# DDNet DDNet 18.9 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2025-01-09 - Original notes: https://store.steampowered.com/news/app/412220/view/515198668938150259 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2025-01-09-ddnet-18.9-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Rework name plates - **added** — Run server on Android - **added** — Support reading demo files larger than 2 GiB - **added** — Add 'sv_maps_base_url' to support map download https urls - **fixed** — Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels - **changed** — Use remote tee angle when spectating - **added** — Send camera type flag to prevent unexpected viewpos and target update - **fixed** — Fix console behavior when pasting multiple lines of text - **fixed** — Reset color in RenderLoading - **added** — Translations for graphics errors - **changed** — Make client/graphics warnings thread-safe - **added** — Support double quotes in translations - **fixed** — Don't merge diffrent colored client msgs - **changed** — Minor improvement of entities background map settings - **changed** — Improve entities/menu background map loading - **fixed** — Make winter_night menu theme background display properly on a wider resolution - **fixed** — Make Rendering the angle used by the hookcoll be fixed when spectating - **fixed** — Fix jump effect opacity - **changed** — Improve key & main menu hotkey handling - **fixed** — Fix Android crash in release build due to ProGuard DDNet 18.9 has been released with the following changes: - **Rework name plates** - **Run server on Android** - Support reading demo files larger than 2 GiB - Add 'sv_maps_base_url' to support map download https urls - Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels - Use remote tee angle when spectating - Send camera type flag to prevent unexpected viewpos and target update - Fix console behavior when pasting multiple lines of text - Reset color in RenderLoading - Translations for graphics errors - Make client/graphics warnings thread-safe - Support double quotes in translations - Don't merge diffrent colored client msgs - Minor improvement of entities background map settings - Improve entities/menu background map loading - Makes winter_night menu theme background can display properly on a wider resolution [ASKLL-STAR] - Make Rendering the angle used by the hookcoll be fixed when spectating [ASKLL-STAR] - Fix jump effect opacity - Improve key & main menu hotkey handling - Fix Android crash in release build due to ProGuard - Minor improvements to random skin generation - Add button to open Touch controls wiki page to controls editor - Fix tuning velramp graphs not being updated when tuning changed - Improve sound sample thread-safety - Fix current server's community information not being set - Don't count fire if spec menu is opened - Fix incorrect loading progress due to 0.7 images - [Client&Server] Set a recursion limit for config files - Revert Tele popup - Allow invalid commands too if unknown commands are allowed - Ignore case when map voting with full match - Fix server handling when vote creator leaves - Add death sounds/particles on spike in practice - Spikes freeze instead of kill in practice - Disable auto rescue in spike in practice - Support building Android version on Windows with MSYS2 - Fix stack-overflow in demo_extract_chat tool