pagodas of Dali - Thuriang Kilns - Lingapura Pyramid - Candi of Muara Takus - Wilwatikta Palace - Gunung Api - Slopes of Russet - Sulawesi Megaliths - Angkor Wat ##### Creator Pack - _Celestial Court Attire_​ - **Two clothing designs and one headdress from the Ming Dynasty:** - Ming Nobility Clothing - 1 Ming Noble's Dress - 1 Hairpin Crown of Ming Dynasty - **Four clothing designs, two headdresses, and one hairstyle from Uyghur culture:** - 2 Uyghur Royal Robes, available in both high and low grades - 2 Women's Crown of Uyghur, available in gold and silver - 1 Men's Crown of Uyghur - 1 Noble Hat of Uyghur - 1 Uyghur Braided Hair - **Two clothing designs, one headdress, and one waist Ornament from Tangut culture:** - 2 Tangut High Nobility Clothing: Includes two styles, high and low. - 1 Noblewoman's Hats of Tangut: Includes two styles, high and low. - 1 Western Xia male waist ornament (tied on a round-necked robe) - **Two clothing designs and four headdresses from Khitan culture:** - 1 Male Liao Nobility Clothing - 1 Female Liao Nobility Clothing - 1 Khitan Crown with High Wings - 1 Liao Golden Crown - 2 Liao Noble's Hats: Includes two styles, high and low. - **One clothing design and two headdresses from Dali:** - 1 Dali Nobility Clothing - 1 Dali High Noble Crown - 1 Dali Low Noble's Hat - **Two headdresses from Jurchen culture:** - 1 Noblewoman's Hat of Jin Dynasty - 1 Noble Hat of Jin Dynasty - **Two headdresses from Silla:** - 2 Crowns of Silla ### Available Now: High Medieval Warfare Attire & Holy Buildings + Update 1.18.3 - Date: 2026-01-27 - Original notes: https://store.steampowered.com/news/app/1158310/view/534373212679572677 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-534373212679572677 Hello everyone! Today, we are releasing two new Creator Packs for Crusader Kings III: _High Medieval Warfare Attire_, created by JedNick and _Holy Buildings_, created by Kefir úr. On top of that, we're releasing Update 1.18.3 containing bug fixes from the public beta branch we shared before the holidays. A **big **thank you goes out to everyone who helped out with testing and providing feedback. Check the changelog below for more information! --- ##### Update 1.18.3 Changelog ##### Bug Fixes - Fixed a crash related to generating portrait DNA - Fixed a crash related to invalid situations in the situation-window - Updated the liberty faction creation trigger for all administrative governments - Fixed liberty faction war to always reduce the appropriate law - Fixed converting to feudalism as an independent tribal Japanese character sometimes turning you into an Administrative realm - Fixed incorrectly displayed requirements for the Found the Empire of Brunei decision - Fixed requirements for Farm Estates not allowing construction of level 1 through 4 for cultures with Pastoralists tradition - Fixed watermills not unlocking correctly in city holdings for cultures with City Keepers tradition - Chinese nobility will no longer use Western trousers - Chariots are no longer always stuck in the mud - Updated the Withdraw from Governorship decision for Ministers to correctly remove them from the Council - Fixed missing treasury payouts for Fertility Effort and Natural Disaster Insurance from Conduct Census Great Project - Prevented Ministers from becoming bankrupt from Great Project optional contribution payouts - Ensured that the Grand Campaign will complete after a Grand Campaign war is won and there is no title left to conquer ##### Creator Pack - _High Medieval Warfare Attire_ - English Knights Surcoat with three variants (Standard, Late English and Late French) - French Gambeson Armor designed for commoners - German Coat of Plate - 18 new helmet designs - France - 3 French Kettle Helmets, each with or without chainmail - 1 Commoner Cervelliere helmet, with or without chainmail - 2 Early French Great Helms - 1 Late French Great Helm - England - 3 Early English Great Helms - 1 Late English Great Helm - German Lands - 1 Early German Great Helm - 2 Late German Great Helms - 2 Late Swabian Great Helms - 1 Banded Chainmail coif - 1 Bishop Helmet Crest (for warrior Bishops with Unrelenting) ##### Creator Pack - _Holy Buildings_ - New models for ten regional houses of worships - New designs for African, Indian, Persian, Southeast Asian and Turkish mosques - New designs for Caucasian and Eastern Slavic Orthodox Christian churches - New design for Italian Catholic churches - New design for Tibetan stupas - New model for Catholic Grand Cathedrals - New models for seven significant historical religious sites - The University of Sankore in Timbuktu - St Peter’s Basilica in Rome - Mont-Saint-Michel in Normandy - Grand Mosque of Yazd in Central Iran - Qutb Minar in Delhi - Sanchi Stupa in Madhya Pradesh - Boudhanath Stupa in Kathmandu --- If you encounter any issues after today's update, then please start