# Cyberpunk 2077 changelog > Open-world, action-adventure RPG set in Night City. - Vendor: CD Projekt Red - Category: Games - Official site: https://www.cyberpunk.net - Tracked by: What's New (https://whatsnew.fyi/product/cyberpunk-2077) - Harvested from: GOG (product 1423049311) - Entries below: 14 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 2.31 — Patch 2.31 Sep 11th 2025 - Date: 2025-09-11 - Version: 2.31 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.31 This update includes an AutoDrive upgrade and Photo Mode adjustments. It also addresses common issues encountered by players. For details, check the full list of changes below: - **changed** — Updated AutoDrive. When driving to a selected point, the vehicle now drives smoothly, overtakes blocking vehicles, and no longer stops at traffic lights. Free Roam mode has also been upgraded to follow traffic rules and navigate the city more reliably. - **fixed** — Fixed an issue where Johnny always spawned in the passenger seat when using the Delamain Cab service. - **fixed** — Fixed an issue where applying CrystalCoat to the Yaiba ARV-Q340 Semimaru caused its wheels to flash in different colors. - **changed** — Most of the new poses introduced in Update 2.3 now work with any gender. - **changed** — Disabled NPC collision, which will make it easier to position NPCs on top of other objects with collision (e.g. on car hoods). - **fixed** — Fixed an issue where some of the poses didn't work for Royce. - **changed** — Freedom - Fixed the journal entry that appears when the player chooses not to steal the Rayfield Caliburn "Mordred." - **changed** — Motorbreath - Fixed an issue where, after V fails to pursue and stop Semimaru and receives a text from River saying he'll contact V soon, the follow-up message never arrives. - **changed** — Motorbreath - Fixed an issue where the Yaiba Semimaru could flip over during the chase, preventing the player from entering it. - **changed** — Motorbreath - It's no longer possible to trigger the quest if River died during The Hunt. - **changed** — Motorbreath - Players can now acquire the Yaiba ARV-Q340 Semimaru through AUTOFIXER even if they failed The Hunt, which normally unlocks the side quest where the vehicle is obtained. - **changed** — Nitro (Youth Energy) - Fixed a game crash that could occur in certain circumstances after leaving the Yaiba showroom event. - **changed** — Nitro (Youth Energy) - Fixed an issue where the proxy interface UI in the Yaiba showroom is cut off when the "Larger HUD Elements" setting is enabled. - **fixed** — Fixed several localization and lipsync issues in various languages. - **added** — Added a toggle to disable vignette. It can be found in Settings → Graphics → Basic. - **fixed** — Fixed an issue on PC and Mac where Ray-Traced Reflections might not display correctly when enabled under certain conditions. - **fixed** — Fixed several issues with displaying text messages from Delamain. - **changed** — Various fixes for fluff vendors. - **fixed** — Fixed an issue where NVIDIA Reflex could be disabled while DLSS Frame Generation was enabled, causing the screen to turn pink. - **fixed** — Fixed an issue where Path Tracing didn't activate properly in certain scenarios. - **fixed** — Fixed an issue where changing graphics presets on Mac set Screen Space Reflections to a higher setting compared to the equivalent presets on PC. - **fixed** — Fixed an issue causing a permanent white screen when Frame Generation is enabled while entering the braindance in The Information. - **changed** — Selecting "Defaults" in Video Settings no longer turns HDR Mode off. - **fixed** — Fixed the inverted behavior of the "Mute Game in Background" toggle in Settings. - **removed** — Removed the outdated "(Requires Game Restart)" disclaimer from the mouseover description of the "Disable Spatial Audio" setting. - **fixed** — Fixed an issue on the App Store version that caused the game to become stuck on the “Press Space to continue” breaching screen. - **changed** — Various stability and performance optimizations. ### 2.3 — Patch 2.3 Jul 17th 2025 - Date: 2025-07-17 - Version: 2.3 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.3 Read the list of changes for more info: - **changed** — Yaiba ARV-Q340 Semimaru - **changed** — Rayfield Caliburn "Mordred" - **changed** — Yaiba ASM-R250 Muramasa - **changed** — Chevillon Legatus 450 Aquila - **added** — Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination. - **changed** — Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain. - **fixed** — Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2. - **fixed** — Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator". - **added** — Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more. - **changed** — You can now switch between alternative outfits for NPCs spawned in Photo Mode. - **changed** — You can now switch between V's saved Wardrobe outfits in Photo Mode. - **added** — Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot. - **added** — Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body. - **added** — Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams. - **changed** — Improved Depth of Field and moved it to the Camera tab. - **added** — Added a new Color Balance tab, allowing you to create your own custom filters. - **changed** — The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly. - **added** — Added an option to toggle aiming down sights in Settings → Controls. - **changed** — Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective. - **changed** — Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez. - **changed** — Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory. - **changed** — Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel. - **fixed** — Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward. - **changed** — Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed. - **fixed** — Fixed an issue causing automatic weapons to fire slower than intended. - **fixed** — Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended. - **changed** — The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle. - **added** — Added an option to replay the gameplay tutorial at any time via Settings → Controls. - **added** — Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days. - **fixed** — Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs. - **fixed** — Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio. - **changed** — Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting. - **changed** — Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating. - **fixed** — Fixed