# DCS World DCS 2.9.22.17790 Update - Product: DCS World (https://whatsnew.fyi/product/dcs-world-steam-edition) - Vendor: Eagle Dynamics SA - Date: 2025-11-27 - Original notes: https://store.steampowered.com/news/app/223750/view/535494039313580252 - Permalink: https://whatsnew.fyi/product/dcs-world-steam-edition/releases/2025-11-27-dcs-2.9.22.17790-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce DCS: C-130J by Airplane Simulation Company - **added** — Introduce cargo air drop with parachute feature - **added** — Introduce vehicles transport as cargo and air drop with parachute feature - **added** — Introduce FARP spawn from cargo feature assignable as cargo advanced action - **added** — Add search bar to the Triggers menu text fields with ability to search by typing in item name - **added** — Add monospaced font to script editing text fields - **added** — Add function trigger.action.userEvent() - **added** — Add Radio and ADF tabs to MiG-29 DTC - **changed** — Dynamic cargo items now add each item weight into the resulting cargo weight calculation - **changed** — Implement scaling of damage dealt to concrete structures depending on penetration depth - **changed** — Reduce blast wave damage falloff intensity for map objects - **changed** — Change Trigger Cargo Unhooked in zone to Cargo in zone with additional conditions for checking coalitions - **changed** — Change Cockpit ADF logic to less frequent calculations to improve performance - **changed** — Update Exhaust trail settings and Autopilot for R-17 SCUD ballistic missile - **fixed** — Fix Gun sound for the La Combattante IIa - **fixed** — Fix crash during embarking to helicopters in some cases - **fixed** — Fix Helicopters not performing vertical takeoff and landing with respective landing option turned on - **fixed** — Fix Airplanes unable to park in parking space 33 at Caucasus Senaki Airfield - **fixed** — Fix AI wingman having erratic behavior if ordered to attack by himself - **fixed** — Fix AI slowing down to stall speed when follow command is set Introducing DCS: C-130J by Airplane Simulation Company. https://store.steampowered.com/app/3899930/DCS_C130J/ ##### **DCS: C-130J by Airplane Simulation Company** Known issues: - FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming). - MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming). - Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo. - In game manual does not resize correctly in VR. - Sound for AI C-130J aircraft can in rare situations not be heard ##### **DCS Core** AI (Ground, Air, Sea) - Gun sound for the La Combattante IIa - fixed - Crash during embarking to helicopters in some cases - fixed - Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now - Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed - Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed - AI wingman having erratic behavior if ordered to attack by himself - fixed - When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed - AI aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed Weapons - Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage. - Reduced blast wave damage falloff intensity for map objects. - Kh-41 anti-ship missile. Exhaust trail position fixed. - R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view. Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target. - BLU-109 warhead. Adjusted parameters. - RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation - R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated. User Interface - If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed. - Added tooltip for coalition change block option icon in multiplayer server list screen Mission Editor - GUI error when trying to add task for static in some cases - fixed - Occasional GUI freezes upon entering loadout editor - fixed - GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed - Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed - Added search bar to the Triggers menu text fields with the ability to search by typing in item name - Added monospaced font to script editing text fields - Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well. Features - Introduced cargo air drop with parachute feature - Introduced vehicles transport as cargo and air drop with parachute feature - Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action) - Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself). Avionics - Cockpit ADF logic changed to less frequent calculations to improve performance Scripting - Added function trigger.action.userEvent(...) ; Description: DTC - MiG-29: Added Radio and ADF tabs. - F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when load _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/223750/view/535494039313580252]_