# DCS World DCS 2.9.29.27278 - Product: DCS World (https://whatsnew.fyi/product/dcs-world-steam-edition) - Vendor: Eagle Dynamics SA - Date: 2026-08-26 - Original notes: https://store.steampowered.com/news/app/223750/view/714536853984772201 - Permalink: https://whatsnew.fyi/product/dcs-world-steam-edition/releases/2026-08-26-dcs-2.9.29.27278 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New campaign DCS: P-47D Eagles Rising Campaign by Reflected Campaigns - **added** — New menu Start Here with special missions for new players, currently available for P-51D, F/A-18C and AH-64D - **added** — New lowest AI skill level Cadet added for AI aircraft - **added** — F-100D added to the Quick Action Generator - **added** — MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C - **added** — RSBN car and GCI information added to F10 map view - **added** — Trailers ATZ-60 for tractor MAZ-7410, TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131 - **added** — M1296 IFV, SLT-50 Tractor, SLT-50 Trailer, HX77 Truck, BMP-3 IFV, BMP-3 ERA IFV, ZA-SpN Titan MRAP, and HX81 Tractor added to Current Hill Assets Pack - **fixed** — Crash related to missions with disembark set from start - **fixed** — Crash connected to radio settings in some cases - **fixed** — Crash related to radio propagation if aircraft or vehicle is killed in some cases - **fixed** — Stutters that happen during takeoff and landing in some cases - **fixed** — onPlayerTryChangeCoalition and onPlayerChangeCoalition not called on initial join on passworded coalitions - **fixed** — AI group does not follow pre-planned waypoint altitude and speed in some cases - **fixed** — Helicopters AI does not check if the landing zone is clear - **fixed** — Wingman echelon left and right commands switched after a tactical turn - **fixed** — AI fighter sudden intentional break lock-on to target when launching semi-active missiles in some cases - **fixed** — AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases - **fixed** — AI issues with following leader during Toss attack with rockets - **fixed** — AI helicopters struggle to land in proximity to tall buildings New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns ##### **DCS Core** Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later. - Fixed Crash related to missions with disembark set from start - Fixed Crash connected to radio settings in some cases - Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases - Fixed stutters that happen during takeoff and landing in some cases ([https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/](https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)) - Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions AI Aircraft - New lowest AI skill level “Cadet” added for AI aircraft - Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed. - Fixed. Helicopters AI does not check if the landing zone is clear. ([https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/)](https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/)) - Fixed. Wingman echelon left/right commands switched after a tactical turn. ([https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/)](https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/)) - Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases. - Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases - Fixed. AI issues with following leader during Toss attack with rockets - Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target. - Fixed. AI helicopters struggle to land in proximity to tall buildings. - Fixed. AI B-1B wobbling landing gear on parking slots in some cases. - Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped. - Fixed. B-1B loadout discrepancies for GBU-38 amount - Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation. - Evolved airborne target attack trajectory: - If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. - If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target. - Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow: - to create more realistic aircraft movement patterns at the airfield. - to improve the placement of aircraft parking spaces at airfields. - to reduce the number of aircraft collisions and congestion at airfields. - to reduce the time required to create an airfield. - to increase the number of parking spaces for large aircraft at airfields. Quick Action Generator - Added F-100D to the Quick Action Generator. Mission State Save - Fixed. In Some cases groups options are not saved Controls input - Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C - Fixed. Input creates axis assignment for device by default even if device does not have that axis Graphics - Fixed. HUD symbology artifacts on AMD GPUs - Fixed. Vapor particle shadow missing - Improved. Fog condition effect on laser weapons and designators Dynamic spawn - Improved algorithm in situati _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/223750/view/714536853984772201]_