# Crusader Kings III Update 1.17.1 - Product: Crusader Kings III (https://whatsnew.fyi/product/crusader-kings-iii) - Vendor: Paradox Development Studio - Date: 2025-09-17 - Original notes: https://store.steampowered.com/news/app/1158310/view/573767838266819604 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/2025-09-17-update-1.17.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed Activity Pulse Action 'stopped to admire the venue' showing errors during the coronation from the guest's point of view - **fixed** — Fixed all instances of Coronation host mentioning a guest's realm while swearing an oath - **fixed** — 'Champion of the X Culture' decision: The check for de jure duchy existence in the decision requirements is now visible - **fixed** — 'Consolidate the empire/kingdom' oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title - **fixed** — 'Purge Pretenders' oath: Fixed the requirement for the children having a claim on your primary title - **fixed** — 'Purge Pretenders' oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip - **fixed** — 'Repent' oath: One pilgrimage is no longer counted as multiple - **changed** — Reduced the frequency of 'The Witness' event in coronations - **fixed** — Promising buildings: Fixed the character selection - **changed** — Removed the requirements for the oath buildings and replaced them with piety/prestige costs - **fixed** — 'Tales of Wars Lost': fixed the reward giveaway - **fixed** — Fixed the broken loc in the player notifications from the 'Tales of Wars Lost' event - **fixed** — Fixed the primogeniture law being reset prematurely - **fixed** — Fixed empty strings and broken scopes in the 'Concerns Among the Clans' event - **changed** — Added some economic archetype checks in the oaths so that the AI can handle it a tad better - **fixed** — Character Memories about Coronations are now more reliable - **fixed** — The event 'Fulfilled Oath' will no longer display "Consolidate the None" upon completing the Reconquer Oath - **fixed** — Forbid Pope and other Heads of Faith from bringing any demands in the 'Petitioners' event chain - **fixed** — Disruption event for coronation guests, and thus the 'Petitioners' event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host - **fixed** — Emperors of a faith with 'No Anointment' doctrine are set as Crowned, not Anointed Hello everyone! We're releasing Update 1.17.1 today to address some outstanding issues with _Coronations_ and the associated "Ascendant" update. Notably, this update includes a variety of tweaks and bug fixes for Oaths, as well as fixes for various issues reported by the community. Please check the changelog below for more information. --- ##### Update 1.17.1 Changelog ##### Bugfixes: - Fixed Activity Pulse Action 'stopped to admire the venue' showing errors during the coronation from the guest's point of view. - Fixed all instances of Coronation host mentioning a guest's realm while swearing an oath. - ‘Champion of the X Culture’ decision: The check for de jure duchy existence in the decision requirements is now visible - ‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title. - ‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title. - ‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip. - ‘Repent’ oath: One pilgrimage is no longer counted as multiple. - Reduced the frequency of ‘The Witness’ event in coronations. - Promising buildings: Fixed the character selection - Removed the requirements for the oath buildings and replaced them with piety/prestige costs - ‘Tales of Wars Lost’: fixed the reward giveaway - Fixed the broken loc in the player notifications from the ‘Tales of Wars Lost’ event - Fixed the primogeniture law being reset prematurely. - Fixed empty strings and broken scopes in the ‘Concerns Among the Clans’ event - Added some economic archetype checks in the oaths so that the AI can handle it a tad better - Character Memories about Coronations are now more reliable - The event ‘Fulfilled Oath’ will no longer display "Consolidate the None" upon completing the Reconquer Oath - Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain - Disruption event for coronation guests, and thus the ‘Petitioners’ event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host - Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed - ‘The Crown-Son’: Non-Christian characters will no longer hold a very Christian scepter - Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases - All activities no longer block artifact interactions - ‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars. - Corrected the missing space in the ‘Install Claimants’ oath tooltip - Fixed the reward hooks being given backwards; they are now correctly given to the claimants and their heirs. - HRE Emperor Heinrich IV no longer ahistorically starts as crowned in 1066 bookmark - Building Oaths now better display the requirements for buildings in held baronies - When a ruler is deposed, the crown laws are properly reset for the heir - The ‘Head of Faith Arrives’ event will no longer try to fetch a missing chaplain for Nomads - Fixed coronation reward descriptions that made no sense for non-vassal characters - Fixed misleading tooltips about the numerical requirements for various Oaths - The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists - Prevented rulers from giving away their coronation artifacts in the ‘Gift Worthy of a King’ event - ‘Shape the Realm’ Oath now has an updated building requirement in the decision window - ‘Strengthen the House’ Oath now is fully mechanically resolved upon completion - ‘Opportunity in Libation’ will not try to appoint a brewmaster if the court position is unavailable - Coronation rewards from ‘Embrace Supporters’ intent now target only supporters - Fixed a culture scoping issue in the ‘In A Time of Struggle’ event - Fixed the display of he _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/573767838266819604]_