DCS 2.9.29.27278
- New campaign DCS: P-47D Eagles Rising Campaign by Reflected Campaigns
- New menu Start Here with special missions for new players, currently available for P-51D, F/A-18C and AH-64D
- New lowest AI skill level Cadet added for AI aircraft
- F-100D added to the Quick Action Generator
- MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
- RSBN car and GCI information added to F10 map view
- Trailers ATZ-60 for tractor MAZ-7410, TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131
- M1296 IFV, SLT-50 Tractor, SLT-50 Trailer, HX77 Truck, BMP-3 IFV, BMP-3 ERA IFV, ZA-SpN Titan MRAP, and HX81 Tractor added to Current Hill Assets Pack
- Crash related to missions with disembark set from start
- Crash connected to radio settings in some cases
- Crash related to radio propagation if aircraft or vehicle is killed in some cases
- Stutters that happen during takeoff and landing in some cases
- onPlayerTryChangeCoalition and onPlayerChangeCoalition not called on initial join on passworded coalitions
- AI group does not follow pre-planned waypoint altitude and speed in some cases
- Helicopters AI does not check if the landing zone is clear
- Wingman echelon left and right commands switched after a tactical turn
- AI fighter sudden intentional break lock-on to target when launching semi-active missiles in some cases
- AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
- AI issues with following leader during Toss attack with rockets
- AI helicopters struggle to land in proximity to tall buildings
From DCS World
New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns
DCS Core
Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.
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Fixed Crash related to missions with disembark set from start
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Fixed Crash connected to radio settings in some cases
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Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
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Fixed stutters that happen during takeoff and landing in some cases (https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)
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Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions
AI Aircraft
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New lowest AI skill level “Cadet” added for AI aircraft
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Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
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Fixed. Helicopters AI does not check if the landing zone is clear. (https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/))
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Fixed. Wingman echelon left/right commands switched after a tactical turn. (https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/))
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Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
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Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
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Fixed. AI issues with following leader during Toss attack with rockets
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Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
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Fixed. AI helicopters struggle to land in proximity to tall buildings.
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Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
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Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
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Fixed. B-1B loadout discrepancies for GBU-38 amount
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Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
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Evolved airborne target attack trajectory:
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If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point.
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If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
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Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
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to create more realistic aircraft movement patterns at the airfield.
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to improve the placement of aircraft parking spaces at airfields.
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to reduce the number of aircraft collisions and congestion at airfields.
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to reduce the time required to create an airfield.
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to increase the number of parking spaces for large aircraft at airfields.
Quick Action Generator
- Added F-100D to the Quick Action Generator.
Mission State Save
- Fixed. In Some cases groups options are not saved
Controls input
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Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
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Fixed. Input creates axis assignment for device by default even if device does not have that axis
Graphics
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Fixed. HUD symbology artifacts on AMD GPUs
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Fixed. Vapor particle shadow missing
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Improved. Fog condition effect on laser weapons and designators
Dynamic spawn
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Improved algorithm in situations where players could spawn into already occupied parking, we expect it to now happen a lot less, WIP
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Improved algorithm in situations when players use dynamic spawn on FARPs (https://forum.dcs.world/topic/368182-multiplayer-slots-not-shown-as-busy-but-can-not-be-used/))
User interface
- Made text during coalition password input hidden
AI Ground units
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RSBN car / GCI - added information to F10 map view
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Fixed. Radio Jammer asset effect (WIP)
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Added trailers
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Trailer ATZ-60 for tractor MAZ-7410,
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trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.
In ME, use the task to attach/detach a trailer.
Current Hill Assets Pack
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Added M1296 IFV
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Added SLT-50 Tractor
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Added SLT-50 Trailer
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Added HX77 Truck
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Added BMP-3 IFV (replaces the old model)
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Added BMP-3 ERA IFV
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Added ZA-SpN Titan MRAP
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Added HX81 Tractor
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Fixed Pantsir-S1 not launching at targets below horizon
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Fixed IRIS-T SLM not launching at targets below horizon
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Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
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Removed Pantsir-S1 CA missile player control
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Removed Project 22160 with Tor M2KM CA missile player control
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Removed Tor M2 CA missile player control
Weapons
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CBU-105. Corrected aiming data.
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ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
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ARM Kh-25MP/MPU. Loft trajectory shape is corrected.
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Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
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Kh-25 missiles. Added 1 sec control delay for safety departure.
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AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
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AIM-7M/MH. Ensured fuze arming in ECM environment.
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9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
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R-33. Readjusted drag and L/D ratio.
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LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance. (https://forum.dcs.world/topic/358863-ls-6-100-kills-the-jf-17-at-released/))
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Added a new 3D model of the LAU-88 launcher.
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ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
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Added 3 degree deadzone to autopilot to further increase steering losses
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Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
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Forwarded all changes from AGM-45A to AGM-45B
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Added AGM-45B loadouts for LAU-34 rail
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SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
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Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
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Fixed. CTD when launching AGM-88C in some cases.
Data Transfer cartridge
Added for AH-64D:
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MISSION 1/MISSION 2 Partitions.
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Waypoint/Hazard (WPTHZ) points 01-50.
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Control Measure (CTRLM) points 51-99.
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Target/Threat (TGT/THRT) points 01-50.
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15 Battlefield Lines (LINES).
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12 Engagement Areas (AREAS).
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8 Priority Fire Zones and 8 No Fire Zones (ZONES).
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10 ADF Presets.
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10 Routes.
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RADIOS Partition.
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PRESETS Partition.