several visual issues with missing, clipping, or floating textures. - **fixed** — Fixed several localization issues in various languages. - **added** — Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date. - **added** — Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler. - **added** — Added support for ​Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware. - **added** — Added support for HDR10+ GAMING certified Intel GPUs . To enable this feature, your display must support the technology ( Find My Display ) and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab. - **fixed** — Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active. - **added** — Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup. - **added** — Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode. - **changed** — Increased the maximum save size from 12 MB to 15 MB. - **changed** — It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk. ### 2.21 — Patch 2.21 Jan 23rd 2025 - Date: 2025-01-23 - Version: 2.21 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.21 This update adds support for DLSS 4 on PC and introduces various fixes, notably to Photo Mode. For details, check the full list of changes below: - **changed** — Nibbles and Adam Smasher can now be spawned while V is in the air or in water. - **fixed** — Fixed the Facial Expression option for Adam Smasher. - **fixed** — Fixed an issue where Adam Smasher's glowing chest cyberware was missing. - **fixed** — Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look. - **changed** — Characters spawned while V is in the air or in water will no longer snap to the ground. - **changed** — Characters will now be properly saved in presets. - **changed** — Spawned characters will now be visible after adding a background. - **changed** — V's rotation and position will now be properly saved in presets. - **fixed** — Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values. - **changed** — NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision. - **fixed** — Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions. - **fixed** — Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON. - **fixed** — Fixed an issue where camera settings would only apply after loading a saved preset twice. - **changed** — Enabling a background will no longer change camera position. - **changed** — Rotating the camera will now work properly with a background enabled. - **fixed** — Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera). - **fixed** — Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option. - **changed** — Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it. - **fixed** — Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF. - **fixed** — Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles. - **changed** — The rule of thirds grid will now properly adapt to the selected aspect ratio. - **fixed** — Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it. - **fixed** — Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive. - **fixed** — Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action. - **fixed** — Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more. - **fixed** — Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more. - **fixed** — Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied. - **fixed** — Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed. - **fixed** — Fixed several minor UI issues in the CrystalCoat and TwinTone menus. - **changed** — Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step. - **fixed** — Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none. - **fixed** — Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more. - **changed** — Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett. - **fixed** — Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene. - **fixed** — Fixed an issue where Johnny did not appear as a passenger often enough. - **added** — Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City. - **fixed** — Fixed an issue where some vendors were not interactable as intended. - **fixed** — Fixed an issue where voiceovers on TV news channels could be missing or too quiet. - **fixed** — Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one. - **fixed** — Fixed the missing 2.2 "check what's new" pop-up in the main menu. - **fixed** — Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction. - **changed** — The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF. ### 2.2 — Patch 2.2 Dec 10th 2024 - Date: 2024-12-10 - Version: 2.2 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.2 With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things! - **changed** — Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. - **changed** — Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level! - **changed** — All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer. - **changed** — Mizutani Shion MZ1 - **changed** — Mizutani Shion Targa MZT - **changed** — Thorton Galena GA32t - **changed** — Thorton Colby CST40 - **changed** — Archer Quartz EC-L r275 - **changed** — Quadra Type-66 640 TS - **changed** — Quadra Type-66 680 TS - **changed** — Mizutani Hozuki MH2 - **changed** — Villefort Deleon V410-S Coupe (Phantom Liberty only) - **changed** — Mahir Supron FS3-T (Phantom Liberty only) - **changed** — Drone Camera is now a free camera instead of an orbital camera centered around V. - **changed** — Increased camera range. - **changed** — Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions. - **changed** — Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame. - **changed** — Precise Camera (ON/OFF) - slows the camera down for easier aiming. - **changed** — Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.) - **changed** — Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position. - **changed** — Lighting tab: Spawn and adjust light sources. - **fixed** — Fixed the Depth of Field ghosting issue. - **added** — Added an Effect Intensity slider. - **changed** — 32 eye colors - **changed** — 18 lip makeup types - **changed** — 17 nail colors - **changed** — 10 cheek makeup types - **changed** — 16 eye makeup types - **changed** — 4 face scars - **changed** — 5 eyebrow shapes - **changed** — 4 face tattoos - **changed** — 2 body tattoos - **changed** — 8 cosmetic face cyberware options - **changed** — Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event. - **changed** — Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress. - **changed** — Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode. - **changed** — Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos." - **changed** — Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall. - **changed** — Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car. - **changed** — Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat. - **changed** — Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator. - **changed** — I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open. - **changed** — Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands. - **changed** — Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing. - **changed** — The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle. - **fixed** — Fixed one of the katana finisher animations so that it properly decapitates enemies. - **changed** — Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff. - **changed** — The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving. - **fixed** — Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat. - **changed** — The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller. - **fixed** — Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team. - **fixed** — Fixed an issue where TV program sound was muted or too quiet. - **fixed** — Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle. - **changed** — Due to popular demand, we've lowered the Trauma Drama high scores. - **changed** — Adjusted V’s mouth movement in various scenes, including the endings. - **fixed** — Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART. - **fixed** — Fixed ray-traced shadows for V in Photo Mode. - **changed** — You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category. - **changed** — Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs. - **added** — Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes. ### 2.13 — Patch 2.13 Sep 12th 2024 - Date: 2024-09-12 - Version: 2.13 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.13 Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is live. This update includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. - **added** — Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website. - **added** — Added support for Intel Xe Super Sampling 1.3. - **changed** — It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time. - **added** — Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there. - **changed** — Other stability and visual fixes. ### 2.11 — Patch 2.11 Jan 31st 2024 - Date: 2024-01-31 - Version: 2.11 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.11 Update details here - **changed** — Melee Finishers will now work properly. - **fixed** — Fixed an issue where health items could become unequipped from the quick access slot after using consumables. - **changed** — It will now be possible to properly switch Z and W keybinds for AZERTY keyboards. - **changed** — When using the Classic control scheme, performing dashes will no longer result in crouching. - **fixed** — Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key. - **changed** — Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously. - **changed** — Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally. - **changed** — The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack. - **added** — Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop. - **fixed** — Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox. - **changed** — Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk. - **changed** — Skill Shards for skills that are already maxed out will no longer drop. - **changed** — The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect. - **changed** — Killing NPCs who are drunk or using a braindance will now properly trigger the police system. - **fixed** — Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description. - **fixed** — Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill. - **fixed** — Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%. - **changed** — It will now be possible to activate Sandevistan cyberware during holocalls if in combat. - **fixed** — Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%. - **changed** — Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped. - **fixed** — Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up. - **changed** — Adjusted car chases so that they're not too frequent and don't overlap. - **fixed** — Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent. - **changed** — Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado. - **fixed** — Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it. - **fixed** — Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met. - **fixed** — Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives. - **changed** — A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest. - **changed** — Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel. - **changed** — Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area. - **changed** — Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn. - **changed** — Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor. - **changed** — Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office. - **changed** — Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option. - **changed** — I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active. - **changed** — Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate. - **changed** — Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing. - **changed** — Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price. - **changed** — Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear. - **changed** — Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko. - **changed** — Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker. - **changed** — Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1. - **changed** — Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases. - **changed** — Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1. - **added** — Added an end credits message from Reed for endings other than The Tower . - **removed** — Removed the possibility of installing attachments on the Catahoula Iconic pistol. - **fixed** — Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown. - **fixed** — Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown. - **changed** — It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware. - **fixed** — Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description. - **changed** — The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last. - **fixed** — Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar. - **added** — Added