# DCS World DCS 2.9.27.24969 Update - Product: DCS World (https://whatsnew.fyi/product/dcs-world-steam-edition) - Vendor: Eagle Dynamics SA - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/223750/view/716781043545277522 - Permalink: https://whatsnew.fyi/product/dcs-world-steam-edition/releases/2026-06-12-dcs-2.9.27.24969-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — F-100D Super Sabre aircraft by Grinnelli Designs - **added** — A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations - **added** — Netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints - **added** — New AI ground attack logic for Toss Attack including rockets and bombs - **added** — New AI logic for units using Zero Length Launch platforms - **added** — Dynamic spawn support for Zero Length Launch platforms in GUI - **added** — Max FPS slider now increments by 1 - **added** — Ability to view and edit lua-scripts saved or added in missions via triggers with line numbering and syntax highlighting - **added** — Fade switch On/Off for images triggered in game - **added** — New advanced waypoint action Toss Attack for rockets and bombs with relevant parameters - **added** — AIM-9E missile - **added** — R-862 radio to Mig-29A Fulcrum - **added** — F-16C MPD Partition GEO LINES, DEST PTS, and THREAT PTS tabs - **added** — F/A-18C SA Partition CAP PTS, CORRIDORS, FAOR/FLOT, MEZ THRTS, and SETTINGS tabs - **added** — Pre-load DTC option to Load to Group window for applying to all airplanes and helicopters at once - **changed** — CM-802AKG missile modeling updated with INS and route planning to match AGM-84H SLAM-ER detail modeling scale - **changed** — FAB-100/200/500/1500 bombs damage factors, explosive, and weights adjusted - **changed** — AGM-62 warhead parameters adjusted - **changed** — M117 bomb implementation of different fuses - **changed** — Kh-25MP ARM guidance system parameters adjusted - **fixed** — Calling Airbase.getDesc() for painted H pads on Syria and Germany causing crash - **fixed** — Crash when connecting to server after mission loading in sim start process - **fixed** — Issue with air dropped cargo if crate destroyed but visual model remains in sim on dedicated server - **fixed** — Fighters AI targeting helicopters UH-1H, Mi-8MTV2, Mi-24P, Mi-26 when Search and Engage task has helicopters unchecked - **fixed** — AI planes performing distant evasive maneuver against invisible missiles they shouldn't be able to see except ARH missiles - **fixed** — 052C general livery still shows flag - **fixed** — SCUD cannot move after launch - **fixed** — Artillery would not perform further actions after depleting ammo - **fixed** — Tor SAM system no longer tracks targets through terrain - **fixed** — Incorrect turret traverse limits on T-72B3 - **fixed** — P14 not operating properly for S200 - **fixed** — LR indication on M1A2 MBT now blinks 0000 when selected weapon exceeds maximum range - **fixed** — Launcher rotates before raising turret for ATGM BRDM-2 - **fixed** — Country origin for Historical mode for BRDM-2 and Strela-1 - **fixed** — Stinger does not use superelevation of tube at launch causing missile to hit ground when shooting at low-level target - **fixed** — Dynamic spawn loadout issue with saving last loadout used and autofilling it on new server - **fixed** — ME Directional left key does not work - **fixed** — ARMs improperly filtering out some radar types causing lock onto EWRs - **fixed** — S_EVENT_HIT and S_EVENT_KILL missing on kill trades - **fixed** — Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - **fixed** — F-16C DTC load map warning popup unexpected - **fixed** — F/A-18C RWR Priority table overrides active threats - **fixed** — F-16C Offset aimpoints change elevation without user input - **changed** — Geo Grid appearance choice now saved between sessions - **changed** — Game statistics information window updated and statistics collection choice reset as reminder for users - **changed** — Legacy menus replaced with user interface buttons in DTC Manager - **changed** — MiG-29 DTC Layout Improvements - **changed** — Load to group window refactor with widgets style changed to match DTC - **changed** — Improved targeting accuracy for altimetric fuzes using slant range for calculations - **changed** — FZU-39 functions as radioaltimeter and BLU-97 dispersion parameters adjusted - **changed** — SAMP-250/400 bombs excess power reduced - **changed** — AGM-45A/B adjusted flame effect positions and improved motor effects with reduced exhaust flame and smoke trail - **changed** — AIM-7E-2 3D model updated - **changed** — Mission Editor weapons panel now attempts to apply default weapon settings when saving mission if pylon contains none ##### DCS 2.9.27.24969 ##### Introducing DCS: F-100D Super Sabre by Grinnelli Designs https://store.steampowered.com/app/4767260/DCS_F100D_Super_Sabre_by_Grinnelli_Designs/ ##### New campaign: DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations https://store.steampowered.com/app/4808930/DCS_A10C_II_Sentry_Pacific26__One_Last_Ride_Campaign_by_SOB_Simulations/ ##### DCS: F-100D Super Sabre by Grinnelli Designs - Manual additionally available at https://grinnellidesigns.github.io/f-100d-manual - Known issue: Gun/Strike Camera do not record when in external view - Known issue: BOLT-117 fuzing not correct ##### DCS Core - Calling Airbase.getDesc() for the "painted H" pads on Syria & Germany causes the game to crash - fixed. - Crash when connecting to server after mission loading in sim start process - fixed. ##### Multiplayer - Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints - Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed ##### AI Aircraft - Developed new logic for AI units using Zero Length Launch platforms - Added new AI ground attack logic for Toss Attack (including rockets and bombs). - Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with "helicopters" unchecked. - AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn't be able to see (except ARH missiles). ##### AI Surface - Fixed. 052C general livery still shows flag - Fixed: SCUD cannot move after launch. - Fixed: Artillery would not perform any further actions after depleting its ammo. - Fixed: Tor SAM system no longer tracks targets through terrain. - Fixed: Incorrect turret traverse limits on T-72B3. - Fixed: P14 not operating properly for S200. - Fixed: LR indication on M1A2 MBT — now blinks "0000" when the selected weapon exceeds maximum range. - Fixed: Launcher rotates before raising the turret for ATGM BRDM-2. - Fixed: Country origin for Historical mode for BRDM-2 and Strela-1. - Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target. ##### GUI - Dynamic spawn support for Zero Length Launch platforms added - Settings. Max FPS slider - allowed to increment by 1 - Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed - The choice of Geo Grid appearance now will be saved between sessions. - Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS. ##### Mission Editor - ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D - ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none. - ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting. - ME. Directional left key does not work - Fixed. - ME. Added new advanced waypoint action Toss Attack for rockets and bombs with relevant parameters. ##### Triggers - Added fade switch On/Off for images triggered in game. ##### Scripting API - Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades - Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed ##### Weapons - CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/223750/view/716781043545277522]_