UltiMaker Cura 5.14.0-alpha.0

5.14.0-alpha.0Pre-release

UltiMaker Cura 5.14.0-alpha.0

Added 4
  • Introduce support-painting feature to paint on the model to indicate where support should and shouldn't be placed
  • Add experimental support for Cura on Windows ARM platforms
  • Introduce Top/Bottom/Skin Merge Distance setting to merge those areas together when they are too small to be printed correctly
  • Introduce Minimum Infill Line Length setting to remove unnecessary lines of infill added in small areas
Changed 7
  • Process custom GCode parts in the engine to ensure that all the variables have the most accurate value
  • Process end-of-print GCode variables in the engine to ensure that more accurate values are inserted
  • Create dialogs only when necessary instead of at application boot to save boot time and memory
  • Discard top and bottom surfaces when their settings are identical to skin settings to avoid printing them separately
  • Discard very thin infill areas that are printed within skin and disrupts the flow
  • Improve positioning of models when loading multiple models from a non-project 3MF file
  • Improve the OpenGL shaders compatibility
Fixed 7
  • Fix the most common sources of slicing crashes
  • Remove an unnecessary and long travel move added when printing supported floating models
  • Fix an issue where top and bottom surfaces could be generated although they were disabled
  • Fix the print temperature command of the initial layer when using the 'zigzag' pattern
  • Fix an issue where the project window could be displayed at an unexpected position
  • Remove hardcoded T0 in start gcode for anycubic ACE PRO enabled K3
  • Fix multiple bugs in Elegoo Neptune 3 Pro: acceleration, retraction_combing, end gcode
  • Introduced support-painting: paint on the model to indicate where support should and shouldn't be placed
  • Experimental support for Cura on Windows ARM platforms
  • Custom GCode parts are now processed in the engine, to ensure that all the variables have the most accurate value
  • End-of-print GCode variables are now processed in the engine, to ensure that more accurate values are inserted, contributed by @wawanbreton
  • Dialogs that were previously created at application boot are now created only when necessary, which saves some boot time and memory
  • Discard top and bottom surfaces when their settings are identical to skin settings, which avoids printing them separately
  • Discard very thin infill areas that are printed within skin and disrupts the flow
  • Improve positioning of models when loading multiple models from a non-project 3MF file
  • Improved the OpenGL shaders compatibility, contributed by @hellAholic
  • Introduced Top/Bottom/Skin Merge Distance, which allows merging those areas together wen they are too small to be printed correctly
  • Introduced Minimum Infill Line Length, which allows removing unnecessary lines of infill added in small areas
  • Fixed the most common sources of slicing crashes (those that would have to be worked around by moving the model on the build plate)
  • Removed an unnecessary and long travel move added when printing supported floating models
  • Fixed an issue where top and bottom surfaces could be generated, although they were disabled
  • Fixed the print temperature command of the initial layer when using the 'zigzag' pattern, contributed by @hellAholic
  • Fixed an issue where the project window could be displayed at an unexpected position
  • Removed hardcoded T0 in start gcode for anycubic ACE PRO enabled K3
  • Fixed multiple bugs in Elegoo Neptune 3 Pro: acceleration, retraction_combing, end gcode
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