5.14.0-alpha.0Pre-release
UltiMaker Cura 5.14.0-alpha.0
Added 4
- Introduce support-painting feature to paint on the model to indicate where support should and shouldn't be placed
- Add experimental support for Cura on Windows ARM platforms
- Introduce Top/Bottom/Skin Merge Distance setting to merge those areas together when they are too small to be printed correctly
- Introduce Minimum Infill Line Length setting to remove unnecessary lines of infill added in small areas
Changed 7
- Process custom GCode parts in the engine to ensure that all the variables have the most accurate value
- Process end-of-print GCode variables in the engine to ensure that more accurate values are inserted
- Create dialogs only when necessary instead of at application boot to save boot time and memory
- Discard top and bottom surfaces when their settings are identical to skin settings to avoid printing them separately
- Discard very thin infill areas that are printed within skin and disrupts the flow
- Improve positioning of models when loading multiple models from a non-project 3MF file
- Improve the OpenGL shaders compatibility
Fixed 7
- Fix the most common sources of slicing crashes
- Remove an unnecessary and long travel move added when printing supported floating models
- Fix an issue where top and bottom surfaces could be generated although they were disabled
- Fix the print temperature command of the initial layer when using the 'zigzag' pattern
- Fix an issue where the project window could be displayed at an unexpected position
- Remove hardcoded T0 in start gcode for anycubic ACE PRO enabled K3
- Fix multiple bugs in Elegoo Neptune 3 Pro: acceleration, retraction_combing, end gcode
- Introduced support-painting: paint on the model to indicate where support should and shouldn't be placed
- Experimental support for Cura on Windows ARM platforms
- Custom GCode parts are now processed in the engine, to ensure that all the variables have the most accurate value
- End-of-print GCode variables are now processed in the engine, to ensure that more accurate values are inserted, contributed by @wawanbreton
- Dialogs that were previously created at application boot are now created only when necessary, which saves some boot time and memory
- Discard top and bottom surfaces when their settings are identical to skin settings, which avoids printing them separately
- Discard very thin infill areas that are printed within skin and disrupts the flow
- Improve positioning of models when loading multiple models from a non-project 3MF file
- Improved the OpenGL shaders compatibility, contributed by @hellAholic
- Introduced Top/Bottom/Skin Merge Distance, which allows merging those areas together wen they are too small to be printed correctly
- Introduced Minimum Infill Line Length, which allows removing unnecessary lines of infill added in small areas
- Fixed the most common sources of slicing crashes (those that would have to be worked around by moving the model on the build plate)
- Removed an unnecessary and long travel move added when printing supported floating models
- Fixed an issue where top and bottom surfaces could be generated, although they were disabled
- Fixed the print temperature command of the initial layer when using the 'zigzag' pattern, contributed by @hellAholic
- Fixed an issue where the project window could be displayed at an unexpected position
- Removed hardcoded T0 in start gcode for anycubic ACE PRO enabled K3
- Fixed multiple bugs in Elegoo Neptune 3 Pro: acceleration, retraction_combing, end gcode