a pop-up message for when it's not possible to activate Sandevistan during holocalls. - **changed** — Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions. - **changed** — Made small improvements to the appearance of Net sites. - **changed** — Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly. - **fixed** — Fixed shadows appearing on V's torso when wearing tank tops. - **fixed** — Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. - **changed** — The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. - **changed** — Tire track marks will now match the actual contact patch of the tire. - **changed** — Adjusted the suspension movement of some traffic vehicles to improve it visually. - **changed** — Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps. - **changed** — Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles). - **changed** — Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more. - **added** — Implemented various small changes to improve drifting in most vehicles. - **added** — Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. - **added** — Implemented a fix that improves performance, especially on AMD RX Vega GPUs. ### 2.1 — Patch 2.1 Dec 5th 2023 - Date: 2023-12-05 - Version: 2.1 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.1 Update details here - **changed** — V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by. - **changed** — V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded. - **changed** — You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window. - **added** — Added replayable car races V can take part in after finishing The Beast in Me . Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun! - **changed** — Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas. - **changed** — You can find out more about the Accessibility features available in the game in this article . - **added** — Added an option to enable a bigger interface font. - **changed** — You can now disable the timer in the Breach Protocol minigame. - **added** — Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons. - **changed** — UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards. - **changed** — V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests. - **changed** — Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence. - **changed** — Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change. - **changed** — It is now possible to sit at various bars in Night City and interact with the vendors. - **fixed** — Fixed an issue where some gigs wouldn't trigger after approaching the quest area. - **changed** — Chippin' In - Fixed an issue where Rogue would follow V around permanently. - **changed** — Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning. - **changed** — Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn. - **changed** — Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn. - **changed** — Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn. - **changed** — Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger. - **changed** — Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station. - **changed** — Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01. - **changed** — The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map. - **fixed** — Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress. - **fixed** — Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect. - **fixed** — Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements. - **changed** — The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement. - **changed** — Previously exclusive Iconic weapons are now obtainable in the game. - **changed** — Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop. - **changed** — Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it. - **changed** — Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code. - **changed** — Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called. - **changed** — From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment. - **changed** — Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club. - **changed** — Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn. - **changed** — Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment. - **changed** — Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days. - **changed** — Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core. - **changed** — Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator. - **changed** — Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02. - **changed** — Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan. - **changed** — Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager. - **changed** — Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1. - **changed** — Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2. - **changed** — Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3. - **changed** — Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration. - **changed** — Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%. - **changed** — M2067 Defender, MA70 HB: Adjusted recoil patterns. - **changed** — DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%. - **changed** — HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%. - **changed** — L-69 Zhuo: Increased damage by 6%. - **changed** — DB-4 Palica: Increased damage by 9%. - **changed** — Tech weapons that fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active. - **changed** — Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch. - **changed** — Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components. - **changed** — Increased the availability of mods in weapon vendors' stock, Pax mod will be always available. - **changed** — It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit. - **changed** — Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough). - **changed** — Increased the max ammo limit you can carry in your inventory for all ammo types. - **changed** — Crafted Iconic weapons will now be properly displayed when put in the stash. - **changed** — Cyberware Capacity Shards should now drop properly for players who have reached the max level. - **fixed** — Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier. - **changed** — It will now be possible to activate Overclock