# CyberCorp Update 24 - Product: CyberCorp (https://whatsnew.fyi/product/cybercorp) - Vendor: Megame LLC - Date: 2024-12-13 - Original notes: https://store.steampowered.com/news/app/1116170/view/600764624349954156 - Permalink: https://whatsnew.fyi/product/cybercorp/releases/2024-12-13-update-24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New exotic assault rifle SG 422 Reaper that throws grenades in a cone when reloading with an empty magazine - **added** — New exotic revolver Hunter that always scores critical hits on stationary targets - **added** — New exotic sniper rifle Object 97 Nullifier that creates an explosion when destroying an enemy shield - **added** — New exotic sniper rifle AC21 Purge that explodes shots reaching a certain distance, causing area damage - **changed** — Character now holds revolvers and pistols in a more suitable pose, less often from the hip - **changed** — Anti-aliasing settings are now divided into anti-aliasing in the inventory and anti-aliasing in the game - **changed** — Gamepad aiming stick now moves smoothly instead of at certain angles, with added setting to filter stick input - **changed** — Improved animation of movement for melee syndicate soldiers to switch to running animation more promptly - **fixed** — Syndicate fighters no longer move after spawn without animation in some cases - **fixed** — Tutorial now properly installs necessary skills so players cannot start without the blink skill - **fixed** — Large caliber card level 4-5 stats fixed Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes. **Thanks for your bug reports and feature requests!** **Update is already available.** Patch notes, build id 16732259 **New:** - new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player. - new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical - new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion - new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area You can get new exotics on nightmare difficulty. **Changes:** - the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly - anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory. - gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on. - improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation) **Fixes**: - in some cases syndicate fighters move after spawn without animation - in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission - large caliber card level 4-5 stats fixed Happy gaming! 🎮