a _fresh save with no mods enabled_ and then [submit a bug report here](https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-bug-report.1143/) if the issue persists. We hope this update improves your experience in the medieval world! _High Medieval Warfare Attire _&_ Holy Buildings _are available as standalone DLC or as part of our Community Creations bundle. ### Update 1.18.2 - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/1158310/view/594042189388972086 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-594042189388972086 Hello everyone! We're releasing Update 1.18.2 today to address some bugs and other assorted issues reported to us by the community. Notably, this includes new content for Minister gameplay in China, new character interactions, and new music tracks. Please check the changelog below for more information! This update should be fully compatible with existing 1.18.1 saves. --- ##### Update 1.18.2 Changelog ##### New Free Content - Three hit musical tracks from CK2 Jade Dragon have been brought over by popular demand and are available for everyone who owns CK3! - A Venerable Dynasty, Green Valley, The Way of the Dragon ##### New Features - **Extinguish Noble Family**: Added a new character interaction available to empire-tier and above independent Celestial rulers, Extinguish Noble Family, which will allow the player to target an imprisoned Noble Family head, execute them, destroy their Noble Family, and execute much of their close family and banish the rest in accordance with imperial Chinese legal principles of collective responsibility for crimes; independent Empire or higher Celestial rulers will also gain valid execution reasons on any Celestial rulers who declare war on them. - **Withdraw Funds from Treasury**: Independent rulers with an Administrative government type (and their Ministers) can now withdraw gold from their treasury occasionally via the “Withdraw Funds from Treasury” decision. This has a cooldown and is scaled to the economy of the held Title. But this is frowned upon and will cost you - either in legitimacy or influence. - **Hegemonic Tributaries Generalization**: Hegemonic Tributaries are now generalized so that they are supported for all hegemonies - Roman Tributaries rejoice! (and pay gold plz) - **Improved Powerful Family Attributes**: Greatly updated and improved the Powerful Family Attributes for the Administrative government type. (as used by Byzantium for example) The attributes are now leveled similarly to East-Asian House Aspirations, allowing you to spend Influence to improve and level them up over time. All attributes have been rebalanced, having modifiers added, replaced, or removed. The goal here was to make them more interesting and allow you to tweak your playstyle in various ways, rather than simply providing powerful modifiers. They no longer provide any skill points for example. - **Tai Migrations**: Added a story cycle to make Tai culture migrate south into peninsular South-East Asia. If you are playing in the region this will manifest as offers to settle Tai population or receive characters in your realm. Over time this means Tai culture will come to exist in some of the areas we think of as modern Thailand, displacing Mon and other cultures present. - **Improved Celestial Ministers**: We added some additional mechanics and unlocks to Ministers in China, to expand their toolset to match their historical power - Added special options for Ministers when using the Influence Career interaction, allowing them to bestow Merit or grant Examination exemptions. - Added the “Compel Religious Uniformity” Great Project, which can be started by the Minister of Rites, Grand Chancellor, or the Huángdì to convert county faith. - Added the “Conduct Census” Great Project for the Minister of Revenue to boost development, taxes and popular opinion, with optional contributions for natural disaster insurance, newborn benefits, debt relief and finding exam cheaters. - Added the “Military Operation Exercise” Great Project for the Minister of War to train troops in Military Provinces, to boost stationed MaA, with optional contributions for natural disaster drills, martial lifestyle experience, and artifact maintenance. - Allowed the Minister of Rites to host Local Examinations. - Allowed the Minister of Works to initiate the “Strengthen Capital” and “Construct Great Barracks” Great Projects as well. - The Minister of Works now has the ability to construct buildings anywhere in the Empire’s realm _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/594042189388972086]_ ### Update 1.18.1.1 - Date: 2025-11-13 - Original notes: https://store.steampowered.com/news/app/1158310/view/806834747866087608 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-806834747866087608 Hello everyone! We've got a small hotfix today to address some issues with