while controlling cameras. - **changed** — Kerenzikov will now work with throwable weapons. - **fixed** — Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement. - **fixed** — Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements. - **changed** — Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller. - **changed** — Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading. - **changed** — After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover. - **changed** — Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant. - **changed** — V can now start sprinting immediately after shooting rather than after a delay. - **fixed** — Fixed an issue where sprinting with held input was canceled by jumping, falling and other actions that don't cancel toggled sprinting. - **changed** — If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons. - **fixed** — Fixed several issues with the "Multitasker" perk: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest). - **fixed** — Fixed an issue with the "Ninjutsu" perk where crouch sprinting couldn’t be activated with the hold crouch input. - **changed** — During a slide with the "Ninjutsu" perk, pressing sprint or dodging/dashing will now make V crouch-sprint. - **changed** — Sprinting "area" on controller sticks increased slightly to prevent accidentally stopping sprint. - **fixed** — Fixed an issue where sprint couldn’t be toggled during dodge/dash. - **changed** — Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch. ### 2.02 — Patch 2.02 Oct 26th 2023 - Date: 2023-10-26 - Version: 2.02 - Original notes: https://www.cyberpunk.net/en/news/49378/patch-2-02 - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.02 Update details here ### 2.01 — Patch 2.01 Oct 5th 2023 - Date: 2023-10-05 - Version: 2.01 - Original notes: https://www.cyberpunk.net/en/news/49231/patch-2-01 - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.01 Update details here ### 2.0 — Patch 2.0 Sept 21st 2023 - Date: 2023-09-21 - Version: 2.0 - Original notes: https://www.cyberpunk.net/en/news/49060/update-2-0 - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/2.0 Update details here ### 1.63 — Patch 1.63 June 20th 2023 - Date: 2023-06-20 - Version: 1.63 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/1.63 This update contains various gameplay and quest fixes. For details, check out the list of changes below. - **fixed** — Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen. - **changed** — All Along the Watchtower - Fixed an issue where V gets flatlined after crossing the border. - **changed** — Chippin' In - It is now possible to examine all of the clues on Ebunike before becoming detected. - **changed** — Gimme Danger - Fixed an issue where there were no objectives left in the journal. - **changed** — I Walk the Line - Fixed an issue that could cause V to randomly flatline during the quest. - **changed** — Lightning Breaks - Fixed an issue where Panam wasn't present in front of the garage and spawned inside the motel instead. - **changed** — Machine Gun - Fixed an issue where the dialogue with Skippy wasn't activated after performing 50 kills, and it wasn't then possible to unequip Skippy. - **changed** — Never Fade Away - Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress. - **changed** — Only Pain - Fixed an issue where it wasn't possible to complete the "Defeat the cops" objective because the cops weren't present at the intended location. - **changed** — Play It Safe - Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded. - **changed** — Play It Safe - Fixed an issue where Takemura didn't call to start the parade mission. - **changed** — Pyramid Song - Fixed an issue where Judy teleported underground after entering the church. - **changed** — Search and Destroy - Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka's attack. - **changed** — Sex on Wheels - Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress. - **changed** — Small Man, Big Mouth - Enemies and the van now spawn correctly. - **changed** — The Heist - Fixed an issue where Jackie wasn't present in front of the Afterlife. - **changed** — With a Little Help from My Friends - Fixed an issue where the Nomads weren't present at the train station. - **fixed** — Fixed some instances where some gigs were stuck in the "Undiscovered" stage and didn't start after approaching the area. - **fixed** — Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado. - **changed** — Gig: Bloodsport - V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom. - **changed** — Gig: Last Login - Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission. - **changed** — Gig: Going-away Party - Fixed an issue where it wasn't possible to get in the car with Flavio. - **changed** — Gig: Guinea Pigs - All the security robots in the hotel now properly engage in combat. - **changed** — Gig: On a Tight Leash - Fixed an issue that could cause the gig to be stuck without an objective after completing it. - **changed** — Gig: Serial Suicide - Fixed an issue where the quest could reactivate again after completion and become stuck on the "Steal the CCTV footage" objective. - **changed** — Reported Crime: Blood in the Air - Fixed an issue where the quest was stuck on the "Search the crate" objective even after searching the crate. - **changed** — Reported Crime: Comrade Red - Fixed an issue where it wasn't possible to search the stash. - **fixed** — Fixed an issue where, while transferring money or data, the UI showed the "Enemy hack in progress" text. - **fixed** — Fixed an issue where devices could become unusable after opening the map. - **fixed** — Fixed an issue where the FSR toggle wasn't grayed out after restarting the game with Dynamic Resolution Scaling on. - **fixed** — Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled. - **fixed** — Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled. - **fixed** — Fixed a crash that occurred on launch when using Razer Chroma. - **fixed** — Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location. - **changed** — Improved performance of DLSS Frame Generation on AMD CPUs. - **changed** — Photo Mode stickers and frames will now properly appear on screenshots. - **changed** — Padre will now recognize Corpo and Nomad V in the intro holocall. - **changed** — Allowed deploying mods from a listing file. - **changed** — Updated command help texts. ### 1.61 — Patch 1.61 — list of changes - November 8th 2022 - Date: 2022-11-08 - Version: 1.61 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/1.61 Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on all platforms! - **fixed** — Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly. - **changed** — Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods. - **fixed** — Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective. - **fixed** — Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective. - **fixed** — Fixed an issue that could disable all Drop Points, blocking progress in various gigs. - **fixed** — Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn. - **changed** — Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open. - **changed** — Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina. - **changed** — Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area. - **changed** — Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed. - **changed** — Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered. - **changed** — Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area. - **changed** — Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area. - **changed** — Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area. - **changed** — Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress. - **changed** — Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress. - **changed** — Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds. - **changed** — Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective. - **changed** — I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress. - **changed** — Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress. - **changed** — Night City NPCs will now carry umbrellas in various colors and shapes. - **fixed** — Fixed multiple instances of missing collisions that could result with player falling off the map. - **fixed** — Corrected various floating or displaced objects on the map. - **fixed** — Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc. - **fixed** — Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save. - **fixed** — Fixed an issue where cars could glitch after bumping into them. - **fixed** — Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch. - **changed** — Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly. - **changed** — It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver. - **fixed** — Fixed an issue where it was possible to use consumables during fist fights. - **fixed** — Fixed an issue where weapons with explosive damage were dealing less damage than intended. - **fixed** — Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor. - **fixed** — Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money. - **changed** — The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players. - **fixed** — Fixed an issue where firing some weapons when falling could cancel fall damage. - **changed** — The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second. - **fixed** — Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload. - **fixed** — Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item. - **fixed** — Fixed the issue with temporary FPS drops when exiting menus. - **fixed** — Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet. - **changed** — Load Menu should no longer get stuck when playing the game on GOG without internet connection. - **fixed** — Fixed an issue where upgrading an item into a higher tier rarity crashed the game. - **fixed** — Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation. - **fixed** — Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error. - **fixed** — Fixed an issue where the game didn't pause when gameplay was suspended. - **added** — Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only). - **fixed** — Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment. - **fixed** — Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there. - **changed** — It will no longer be possible to play on arcade machines that are placed horizontally. ### 1.6 — The Edgerunners Update (Patch 1.6) - September 6th 2022 - Date: 2022-09-06 - Version: 1.6 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/1.6 It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th. - **changed** — Concrete Cage Trap - **changed** — Desperate Measures - **changed** — Nasty Hangover - **changed** — Kappa (Smart Pistol) - **changed** — Senkoh LX (Tech Submachine Gun) - **changed** — Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap) - **changed** — VST-37 (Power Shotgun) - **changed** — MA70 HB (Power Light Machine Gun) - **changed** — Kyubi (Power Assault Rifle) - **changed** — Neurotoxin Knife (+ Iconic variant Blue Fang) - **changed** — Punknife (+ Iconic variant Headhunter) - **changed** — Claw (Axe) - **changed** — Razor (Machete) - **changed** — Cut-O-Matic (Chainsword) - **changed** — Inverted camera axis will now also apply to Photo Mode. - **changed** — Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible. - **added** — Added an option to modify V's face and body at Ripperdoc clinics. - **changed** — V won't continuously fidget in Character Creation anymore. - **fixed** — Fixed an issue where it wasn't possible to pick up loot from drones. - **fixed** — Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision. - **fixed** — Fixed NPC reaction when bumping into them. - **fixed** — Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation. - **changed** — If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly. - **changed** — Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others. - **added** — Added a new AWD performance variant of the Thorton Colby called the CST40. - **fixed** — Fixed an issue where vehicles went in reverse when braking at low speeds. - **fixed** — Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again. - **fixed** — Fixed an issue where the Biomonitor didn't restore Health in some circumstances. - **fixed** — Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash. - **changed** — Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it. - **changed** — Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison. - **changed** — Rearranged weapons from the Long Blade category to different categories: - **changed** — Moved the Chef's Knife to the Knife category. - **changed** — Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category. - **changed** — Moved the Machete and the Kukri to the new Machete category together with the new Razor