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10 COM presets.
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10 MPS Text messages.
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WEAPONS/SIGHTS Partition.
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Missile channels and Pilot/CPG weapon settings.
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Laser settings/codes.
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MISCELLANEOUS Partition.
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ASE settings and chaff/flare programs.
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RLWR threat table.
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PERF data.
Added for F-16C:
- MPD Partition – ROE tab.
https://forum.dcs.world/topic/209147-viper-mini-updates/page/6/#findComment-5806166
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Enable/disable ROE factors.
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Air Target Data Table.
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COLR Partition.
Fixed:
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F/A-18C - SA page updated without MUMI/LOAD.
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F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
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F-16C DTC VIP/VRP will not shift relative position if reassigned.
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F-16 DTC Multiple in multiplayer loads only first DTC.
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DTC not included in replay.
DCS: AH-64D by Eagle Dynamics
Added:
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Verbal threat warnings to George AI Pilot and AI CPG.
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Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
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Ability for George AI Pilot to enter a holding pattern around a specified location.
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Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
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Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
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Ability for George AI Pilot to engage close-range targets with 30mm gun.
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Special Option to prevent George AI Pilot from taking control of the gun from the player.
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George AI Pilot TAKE OFF multi-functional command when landed.
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Additional George AI Pilot voice files for new features.
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DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
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TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.
Improved:
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George AI Pilot altitude management and climb/descent behavior.
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George AI Pilot turn behavior.
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Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
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Increase resolution of George AI CPG target list elements.
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Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)
Fixed:
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Fixed: Human CPG head position desync in MP.
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Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
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Fixed: George AI Pilot should not action gun if out of ammo.
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Fixed: Unable to slew TADS from IAT primary track.
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Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
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Fixed: PERF page not updating in opposite crewstation.
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Fixed: ADF presets not displaying full frequency value.
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Fixed: Training Mission 10 - George is not taking controls
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Fixed: Maximum number of points in a Route increased from 25 to 99.
DCS: F-16C Viper by Eagle Dynamics
**Improved: **
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FCR/TNDL Air Track symbol behavior.
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Search Targets no longer correlated to offboard air tracks supplied by datalink.
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Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
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ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
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FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
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FCR Track While Scan (TWS) target behavior.
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TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
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Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
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Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)
**Fixed: **
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Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
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VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
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SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
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Jammer Burnthrough ranges.
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Error if starts mission with HARMs onboard.
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TV/IR Guided A2G weapons guiding through fog.
DCS: MiG-29A Fulcrum by Eagle Dynamics
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Added Engine flame at engine start up.
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Added Livery 773th Fighter Aviation Regiment.
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Added Livery Ukrainian Air Force: light grey, blue.
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Added carbon deposits to the gun's flame arrester.
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Updated IRST cover.
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Removed the artifact on the right tail.
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The shape of the stabilizer axis fairing has been adjusted.
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Fixed: GCI. Radar will lose lock if set to ILLUM.
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Fixed: Training mission Radar and SARH stuck at TDC section.
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Fixed: Gun Ammo Types.
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Fixed: Desired Course set knob control.
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Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
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Fixed: VR Visor has too much glare.
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Fixed: Time/range scale in the bombing mode with English HUD.
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Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
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Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.
DCS: F/A-18C by Eagle Dynamics
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Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
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Fixed: SA Page Trackfile headings change with own aircraft.
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Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
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Fixed: Flashlight doesn't work.
DCS: Supercarrier by Eagle Dynamics
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Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
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Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.
DCS: CH-47F by Eagle Dynamics
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Added. Hook release switch to cyclic grip controls category.
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Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover
DCS: Mi-24P Hind by Eagle Dynamics
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Improved. Petrovich AI interface visual formatting for targets list
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Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore
DCS: Mosquito FB VI by Eagle Dynamics
- Fixed. Engines take a very long time to stop when cut off pulled
DCS: NS430 by Eagle Dynamics
- Added. Radio functionality (WIP)
DCS JF-17 by Deka Ironwork Simulations
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Expand to 4 airspace
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airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
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Customization lua: support customized color for airspace line (see sample)
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F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
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Adjusted: cockpit warning light visual effect (i.e. brightness etc)
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Added: Landing gear down indication on HUD FPM
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Fixed: all airspace from ME are drawn as closed polygon on HSD
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Fixed: sun visor object under FOV zoom in/out
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Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)
DCS C-130J by Airplane Simulation Company
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Added: Keybinds for HDD brightness increase/decrease
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Fixed: Excessive differential pressure doesn't cause safety valve to open
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Fixed: Crash when using offset aim forward in computer cursor mode
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Fixed: Troop doors can be opened when pressurized
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Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
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Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
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Fixed: RWR panel lights remain illuminated when AC power is lost
DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations
AHR/GPS:
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Fixed: Al-Assad Airport incorrectly displayed as Latakia.
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Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
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Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
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Fixed: GPS waypoint arrow displays true bearings.
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Improved ADI needles behaviour.
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Fixed autogenerated datacard wrongly populates the CDU data
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Fixed AHR/GPS shows wrong bearing
RADIO:
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COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
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Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
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Improved radio/PTT integration.
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Synchronized front/rear radios and added safe handling for missing mission frequency presets.
Flight Model & Environment:
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Fixed: Corrected icing rate computation for more realistic ice accumulation.
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Improved: Canopy surface temperature simulation.
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Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
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Corrected engine startup logic.
Electrical System:
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Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
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Every electrical consumer now draws its actual current according to the associated circuit breaker.
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Generator load sharing has been redesigned to match the