the release of 1.18.1 yesterday. Check the changelog below for more information. --- ##### Update 1.18.1.1 Changelog ##### Bugfixes - Fixed a crash that may happen when opening the Royal Court in 1178. - Fixed a crash that could happen when opening the Situations window. - Southeast Asian commoners now know about belts, allowing them to keep their pants on. - Fixed the lvl 2 and 3 Determination Aspect having the wrong parameter set, preventing Watch-houses from being built if you leveled up your aspect. - Fixed lvl 4+ Paddy Fields having the wrong upgrade requirements. - Han now starts with innovation_arched_saddle in 867 so they can recruit Heavy Cavalry (which they historically had access to). - Reduced the strength of Shenbigong crossbowmen somewhat. - Reverted some changes to Men-at-Arms stats. - Removed a faulty treasury modifier from the Heirloom Seal and replaced it with domain tax and a capital development bonus. - The Japanese throne room will no longer appear outside Japan/for non-Japanese cultures. - Great Liao now starts with a large army, making them able to rival Song in 1066. - Shatuo culture now has the Iron Cavalry tradition. ### Update 1.18.1 - Date: 2025-11-12 - Original notes: https://store.steampowered.com/news/app/1158310/view/587284166805028910 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-587284166805028910 Hello everyone! We're releasing Update 1.18.1 today to address some stability, balance, and usability issues reported to us since the release of _All Under Heaven_. We're also including some new art assets for Southeast Asian characters in this update. This update should be fully compatible with existing 1.18.02 save files. Check the changelog below for more information! --- ##### Update 1.18.1 Changelog ##### Bugfixes - Fixed the AI not recruiting/upgrading Men-at-Arms as they should, as they believed their income was far lower than it was in reality. - Customized Title names will once again be properly displayed in all relevant UIs. - Women who serve as governors in Celestial realms will be referred to by their correct titles. - Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege. - Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony - Empire titles undergoing de jure drift are now striped on the Hegemony map mode. - Fixed edge case where a Councillor being moved from one Council to another would be fired from the new position. This also fixes potential crashes if the Councillor is a Minister in the Hegemony of China. - Fixed edge cases where Ministries could cause crashes. - Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled. - Fixed bug where under certain circumstances no one could host a local exam in independent celestial realms. - Nomads AI migrating into a county will correctly evaluate the opponent - the top liege instead of county holder. It should prevent some suicidal migrations. - Blocks Guest Intent petition event options regarding Vassal Contracts from guests who are not feudal vassals of the host. - Removed the unnecessary requirement to own the Royal Court to be able to use the Iron Cavalry tradition. - Fixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies, and prevents misnaming bugs. - Fixed duplicated characters in “A Resplendent Acclamation” (ep3_governor_yearly.3060) due to new ceremonial lieges. - Kamuyism faiths use steppe temple backgrounds rather than the generic fallback. - Removed some trivial Coronations memories and rewrote others to be more consistent with memory style. - Reduced instances of southern Dharmic temples appearing in East Asia. - Fixed generated characters appearing dead in Coronation ceremony phase events. - Updated administrative triggers in Coronation events so that East Asian admin characters will more often get Influence instead of Prestige. - Removed often-buggy memory names from the event text in “Coronation: Shared Memories” and other events. - Blocked Ministers from being eligible claimants for any title that isn’t the Hegemony of China. This would often lead to issues where other rulers could push their claims in a different realm to make them leave China proper. - Fixed inconsistent triggers for the Administrative Family Attributes, causing them to show up for Japanese rulers in some cases when they should not. - Fixed missing AI modifier in “Subsume Province” scheme. Now the AI can go back to its scheming ways. - Fixed missing text in the bad permafrost modifier. Now the bad modifier will properly tell you how bad permafrost is. Spoilers: it’s cold. - Fixed the permafrost modifier not working as intended when changing liege. Now the bad modifier is activated when a character of a culture without permafrost buffs takes over an area with permafrost. - Fixed text issues in the decision to retire as the house head of your house if you did not have an heir. - Disabled regnal numbering for