machete. - **changed** — Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity. - **changed** — Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging. - **changed** — Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines. - **changed** — Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon. - **changed** — The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip. - **changed** — The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies. - **changed** — The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions. - **removed** — Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory. - **changed** — Different types of knives will now have their own specified return times indicated in their tooltip. - **fixed** — Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31. - **fixed** — Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components. - **fixed** — Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use. - **changed** — Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore. - **added** — Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively. - **fixed** — Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar. - **changed** — Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold. - **fixed** — Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk. - **added** — Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles. - **changed** — Various small fixes to interactions in V's apartments and safehouses. - **changed** — V will now sleep in bed for an amount of time set by the player. - **changed** — Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours. - **changed** — Dream On - Using the vents to climb to the roof from the secret control room has been made easier. - **changed** — Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain. - **changed** — I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp. - **changed** — Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues. - **changed** — The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest. - **changed** — The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest. - **changed** — The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence. - **changed** — The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music. - **changed** — Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig. - **changed** — Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear. - **changed** — Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view. - **changed** — Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress. - **changed** — Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead. - **changed** — Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up. - **changed** — Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out. - **changed** — Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer. - **fixed** — Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside. - **added** — Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world. - **added** — Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world. - **changed** — Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game. - **added** — Added item preview so that it's possible to see an item on V before you buy it. - **added** — Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default. - **changed** — Items placed in the stash will now properly show their monetary value in the tooltip. - **changed** — Regarranged some options and categories in Game Settings. ### 1.52 — Patch 1.52 (22 March 2022) - Date: 2022-03-22 - Version: 1.52 - Original notes: https://www.gog.com/game/cyberpunk_2077_game - Permalink: https://whatsnew.fyi/product/cyberpunk-2077/releases/1.52 - **fixed** — Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast. - **fixed** — Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife. - **changed** — The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown. - **fixed** — Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs. - **fixed** — Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in. - **changed** — Player won't be able to purchase again an apartment makeover they already own anymore. - **added** — Added the showering interaction to the Nomad Camp. - **changed** — It won't be possible to hack the Northside apartment before completing Act 1 anymore. - **fixed** — Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson. - **changed** — Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death. - **changed** — Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress. - **changed** — Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective. - **changed** — Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs. - **changed** — I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds. - **changed** — Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression. - **changed** — Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared. - **changed** — The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression. - **changed** — The Ride - Fixed an issue where Dex's car was swerving left and right when driving away. - **changed** — With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away. - **fixed** — Fixed an issue where summoned vehicles could be spawned far away from the player. Suicidal Corpos in Corpo Plaza will no longer stand up after the fall. - **fixed** — Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement. - **changed** — Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area. - **changed** — Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage. - **changed** — Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly. - **changed** — Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn. - **added** — Added a quest tag to fixer rewards when they're first found in the stash. - **changed** — Opening menus while reading a shard will no longer block the game. - **changed** — It won't be possible to change the position of the marker when a time skip is in progress anymore. - **fixed** — Fixed an issue where the loot UI could flicker and change before picking up the item. - **fixed** — Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests. - **fixed** — Fixed animations and missing or displaced objects in various scenes. - **fixed** — Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk. - **fixed** — Fixed an issue where sandstorms could appear in scenes they weren't supposed to. - **fixed** — Fixed an issue where foliage was not affected by different weather conditions. - **changed** — Polycarbonate Sport Sunglasses will no longer be visible when switching between - Third Person Mode and First Person Mode while driving.