# CyberCorp Update 34 - Product: CyberCorp (https://whatsnew.fyi/product/cybercorp) - Vendor: Megame LLC - Date: 2025-10-01 - Original notes: https://store.steampowered.com/news/app/1116170/view/503963131223999726 - Permalink: https://whatsnew.fyi/product/cybercorp/releases/2025-10-01-update-34 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New boss mission unlocked after the 12th story mission called Armament - **added** — Chips resource that drops from hard missions after completing the Armament boss mission - **added** — Chips can be used to unlock card slots on exotic items and freely insert cards into those slots - **added** — Chips can be used to reroll a gun's perks to random ones while keeping the number and level of perks the same - **added** — 3 new exotic swords obtainable in the new mission - **changed** — Codex updates - **changed** — Localization improvements - **changed** — Balance adjustments - **fixed** — Rocket launcher projectiles now explode on walls - **changed** — Spider mobs have reworked behavior and are now more dangerous with the ability to bite while running - **fixed** — Spike's melee attacks now deal correct damage and hit players more reliably - **fixed** — Fixed a bug with controls in photo mode - **fixed** — Projectile speed now remains correct at low FPS - **fixed** — Bullet collision calculations no longer degrade when FPS drops - **fixed** — Rebinding execution and interaction keys no longer causes conflicts **New & Changed** - New boss mission unlocked after the 12th story mission (_Armament_). Once it appears, you can talk to Rat about it. After completing it, new resources - **chips** would start dropping from hard missions - Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots - Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon) - 3 new exotic swords, all currently obtainable in the new mission - Codex updates - Localization improvements - Balance adjustments **Fixes** - Rocket launcher projectiles now explode on walls - Spider mobs have reworked behavior: they’re now more dangerous and can bite while running - Spike’s melee attacks now deal correct damage and hit players more reliably - Fixed a bug with controls in photo mode - Projectile speed should now remain correct at low FPS - Bullet collision calculations should no longer degrade when FPS drops - Rebinding execution and interaction keys no longer causes conflicts Enjoy the game! 🎮