# CyberCorp Update 23 - Product: CyberCorp (https://whatsnew.fyi/product/cybercorp) - Vendor: Megame LLC - Date: 2024-12-05 - Original notes: https://store.steampowered.com/news/app/1116170/view/4452466838120433317 - Permalink: https://whatsnew.fyi/product/cybercorp/releases/2024-12-05-update-23 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added missing enemy portraits in the codex - **added** — Added counters to the codex to track progress of opening items - **added** — Added ability to cancel targeted loot with credits returned - **added** — Added new paints - **fixed** — Fixed possible 1% enemy health bug in multiplayer - **fixed** — Fixed enemy health bar color not matching the rank in multiplayer - **fixed** — Fixed client appearing with a sword in hands instead of a gun in multiplayer - **fixed** — Fixed paint not being synchronized in some cases in multiplayer - **fixed** — Fixed paint being applied incorrectly to unintended armor parts - **fixed** — Fixed armor parts turning white or failing to load during painting - **fixed** — Fixed some level 4+ cards not being usable due to incorrect type setting - **fixed** — Fixed missing sound when painting in transmog Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting. **Thanks for your bug reports and feature requests!** **Update is already available.** Patch notes, build id 16630045 **New:** - codex: added missing enemy portraits - codex: added counters to better see the progress of opening items - targeted loot can now be canceled, credits will be returned - new paints **Fixes**: - multiplayer: possible fix for 1% enemy health bug - multiplayer: enemy health bar color does not match the rank - multiplayer: a client appears with a sword in his hands instead of a gun - multiplayer: paint was not synchronized in some cases - paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body) - painting: in some cases, parts on the armor turned white or did not load - some level 4+ cards could not be used, the type was set incorrectly - there was no sound of painting in transmog Happy gaming! 🎮