DDNet — DDNet 19.2 released

DDNet 19.2 released

Added 5
  • Dynamic skin loading and unloading
  • Add live game tiles
  • Add more options to show and hide text overlays for entities
  • Make dragger color customizable
  • Add console commands to go to the latest/newest line
Changed 9
  • Improve recoloring of skins
  • Update Discord rich presence
  • Improve envelope rendering for better FPS
  • Update dragger visuals
  • Optimize map layers
  • Improve debug rendering
Fixed 6
  • Fix multi-view zoom
  • Fix switch door twitching
  • Fix winter_day menu theme background in widescreen resolutions
  • Fix name plate issues
  • Fix heart pickup prediction
  • Fix spec character visibility

DDNet 19.2 has been released with the following changes:

  • ** Improvements to recoloring of skins **

  • ** Update Discord rich presence **

  • ** Dynamic skin loading and unloading **

  • ** Improve envelope rendering (more FPS) **

  • ** Add live game tiles **

  • Dragger visual update

  • Optimize map layers

  • Fix multi-view zoom

  • Improved debug rendering

  • Add more options to show and hide text overlays for entities

  • Limit dyncam offset for auto-sync camera

  • Make dragger color customizable

  • Add console commands to go to the latest/newest line

  • Improve skin and map name validation

  • Fix switch door twitching

  • Fix winter_day menu theme background in widescreen resolutions [ASKLL-STAR]

  • Name plate fixes

  • Fix heart pickup prediction

  • Fix spec charactor visibility [ASKLL-STAR]

  • Change laser door heads to squares

  • Consistently order favorite skins in config

  • Fix 0.7 connect string for servers with multiple addresses

  • Fix incorrect connect address for local servers

  • Add laser door prediction

  • Improve graphics log messages

  • Show error message when saving files with invalid filename

  • Allow key release events during IME composition [ASKLL-STAR]

  • Allow rendering of force 0 speedtiles [AssassinTee & 0xfaulty]

  • Fix incorrect global tunes in demo player

  • Ensure demo playback starts at time 00:00

  • Add map-create-pixelart tool to tool bar

  • Hide proof view while selecting tiles

  • Prevent placing invalid speed tiles

  • Add doors to preview

  • Fix crash when replacing/re-importing sound

  • Fix crash when sorting

  • Fix 0.7 server info too large with many player and long names

  • Ignore port when limiting connections

  • Fix border not killing when overlapped with death tile in practice mode

  • Remove freezehammer command

  • Pass more data to the antibot

  • Fix global jetpack tune

  • [Client&Server] Add version info to executables on Windows

  • [Client&Server] Add validation to CDataFileReader, add map_test tool

  • Fixes for Emscripten build

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