Celestial, Meritocratic, Meritocratic Khanate, and Japanese government rulers. - Fixed the Grant Appointment interaction not increasing the target’s opinion of you when appointing them to Counties or Empires. The former is only relevant for certain government types, however, that relies on County tier appoint _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/587284166805028910]_ ### Update 1.18.0.2 - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/1158310/view/606423283332547962 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-606423283332547962 Hello everyone! We’re releasing a hotfix today to address some pressing issues reported to us by the community since the release of _All Under Heaven_ last week. Please check the changelog below for more information! --- ##### Update 1.18.0.2 Changelog ##### Bugfixes - Fixed a crash that could happen if the player was part of an invalid situation participant group. - Fixed a crash that could happen if adaptive framerate was enabled and the game was paused by an event. - Fixed the Buy Claim interaction not costing any Piety when targeting a hegemony tier title. - Fixed the Buy Claim interaction being unlocked for everyone, regardless of government when picking the "Sanctioned Loopholes" Lifestyle Perk. Governments with Merit, as well as Japanese governments, no longer have access to it, as intended. - When playing as a Governor in a realm with Merit, courtiers will now move to your new location when you gain or lose a title. If a courtier gets 'lost' in a location they should not be in, they'll return within a year. - Independent celestial rulers can now host exams. This means for instance that local exams can be held during the division era. - Added missing effects for actually handing over the contested titles to the attacker after winning a Seize Hegemonic Duchy war. - The Hegemon can now reject tributary missions in the event where they come bearing tribute. This allows you to not get tributaries sworn to you that you do not want (for example if you’d rather attack them). - Aligned the requirements for Acknowledge Hegemon and the Tribute Mission decisions (Kowtow to —, Pay Tribute etc.). - Acknowledge Hegemon should now be aligned with actually being able to go on a tribute mission to the Hegemon in question. - Fixed so that the Seal of Investiture can be properly gifted by the Huangdi, and so that it is the Huangdi that decides, rather than the Tributary themselves. - Male and female Chinese Hegemons are now called Huángdì, their female consorts Húanghòu, and male consorts Húangfū. - Made it so that newly invited members to a Japanese House Bloc cannot leave it before 10 years have passed. - Fixed most holy site bonuses for the Mu faith being the same. - Removed the potential for new Chinese realms in the vicinity of k_guannei to obtain the dynastic name of Qi, which it is not part of. - Removed the potential for new Chinese realms in the vicinity of k_huainan to obtain the dynastic name of Shu, which it is not part of. - Fixed a loophole causing dynastically named Chinese realms to retain their names even when absorbed by other realms and ensured that you retain your existing dynastic name - if you have one - when taking over China. - Fixed an incorrect trigger in the ability to recruit Zhanmadao Infantry. - Oath buildings can now be built in Temple Citadels. - The Seize Mandate of Heaven casus belli will now run the same effect as the “Claim Mandate of Heaven” decision if the attacker wins, turning their realm into a proper Celestial one. - Allowed the Emperor of China to use the Consolidation casus belli on all de jure Kingdoms in Empires: Zhongyuan, Jingyang, Lingnan, Liangyi and Yongliang (with the exception of Kingdoms: Xia, Hexi, Dali and Viet) regardless of the Cycle Era. - Claiming the Mandate of Heaven will trigger the Conquest Era only if the claimant is of a different dynasty and have either non-Chinese culture heritage or non-Celestial Government. - Reclaiming the Mandate of Heaven will now automatically vassalize independent realms inside the Dynastic Cycle region if they have the same cultural heritage, celestial government, or same dynasty. - Fixed the maximum cap for regular buildings in a barony being set one too low (max of 5 instead of 6). - Custom Title names gained from renaming should now be correctly displayed. - Celestial independent rulers may now fund disaster relief without a minister to fund them. - Reduced low FPS/stuttering in specific map regions (Angkor for exa _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/606423283332547962]_ ### Update 1.18.0.1 - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/1158310/view/606423283332546575 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-606423283332546575 Hello everyone! We're releasing a quick update today to address some issues reported