# CyberCorp Update 30 - Product: CyberCorp (https://whatsnew.fyi/product/cybercorp) - Vendor: Megame LLC - Date: 2025-02-13 - Original notes: https://store.steampowered.com/news/app/1116170/view/631169628347826232 - Permalink: https://whatsnew.fyi/product/cybercorp/releases/2025-02-13-update-30 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Decreased survival time from 7.5 to 5 minutes and increased enemy spawn speed - **added** — Added boss missions on nightmare difficulty for side missions - **changed** — The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics - **added** — Grenades now explode barrels except fire and hacking grenades - **added** — Many player skills and the flamethrower now display damage numbers - **fixed** — Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage - **fixed** — Fixed the card reducing incoming damage when health is less than 35% - **fixed** — The flamethrower does not deal damage when turned off - **fixed** — The visual effect of the protective dome skill no longer ends earlier than it should - **fixed** — Fixed the damage of mines left by the player Today is the weekly update - bug fixes and balance changes. **Thanks for your bug reports and feature requests!** **Update is already available.** Patch notes, build id 17351559 **Changes:** - Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea) - Added boss missions on nightmare difficulty for side missions - The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics - Grenades now explode barrels (except fire and hacking grenades) - Many player skills and the flamethrower now display damage numbers **Fixes:** - Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage - Fixed the card reducing incoming damage when health is less than 35% - The flamethrower does not deal damage when turned off - The visual effect of the protective dome skill no longer ends earlier than it should - Fixed the damage of mines left by the player Happy gaming! 🎮