DCS World — DCS 2.9.29.27278

DCS 2.9.29.27278

Added 8
  • New campaign DCS: P-47D Eagles Rising Campaign by Reflected Campaigns
  • New menu Start Here with special missions for new players, currently available for P-51D, F/A-18C and AH-64D
  • New lowest AI skill level Cadet added for AI aircraft
  • F-100D added to the Quick Action Generator
  • MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • RSBN car and GCI information added to F10 map view
  • Trailers ATZ-60 for tractor MAZ-7410, TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131
  • M1296 IFV, SLT-50 Tractor, SLT-50 Trailer, HX77 Truck, BMP-3 IFV, BMP-3 ERA IFV, ZA-SpN Titan MRAP, and HX81 Tractor added to Current Hill Assets Pack
Fixed 12
  • Crash related to missions with disembark set from start
  • Crash connected to radio settings in some cases
  • Crash related to radio propagation if aircraft or vehicle is killed in some cases
  • Stutters that happen during takeoff and landing in some cases
  • onPlayerTryChangeCoalition and onPlayerChangeCoalition not called on initial join on passworded coalitions
  • AI group does not follow pre-planned waypoint altitude and speed in some cases

From DCS World

New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns

DCS Core

Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.

  • Fixed Crash related to missions with disembark set from start

  • Fixed Crash connected to radio settings in some cases

  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases

  • Fixed stutters that happen during takeoff and landing in some cases (https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)

  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions

AI Aircraft

  • New lowest AI skill level “Cadet” added for AI aircraft

  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.

  • Fixed. Helicopters AI does not check if the landing zone is clear. (https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/))

  • Fixed. Wingman echelon left/right commands switched after a tactical turn. (https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/))

  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.

  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases

  • Fixed. AI issues with following leader during Toss attack with rockets

  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.

  • Fixed. AI helicopters struggle to land in proximity to tall buildings.

  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.

  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.

  • Fixed. B-1B loadout discrepancies for GBU-38 amount

  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.

  • Evolved airborne target attack trajectory:

  • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point.

  • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.

  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:

  • to create more realistic aircraft movement patterns at the airfield.

  • to improve the placement of aircraft parking spaces at airfields.

  • to reduce the number of aircraft collisions and congestion at airfields.

  • to reduce the time required to create an airfield.

  • to increase the number of parking spaces for large aircraft at airfields.

Quick Action Generator

  • Added F-100D to the Quick Action Generator.

Mission State Save

  • Fixed. In Some cases groups options are not saved

Controls input

  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C

  • Fixed. Input creates axis assignment for device by default even if device does not have that axis

Graphics

  • Fixed. HUD symbology artifacts on AMD GPUs

  • Fixed. Vapor particle shadow missing

  • Improved. Fog condition effect on laser weapons and designators

Dynamic spawn

User interface

  • Made text during coalition password input hidden

AI Ground units

  • RSBN car / GCI - added information to F10 map view

  • Fixed. Radio Jammer asset effect (WIP)

  • Added trailers

  • Trailer ATZ-60 for tractor MAZ-7410,

  • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.

In ME, use the task to attach/detach a trailer.

Current Hill Assets Pack

  • Added M1296 IFV

  • Added SLT-50 Tractor

  • Added SLT-50 Trailer

  • Added HX77 Truck

  • Added BMP-3 IFV (replaces the old model)

  • Added BMP-3 ERA IFV

  • Added ZA-SpN Titan MRAP

  • Added HX81 Tractor

  • Fixed Pantsir-S1 not launching at targets below horizon

  • Fixed IRIS-T SLM not launching at targets below horizon

  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration

  • Removed Pantsir-S1 CA missile player control

  • Removed Project 22160 with Tor M2KM CA missile player control

  • Removed Tor M2 CA missile player control

Weapons

  • CBU-105. Corrected aiming data.

  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate

  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected.

  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.

  • Kh-25 missiles. Added 1 sec control delay for safety departure.

  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).

  • AIM-7M/MH. Ensured fuze arming in ECM environment.

  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.

  • R-33. Readjusted drag and L/D ratio.

  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance. (https://forum.dcs.world/topic/358863-ls-6-100-kills-the-jf-17-at-released/))

  • Added a new 3D model of the LAU-88 launcher.

  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased

  • Added 3 degree deadzone to autopilot to further increase steering losses

  • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting

  • Forwarded all changes from AGM-45A to AGM-45B

  • Added AGM-45B loadouts for LAU-34 rail

  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.

  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.

  • Fixed. CTD when launching AGM-88C in some cases.

Data Transfer cartridge

Added for AH-64D:

  • MISSION 1/MISSION 2 Partitions.

  • Waypoint/Hazard (WPTHZ) points 01-50.

  • Control Measure (CTRLM) points 51-99.

  • Target/Threat (TGT/THRT) points 01-50.

  • 15 Battlefield Lines (LINES).

  • 12 Engagement Areas (AREAS).

  • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).

  • 10 ADF Presets.

  • 10 Routes.

  • RADIOS Partition.

  • PRESETS Partition.

  • 10 COM presets.

  • 10 MPS Text messages.

  • WEAPONS/SIGHTS Partition.

  • Missile channels and Pilot/CPG weapon settings.

  • Laser settings/codes.

