# Crusader Kings III Available Now: High Medieval Warfare Attire & Holy Buildings + Update 1.18.3 - Product: Crusader Kings III (https://whatsnew.fyi/product/crusader-kings-iii) - Vendor: Paradox Development Studio - Date: 2026-01-27 - Original notes: https://store.steampowered.com/news/app/1158310/view/534373212679572677 - Permalink: https://whatsnew.fyi/product/crusader-kings-iii/releases/2026-01-27-available-now-high-medieval-warfare-attire-holy-b What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash related to generating portrait DNA - **fixed** — Fixed a crash related to invalid situations in the situation-window - **changed** — Updated the liberty faction creation trigger for all administrative governments - **fixed** — Fixed liberty faction war to always reduce the appropriate law - **fixed** — Fixed converting to feudalism as an independent tribal Japanese character sometimes turning you into an Administrative realm - **fixed** — Fixed incorrectly displayed requirements for the Found the Empire of Brunei decision - **fixed** — Fixed requirements for Farm Estates not allowing construction of level 1 through 4 for cultures with Pastoralists tradition - **fixed** — Fixed watermills not unlocking correctly in city holdings for cultures with City Keepers tradition - **fixed** — Chinese nobility will no longer use Western trousers - **fixed** — Chariots are no longer always stuck in the mud - **fixed** — Updated the Withdraw from Governorship decision for Ministers to correctly remove them from the Council - **fixed** — Fixed missing treasury payouts for Fertility Effort and Natural Disaster Insurance from Conduct Census Great Project - **fixed** — Prevented Ministers from becoming bankrupt from Great Project optional contribution payouts - **fixed** — Ensured that the Grand Campaign will complete after a Grand Campaign war is won and there is no title left to conquer - **added** — Added High Medieval Warfare Attire Creator Pack with English Knights Surcoats, French Gambeson Armor, German Coat of Plate, and 18 new helmet designs - **added** — Added Holy Buildings Creator Pack with new models for regional houses of worship across African, Indian, Persian, Southeast Asian, Turkish, Caucasian, Eastern Slavic, Italian, and Tibetan architectural styles - **added** — Added new models for seven significant historical religious sites including the University of Sankore in Timbuktu, St Peter's Basilica in Rome, Mont-Saint-Michel in Normandy, Grand Mosque of Yazd, Qutb Minar in Delhi, Sanchi Stupa, and Boudhanath Stupa Hello everyone! Today, we are releasing two new Creator Packs for Crusader Kings III: _High Medieval Warfare Attire_, created by JedNick and _Holy Buildings_, created by Kefir úr. On top of that, we're releasing Update 1.18.3 containing bug fixes from the public beta branch we shared before the holidays. A **big **thank you goes out to everyone who helped out with testing and providing feedback. Check the changelog below for more information! --- ##### Update 1.18.3 Changelog ##### Bug Fixes - Fixed a crash related to generating portrait DNA - Fixed a crash related to invalid situations in the situation-window - Updated the liberty faction creation trigger for all administrative governments - Fixed liberty faction war to always reduce the appropriate law - Fixed converting to feudalism as an independent tribal Japanese character sometimes turning you into an Administrative realm - Fixed incorrectly displayed requirements for the Found the Empire of Brunei decision - Fixed requirements for Farm Estates not allowing construction of level 1 through 4 for cultures with Pastoralists tradition - Fixed watermills not unlocking correctly in city holdings for cultures with City Keepers tradition - Chinese nobility will no longer use Western trousers - Chariots are no longer always stuck in the mud - Updated the Withdraw from Governorship decision for Ministers to correctly remove them from the Council - Fixed missing treasury payouts for Fertility Effort and Natural Disaster Insurance from Conduct Census Great Project - Prevented Ministers from becoming bankrupt from Great Project optional contribution payouts - Ensured that the Grand Campaign will complete after a Grand Campaign war is won and there is no title left to conquer ##### Creator Pack - _High Medieval Warfare Attire_ - English Knights Surcoat with three variants (Standard, Late English and Late French) - French Gambeson Armor designed for commoners - German Coat of Plate - 18 new helmet designs - France - 3 French Kettle Helmets, each with or without chainmail - 1 Commoner Cervelliere helmet, with or without chainmail - 2 Early French Great Helms - 1 Late French Great Helm - England - 3 Early English Great Helms - 1 Late English Great Helm - German Lands - 1 Early German Great Helm - 2 Late German Great Helms - 2 Late Swabian Great Helms - 1 Banded Chainmail coif - 1 Bishop Helmet Crest (for warrior Bishops with Unrelenting) ##### Creator Pack - _Holy Buildings_ - New models for ten regional houses of worships - New designs for African, Indian, Persian, Southeast Asian and Turkish mosques - New designs for Caucasian and Eastern Slavic Orthodox Christian churches - New design for Italian Catholic churches - New design for Tibetan stupas - New model for Catholic Grand Cathedrals - New models for seven significant historical religious sites - The University of Sankore in Timbuktu - St Peter’s Basilica in Rome - Mont-Saint-Michel in Normandy - Grand Mosque of Yazd in Central Iran - Qutb Minar in Delhi - Sanchi Stupa in Madhya Pradesh - Boudhanath Stupa in Kathmandu --- If you encounter any issues after today's update, then please start a _fresh save with no mods enabled_ and then [submit a bug report here](https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-bug-report.1143/) if the issue persists. We hope this update improves your experience in the medieval world! _High Medieval Warfare Attire _&_ Holy Buildings _are available as standalone DLC or as part of our Community Creations bundle.