to us since the release of 1.18.0 on Tuesday. We are currently working on a more substantial update to address more outstanding issues, but we believe it is important to push fixes for these particular issues as soon as possible. We're also aware of an issue regarding renaming titles in the current live version of the game. We have a fix for this problem, which will be deployed in an update coming next week. --- ##### Update 1.18.0.1 Changelog​ ##### Bugfixes​ - Corrected the Song dynasty ruler in 1178 and fixed various genealogical irregularities in the ruling Zhao dynasty's ancestry. - Fixed the flavorization of Korean rulers defaulting to inappropriate fallbacks. - Temple Citadel Holdings can now be upgraded by non-Mandala rulers. - Fixed some Korean heritages not being able to use the “Unite the Husamgeuk” decision. - Fixed a rare startup crash relating to story cycles. - Made the default candidates of the Meritocratic Regent Succession the same as for the Japanese Regency succession form, this makes the close family of the top ruler valid candidates. - Fixed a game over caused by combining the Game Rule “Player Administrative Realms - Always” with playing the Japanese Ten'no. - Fixed Shi Miyuan having the wrong gender. - The Byzantine emperor will no longer stand holding a Hu in one of the budget events. - Fixed a crash that happened on the conclusion screen of an activity if it was being kept open fairly long. - Fixed a crash that can happen if you opened both the catalyst and participation windows of different sub-regions in the Silk Road situation window. ##### Game Balance​ - Balanced Duke-tier income a bit down in bureaucratic governments (Admin/Celestial/Meritocratic), and Kingdom-tier a bit up, so it’s (almost) always a good upgrade. - When an Escalated Peasant Faction resolves, the involved Counties will no longer immediately form another one and the peasants will stay pacified for a while. - Tweaked/added modifiers for having an existing Escalated faction, so that the Counties don't flip-flop between that faction and Populist faction, and to no longer create the faction and disband it immediately. - Added a catalyst for the Dynastic Cycle to force Emperors who hold less than 30% of the de-jure Hegemony into the Division Era, similar to losing the Mandate of Heaven (it is better for China to reform stronger, rather than to persist as a small scattered realm). - Made the Dynastic Cycle ticking catalyst for holding less than 50% of China a bit stronger. - Made AI rulers less likely to use the Hegemonic Consolidation CB, if they are not involved in the Dynastic Cycle situation, or culturally related to the Dynastic Cycle. If they have an aggressive AI archetype or are a conqueror, they have a higher chance. ### All Under Heaven & 1.18.0 "Crane" Update - Now Available - Date: 2025-10-28 - Original notes: https://store.steampowered.com/news/app/1158310/view/498336168563182789 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-498336168563182789 Hello everybody! Today we are releasing our Major Expansion for the year and the centerpiece of Chapter IV: _All Under Heaven_. We're also releasing Update 1.18.0 ‘Crane’ alongside this expansion. All of us at Studio Black here in Stockholm are so excited to share this with you._ All Under Heaven_ might just be the biggest expansion we've made for Crusader Kings III. Growing the map by roughly 30% has definitely had its challenges, but it's been a long-term ambition of ours to establish a complete map of the Old World as a base to build on. We hope that you all will have as great a time playing All Under Heaven as we did creating it! Signed, Alexander Oltner, _Game Director_ Henrik Lohmander, _Design Lead_ Lucia Dzediti, _Producer_ Daan Broekhof, _Programmer _/_ Code Owner_ Jacob Blakey, _Community Manager_ and everyone else at Paradox Studio Black and Paradox Interactive Check out the release trailer below, and a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today’s update! ##### **Expansion Features (Paid)** **China** - Added **Celestial Government**: A new government type heavily inspired by the centralized administrative government of China, overseen by the Son of Heaven. - In a Celestial Government, you have access to Influence, Noble Families, Family Estates and Treasury. - Independent Rulers have Legitimacy, while Vassals in a Celestial Realms focus on gaining Merit. - The Top Liege has the Mandate of Heaven, a special type of Legitimacy tied to the Dynastic Cycle. - New Province Administration types: Several new province types are split into two categories — Military and Civilian. Creating two distinct career paths for a character to pursue. - Capabilities vary, with Military provinces being able to hire Title Men-at-Arms while a Civilian cannot. - They have their own Governor Contracts. - **Merit**: Merit is a measurement of