# DDNet DDNet 17.2 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2023-08-12 - Original notes: https://store.steampowered.com/news/app/412220/view/6784162510070448170 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2023-08-12-ddnet-17.2-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Multiview spectating - **added** — Add goto_switch and goto_tele commands - **added** — Add Galician language - **added** — Select storage locations in demo browser - **added** — Support bezier envelope curves in maps - **added** — Zoomable envelope editor - **added** — Multiple selection in envelope editor with grid and box selection - **added** — Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303" - **added** — Implement elasticity tuning values (ground_elasticity_x/y) - **added** — Support selecting text in both consoles - **added** — Selectable quadpoints - **added** — Support deleting and renaming folders - **added** — Allow server to redirect clients - **added** — Separate log levels for each output (console/stdout_output_level) - **changed** — Improved font selection using fonts/index.json and updated fonts - **changed** — 100 times faster text rendering with better space use - **changed** — Execute CFGFLAG_GAME configs from map load on client - **changed** — No delay for direction arrows and aim line toggle - **changed** — Improve demo and video renderer UI - **changed** — Connect to server faster - **fixed** — Fix HUD weapons rendering - **fixed** — Fix prediction of pickups - **fixed** — Fix text wrapping with long strings - **fixed** — Fix enter in server browser - **fixed** — Fix invalid texture crash in Vulkan - **fixed** — Fix emotes being shown for other tee - **fixed** — Keep selection when moving layers - **fixed** — Fix hookthrough not being fully removed when filling selection - **fixed** — Fix crashes with popup menus - **fixed** — Improve font scaling and ellipsis - **fixed** — Fix hotkeys while editboxes are active - **fixed** — Fix quadpoint selection and easier point selection - **fixed** — Fix inaccurate envelope calculation - **fixed** — Fix killfeed for teams - **fixed** — Fix crash with DNSBL - **removed** — Don't load RGB images DDNet 17.2 has been released with the following changes: - **Multiview spectating** - **Improved font selection using fonts/index.json, updated fonts** - **100 times faster text rendering, better space use** - **Add goto_switch and goto_tele commands** - **Add Galician language** [TormentaDeFacha, Mercadona & gu] - **Select storage locations in demo browser** - **Support bezier envelope curves in maps** - **Zoomable envelope editor** - **Multiple selection in envelope editor, add grid, box selection** - Render message when qutting/restarting client - Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303" - Implement elasticity tuning values (ground_elasticity_x/y) - Execute CFGFLAG_GAME configs from map load on client - No delay for direction arrows and aim line toggle - Improve demo/video renderer UI [Kaffeine & Robyt3] - Connect to server faster - Fix HUD weapons rendering - Make online clan friends removable - Fix prediction of pickups - Fix text wrapping with long strings - Fix enter in server browser - Fix invalid texture crash in Vulkan - Don't load RGB images - Support selecting text in both consoles - Fix emotes being shown for other tee - Allow saving map which is running in server - Show message when player is moved ingame - Selectable quadpoints - Keep selection when moving layers - Use temporary file when saving map to prevent corruption - Support deleting/renaming folders - Perform sanity check and show errors when loading map - Fix hookthrough not being fully removed when filling selection - Fix crashes with popup menus - Improve font scaling and ellipsis - Fix hotkeys while editboxes are active - Fix quadpoint selection, easier point selection - Fix inaccurate envelope calculation - Set default name when saving map under new name or as copy - [Server & Client] Allow server to redirect clients - Separate log levels for each output (console/stdout_output_level) - Fix killfeed for teams - Prevent /swap with paused players - Fix crash with DNSBL - Stack protector for MinGW Windows builds too