# CyberCorp Update 31 - Product: CyberCorp (https://whatsnew.fyi/product/cybercorp) - Vendor: Megame LLC - Date: 2025-05-15 - Original notes: https://store.steampowered.com/news/app/1116170/view/562497971311083576 - Permalink: https://whatsnew.fyi/product/cybercorp/releases/2025-05-15-update-31 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a new setting to display reload progress around the crosshair instead of above the player - **added** — Enemy entries in the codex now indicate if they are elite or champion types - **added** — Host leaving a mission now returns the whole party to base with them - **added** — Side missions now change music transitions between combat phases - **added** — Flamethrower Turret can now be found in loot on Nightmare difficulty and is available as a milestone reward - **changed** — Defeating Delaila on nightmare difficulty now stops enemy spawns - **changed** — Increase the effects of most cards at levels 4–6 - **changed** — Significantly reduce the cost of reforging modification and ability cards at levels 4–6 - **changed** — Boost the effects of ability upgrades at levels 4–6 - **changed** — Greatly increase player ability damage at higher levels for more meaningful progression - **changed** — Reduce fire damage over time to the player by 20–50% - **changed** — Reduce electric shock damage to the player by 30% - **changed** — Increase player bullet speed by 25% - **changed** — Make card extraction from equipment much cheaper to allow more freedom to experiment with builds - **removed** — Remove barrels from Komodo's boss arena on Nightmare difficulty - **removed** — Remove excess barrels from Delaila's boss arena on Nightmare difficulty - **fixed** — Fix an issue preventing crafting of level 6 ability cards - **fixed** — Improve network synchronization of locations so enemies no longer disappear for some players - **fixed** — Fix an escort mission bug where the NPC could stop moving after a melee attack - **fixed** — Fix drone to correctly auto-aim instead of firing toward the cursor Today’s update includes a batch of accumulated bug fixes and balance changes. **Thanks for your bug reports and feature requests!** **Update is already available.** Patch notes, build id 18471768 **New:** - Added a new setting to display reload progress around the crosshair instead of above the player - Enemy entries in the codex now indicate if they are elite or champion types - If the host leaves the mission, the whole party now returns to base with them - Side missions now changes music transitions between combat phases **Balance:** - Defeating Delaila on nightmare difficulty now stops enemy spawns - Increased the effects of most cards at levels 4–6 - Significantly reduced the cost of reforging modification and ability cards at levels 4–6 - Boosted the effects of ability upgrades at levels 4–6 - Greatly increased player ability damage at higher levels for more meaningful progression - Fire damage over time (DoT) to the player reduced by 20–50% - Electric shock damage to the player reduced by 30% - Removed barrels from Komodo’s boss arena (Nightmare difficulty) - Removed excess barrels from Delaila’s boss arena (Nightmare difficulty) - Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward - Some abilities weren’t dropping on Nightmare difficulty — fixed - Player bullet speed increased by 25% - Card extraction from equipment is now much cheaper — more freedom to experiment with builds! Screenshot by (https://steamcommunity.com/sharedfiles/filedetails/?id=3477503674) **Fixes:** - Fixed an issue preventing crafting of level 6 ability cards - Improved network synchronization of locations — enemies should no longer disappear for some players - Fixed an escort mission bug where the NPC could stop moving after a melee attack - Drone now correctly auto-aims instead of firing toward the cursor - Improved navigation through card and weapon lists using a gamepad - Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted - Resolved item save/load errors that could break save files - Fixed various item descriptions and names - Improved currency collection animation Happy gaming! 🎮