your worthiness as an official for the Celestial and Meritocratic governments. - You can earn Merit by participating in Examinations, Debates, constructing buildings, going on an Inspection Activity, using a Mentoring scheme, and generally, by being a good governor. - You can increase your Merit Rank by passing the Local, Capital and Palace Examinations. - If you have an Elder or Disciples, you can produce a passive Merit gain. The monthly merit gain can be increased by paying more taxes (for Civilian governors), or by creating Men-at-Arms (for Military governors). - You can use the Children’s Examination to further the education of your children, giving them an initial boost of Merit and some Dynasty Prestige. - **Treasury: **A new resource that acts as a complement to Gold for Celestial, Meritocratic and Administrative realms. It is the currency you spend on official business, such as constructing buildings, recruiting Title Men-at-Arms, and hosting certain Activities. - Governors collect and send taxes up towards the central government. - The central government put the collect taxes into the Treasury, which gets redistributed down to Governors and Ministers who all receive a small share depending on the realm’s Treasury Budget - A budget can be tailored to suit each need and defines how large a share each Budget Category should receive. Each category is then divided amongst the receivers. - Officials receive a salary that is paid out of the Treasury, but is received as Gold. A salary is set according to their governed titles and Merit Rank. - Added a scheme allowing characters to siphon the Treasury out of a Title - **New Activities**: Added Local and Capital Examinations. These activities let you earn Merit either by succeeding fairly or trying to cheat the system. - The Local Examination is eligible for all government types that use Merit. It is held by local officials for the selected men of the prefecture, where _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/498336168563182789]_ ### Update 1.17.1 - Date: 2025-09-17 - Original notes: https://store.steampowered.com/news/app/1158310/view/573767838266819604 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-573767838266819604 Hello everyone! We're releasing Update 1.17.1 today to address some outstanding issues with _Coronations_ and the associated "Ascendant" update. Notably, this update includes a variety of tweaks and bug fixes for Oaths, as well as fixes for various issues reported by the community. Please check the changelog below for more information. --- ##### Update 1.17.1 Changelog ##### Bugfixes: - Fixed Activity Pulse Action 'stopped to admire the venue' showing errors during the coronation from the guest's point of view. - Fixed all instances of Coronation host mentioning a guest's realm while swearing an oath. - ‘Champion of the X Culture’ decision: The check for de jure duchy existence in the decision requirements is now visible - ‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title. - ‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title. - ‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip. - ‘Repent’ oath: One pilgrimage is no longer counted as multiple. - Reduced the frequency of ‘The Witness’ event in coronations. - Promising buildings: Fixed the character selection - Removed the requirements for the oath buildings and replaced them with piety/prestige costs - ‘Tales of Wars Lost’: fixed the reward giveaway - Fixed the broken loc in the player notifications from the ‘Tales of Wars Lost’ event - Fixed the primogeniture law being reset prematurely. - Fixed empty strings and broken scopes in the ‘Concerns Among the Clans’ event - Added some economic archetype checks in the oaths so that the AI can handle it a tad better - Character Memories about Coronations are now more reliable - The event ‘Fulfilled Oath’ will no longer display "Consolidate the None" upon completing the Reconquer Oath - Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain - Disruption event for coronation guests, and thus the ‘Petitioners’ event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host - Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed - ‘The Crown-Son’: Non-Christian characters will no longer hold a very Christian scepter - Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases - All activities no longer block artifact interactions - ‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars. - Corrected the missing space in the ‘Install Claimants’ oath tooltip - Fixed the reward hooks being given backwards; they are now correctly given to the claimants and their heirs. - HRE Emperor Heinrich IV no longer ahistorically starts as crowned in 1066 bookmark - Building Oaths now better display the requirements for buildings in held baronies - When a ruler is deposed, the crown laws are properly reset