  • MISCELLANEOUS Partition.

  • ASE settings and chaff/flare programs.

  • RLWR threat table.

  • PERF data.

Added for F-16C:

  • MPD Partition – ROE tab.

https://forum.dcs.world/topic/209147-viper-mini-updates/page/6/#findComment-5806166

  • Enable/disable ROE factors.

  • Air Target Data Table.

  • COLR Partition.

Fixed:

  • F/A-18C - SA page updated without MUMI/LOAD.

  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)

  • F-16C DTC VIP/VRP will not shift relative position if reassigned.

  • F-16 DTC Multiple in multiplayer loads only first DTC.

  • DTC not included in replay.

DCS: AH-64D by Eagle Dynamics

Added:

  • Verbal threat warnings to George AI Pilot and AI CPG.

  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.

  • Ability for George AI Pilot to enter a holding pattern around a specified location.

  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.

  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.

  • Ability for George AI Pilot to engage close-range targets with 30mm gun.

  • Special Option to prevent George AI Pilot from taking control of the gun from the player.

  • George AI Pilot TAKE OFF multi-functional command when landed.

  • Additional George AI Pilot voice files for new features.

  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.

  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.

Improved:

  • George AI Pilot altitude management and climb/descent behavior.

  • George AI Pilot turn behavior.

  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.

  • Increase resolution of George AI CPG target list elements.

  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)

Fixed:

  • Fixed: Human CPG head position desync in MP.

  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.

  • Fixed: George AI Pilot should not action gun if out of ammo.

  • Fixed: Unable to slew TADS from IAT primary track.

  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.

  • Fixed: PERF page not updating in opposite crewstation.

  • Fixed: ADF presets not displaying full frequency value.

  • Fixed: Training Mission 10 - George is not taking controls

  • Fixed: Maximum number of points in a Route increased from 25 to 99.

DCS: F-16C Viper by Eagle Dynamics

**Improved: **

  • FCR/TNDL Air Track symbol behavior.

  • Search Targets no longer correlated to offboard air tracks supplied by datalink.

  • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.

  • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.

  • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.

  • FCR Track While Scan (TWS) target behavior.

  • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.

  • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)

  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)

**Fixed: **

  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.

  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.

  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.

  • Jammer Burnthrough ranges.

  • Error if starts mission with HARMs onboard.

  • TV/IR Guided A2G weapons guiding through fog.

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Added Engine flame at engine start up.

  • Added Livery 773th Fighter Aviation Regiment.

  • Added Livery Ukrainian Air Force: light grey, blue.

  • Added carbon deposits to the gun's flame arrester.

  • Updated IRST cover.

  • Removed the artifact on the right tail.

  • The shape of the stabilizer axis fairing has been adjusted.

  • Fixed: GCI. Radar will lose lock if set to ILLUM.

  • Fixed: Training mission Radar and SARH stuck at TDC section.

  • Fixed: Gun Ammo Types.

  • Fixed: Desired Course set knob control.

  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.

  • Fixed: VR Visor has too much glare.

  • Fixed: Time/range scale in the bombing mode with English HUD.

  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.

  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.

DCS: F/A-18C by Eagle Dynamics
  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.

  • Fixed: SA Page Trackfile headings change with own aircraft.

  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.

  • Fixed: Flashlight doesn't work.

DCS: Supercarrier by Eagle Dynamics
  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.

  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.

DCS: CH-47F by Eagle Dynamics
  • Added. Hook release switch to cyclic grip controls category.

  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover

DCS: Mi-24P Hind by Eagle Dynamics
  • Improved. Petrovich AI interface visual formatting for targets list

  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore

DCS: Mosquito FB VI by Eagle Dynamics
  • Fixed. Engines take a very long time to stop when cut off pulled
DCS: NS430 by Eagle Dynamics
  • Added. Radio functionality (WIP)
DCS JF-17 by Deka Ironwork Simulations
  • Expand to 4 airspace

  • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)

  • Customization lua: support customized color for airspace line (see sample)

  • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)

  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)

  • Added: Landing gear down indication on HUD FPM

  • Fixed: all airspace from ME are drawn as closed polygon on HSD

  • Fixed: sun visor object under FOV zoom in/out

  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)

DCS C-130J by Airplane Simulation Company
  • Added: Keybinds for HDD brightness increase/decrease

  • Fixed: Excessive differential pressure doesn't cause safety valve to open

  • Fixed: Crash when using offset aim forward in computer cursor mode

  • Fixed: Troop doors can be opened when pressurized

  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned

  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode

  • Fixed: RWR panel lights remain illuminated when AC power is lost

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

AHR/GPS:

  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.

  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.

  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.

  • Fixed: GPS waypoint arrow displays true bearings.

  • Improved ADI needles behaviour.

  • Fixed autogenerated datacard wrongly populates the CDU data

  • Fixed AHR/GPS shows wrong bearing

RADIO:

  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.

  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.

  • Improved radio/PTT integration.

  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.

Flight Model & Environment:

  • Fixed: Corrected icing rate computation for more realistic ice accumulation.

  • Improved: Canopy surface temperature simulation.

  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.

  • Corrected engine startup logic.

Electrical System:

  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.

  • Every electrical consumer now draws its actual current according to the associated circuit breaker.

  • Generator load sharing has been redesigned to match the

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