# DDNet DDNet 17.0 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2023-05-25 - Original notes: https://store.steampowered.com/news/app/412220/view/3710448695842054418 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2023-05-25-ddnet-17.0-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Condensed team killfeed - **changed** — Improved friends list UI - **changed** — Improved line input and IME support - **added** — Add proof mode for menu backgrounds - **fixed** — Fix cl_show_others_alpha not used in places where it can be - **added** — Show error message popup on assertion error in client and when client fails to launch - **fixed** — Multiple broadcast rendering fixes - **added** — Add the DDNet git hash and "is steam" to the crash file - **fixed** — Fix client crash on team kill message with invalid team - **fixed** — Fix client crash when spectating on server with missing game info - **fixed** — Fix several issues with the text rendering - **changed** — Highlight 0XF game type - **fixed** — Fix DDNet freezing on resize on macOS - **changed** — Quit client when existing config file cannot be loaded, add restart command to client - **fixed** — Fix client crash/hang when launching without data directory - **added** — Add missing attribute shield entities for front and switch layers - **changed** — Improve layout of new folder, map details and event popups - **changed** — Improve editor file browser button layout when screen width is low - **fixed** — Fix transparency in grass_main - **changed** — Don't render switch number and delay for tiles where they are unused DDNet 17.0 has been released with the following changes: - **Condensed team killfeed** - **Improved friends list UI** - **Improved line input and IME support** - **Add proof mode for menu backgrounds** - Fix cl_show_others_alpha not used in places where it can be - Show error message popup on assertion error in client and when client fails to launch - Multiple broadcast rendering fixes [Robyt3 & Jupeyy] - Add the DDNet git hash and "is steam" to the crash file - Fix client crash on team kill message with invalid team - Fix client crash when spectating on server with missing game info - Fix several issues with the text rendering - Highlight 0XF game type [0xfaulty] - Fix DDNet freezing on resize on macOS - Quit client when existing config file cannot be loaded, add restart command to client - Fix client crash/hang when launching without data directory - Add missing attribute shield entities for front and switch layers - Improve layout of new folder, map details and event popups - Improve editor file browser button layout when screen width is low - Fix transparency in grass_main - Don't render switch number and delay for tiles where they are unused - Make envelope editor resizeable by dragging - Move some buttons into menus - Fix time score - Fix swapping with dragger beams and plasmas - Fix hook prediction - Allow using rescue (/r) on health pickup - Add client_score_kind field to serverinfo