for the heir - The ‘Head of Faith Arrives’ event will no longer try to fetch a missing chaplain for Nomads - Fixed coronation reward descriptions that made no sense for non-vassal characters - Fixed misleading tooltips about the numerical requirements for various Oaths - The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists - Prevented rulers from giving away their coronation artifacts in the ‘Gift Worthy of a King’ event - ‘Shape the Realm’ Oath now has an updated building requirement in the decision window - ‘Strengthen the House’ Oath now is fully mechanically resolved upon completion - ‘Opportunity in Libation’ will not try to appoint a brewmaster if the court position is unavailable - Coronation rewards from ‘Embrace Supporters’ intent now target only supporters - Fixed a culture scoping issue in the ‘In A Time of Struggle’ event - Fixed the display of he _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/573767838266819604]_ ### Update 1.17.0.1 & A Long Overdue Apology - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/1158310/view/517472660906573991 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/steam-517472660906573991 Hi everyone, My name is Riad, and I’m the QA Manager for PDS Black, the studio working on Crusader Kings III. You might know me as the guy who wrote a dev diary about Black Forge Jam. I want to speak to you directly and honestly. First of all. I am not a PR guy, and I don’t have an elite team of ghostwriters who can craft a response for me. I work at Paradox, and I am someone who cares deeply about this game and this community. I want to take the proper time to say something that’s been on my mind all day, and led me to ask for approval by my higher-ups to make this post: **I’m sorry. ** “Coronations” was not up to the standard you deserve, and that’s on me. As the QA Manager for the studio, it is my job to ensure that our releases meet the QA vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly. To give some context, not as an excuse, but as a bit of background, our team has been pouring enormous effort into “All Under Heaven”. It’s the biggest expansion we’ve ever attempted, and making sure it’s both fun and stable has demanded most of our experienced developers, and basically every resource we have in the studio to be committed towards that release to ensure that things like tick speed performance is up to your expectations. Due to this, our other projects, such as “Coronations”, have had less resources dedicated to them. Though I am very proud of the development team, and really amazed with what they did with such limited resources, we didn't assign enough people to oversee the release and meet our quality demands, and that was clearly unfair to both them and you, our fans. I don’t want this to happen again. As a studio, we’re taking a hard look at how we assign resources, and support our developers so that every release meets the expectations you rightfully have. For example, we will be more stringent about allowing last-minute changes to the game (which can cause issues like broken oaths). We will also ensure that we dedicate more time towards full-length playthroughs throughout the entire development cycle, to ensure that issues like these can’t slip through. This is about making sure the quality of every DLC lives up to the game that I, and many of you, love. Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events (most recently in Visby!), hearing your stories, and seeing how much Crusader Kings III means to you is what makes this work so meaningful. That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back. In the meantime, we have done our best to address many of these issues you’ve experienced with yesterday’s release. Please let me know directly if there are any other issues that are breaking the game for you and I’ll do everything I can to make sure they’re included in upcoming patches. Additionally, we are planning at least one more patch for Coronations to fix many of the issues we encountered ahead of the release, but didn’t have enough time to fix. Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better. – Riad --- ##### 1.17.0.1 Changelog ##### Bugfixes - Fixed the issue with always getting the Oathbreaker event, regardless of if you completed the oath or not - The buildings needed for the three "build special oath buildings" oaths have been changed from tier 3 to tier 2 - The special oath buildings have had their costs and modifiers reduced across the board - The special oath buildings have had some of their triggers simplified, so they need fewer of their requirements than they used to - These oaths have also had the time you can do them increased from 10 years to 20 years - Specifically for the spiritual one, switched the requirements _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/517472660906573991]_