# Crusader Kings III Update 1.18.1 - Product: Crusader Kings III (https://whatsnew.fyi/product/crusader-kings-iii) - Vendor: Paradox Development Studio - Date: 2025-11-12 - Original notes: https://store.steampowered.com/news/app/1158310/view/587284166805028910 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/2025-11-12-update-1.18.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed the AI not recruiting and upgrading Men-at-Arms as they believed their income was far lower than it actually was - **fixed** — Customized Title names will now be properly displayed in all relevant UIs - **fixed** — Women who serve as governors in Celestial realms are now referred to by their correct titles - **fixed** — Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege - **fixed** — Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony - **fixed** — Empire titles undergoing de jure drift are now shown on the Hegemony map mode - **fixed** — Fixed edge case where a Councillor being moved from one Council to another would be fired from the new position and potential crashes if the Councillor is a Minister in the Hegemony of China - **fixed** — Fixed edge cases where Ministries could cause crashes - **fixed** — Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled - **fixed** — Fixed bug where under certain circumstances no one could host a local exam in independent celestial realms - **fixed** — Nomads AI migrating into a county now correctly evaluates the top liege instead of county holder to prevent suicidal migrations - **fixed** — Blocks Guest Intent petition event options regarding Vassal Contracts from guests who are not feudal vassals of the host - **removed** — Removed the unnecessary requirement to own the Royal Court to be able to use the Iron Cavalry tradition - **fixed** — Fixed triggers for some cultural variations of the Mongol and Greatest of Khans special armies and prevents misnaming bugs - **fixed** — Fixed duplicated characters in Coronation events due to new ceremonial lieges - **fixed** — Kamuyism faiths now use steppe temple backgrounds rather than the generic fallback - **fixed** — Reduced instances of southern Dharmic temples appearing in East Asia - **fixed** — Fixed generated characters appearing dead in Coronation ceremony phase events - **fixed** — Fixed the permafrost modifier not working as intended when changing liege - **fixed** — Disabled regnal numbering for Celestial, Meritocratic, Meritocratic Khanate, and Japanese government rulers - **added** — Added new art assets for Southeast Asian characters Hello everyone! We're releasing Update 1.18.1 today to address some stability, balance, and usability issues reported to us since the release of _All Under Heaven_. We're also including some new art assets for Southeast Asian characters in this update. This update should be fully compatible with existing 1.18.02 save files. Check the changelog below for more information! --- ##### Update 1.18.1 Changelog ##### Bugfixes - Fixed the AI not recruiting/upgrading Men-at-Arms as they should, as they believed their income was far lower than it was in reality. - Customized Title names will once again be properly displayed in all relevant UIs. - Women who serve as governors in Celestial realms will be referred to by their correct titles. - Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege. - Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony - Empire titles undergoing de jure drift are now striped on the Hegemony map mode. - Fixed edge case where a Councillor being moved from one Council to another would be fired from the new position. This also fixes potential crashes if the Councillor is a Minister in the Hegemony of China. - Fixed edge cases where Ministries could cause crashes. - Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled. - Fixed bug where under certain circumstances no one could host a local exam in independent celestial realms. - Nomads AI migrating into a county will correctly evaluate the opponent - the top liege instead of county holder. It should prevent some suicidal migrations. - Blocks Guest Intent petition event options regarding Vassal Contracts from guests who are not feudal vassals of the host. - Removed the unnecessary requirement to own the Royal Court to be able to use the Iron Cavalry tradition. - Fixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies, and prevents misnaming bugs. - Fixed duplicated characters in “A Resplendent Acclamation” (ep3_governor_yearly.3060) due to new ceremonial lieges. - Kamuyism faiths use steppe temple backgrounds rather than the generic fallback. - Removed some trivial Coronations memories and rewrote others to be more consistent with memory style. - Reduced instances of southern Dharmic temples appearing in East Asia. - Fixed generated characters appearing dead in Coronation ceremony phase events. - Updated administrative triggers in Coronation events so that East Asian admin characters will more often get Influence instead of Prestige. - Removed often-buggy memory names from the event text in “Coronation: Shared Memories” and other events. - Blocked Ministers from being eligible claimants for any title that isn’t the Hegemony of China. This would often lead to issues where other rulers could push their claims in a different realm to make them leave China proper. - Fixed inconsistent triggers for the Administrative Family Attributes, causing them to show up for Japanese rulers in some cases when they should not. - Fixed missing AI modifier in “Subsume Province” scheme. Now the AI can go back to its scheming ways. - Fixed missing text in the bad permafrost modifier. Now the bad modifier will properly tell you how bad permafrost is. Spoilers: it’s cold. - Fixed the permafrost modifier not working as intended when changing liege. Now the bad modifier is activated when a character of a culture without permafrost buffs takes over an area with permafrost. - Fixed text issues in the decision to retire as the house head of your house if you did not have an heir. - Disabled regnal numbering for Celestial, Meritocratic, Meritocratic Khanate, and Japanese government rulers. - Fixed the Grant Appointment interaction not increasing the target’s opinion of you when appointing them to Counties or Empires. The former is only relevant for certain government types, however, that relies on County tier appoint _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1158310/view/587284166805028910]_