# DDNet DDNet 19.2 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2025-05-12 - Original notes: https://store.steampowered.com/news/app/412220/view/502824546852669246 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2025-05-12-ddnet-19.2-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improve recoloring of skins - **changed** — Update Discord rich presence - **added** — Dynamic skin loading and unloading - **changed** — Improve envelope rendering for better FPS - **added** — Add live game tiles - **changed** — Update dragger visuals - **changed** — Optimize map layers - **fixed** — Fix multi-view zoom - **changed** — Improve debug rendering - **added** — Add more options to show and hide text overlays for entities - **changed** — Limit dyncam offset for auto-sync camera - **added** — Make dragger color customizable - **added** — Add console commands to go to the latest/newest line - **changed** — Improve skin and map name validation - **fixed** — Fix switch door twitching - **fixed** — Fix winter_day menu theme background in widescreen resolutions - **fixed** — Fix name plate issues - **fixed** — Fix heart pickup prediction - **fixed** — Fix spec character visibility - **changed** — Change laser door heads to squares DDNet 19.2 has been released with the following changes: - ** Improvements to recoloring of skins ** - ** Update Discord rich presence ** - ** Dynamic skin loading and unloading ** - ** Improve envelope rendering (more FPS) ** - ** Add live game tiles ** - Dragger visual update - Optimize map layers - Fix multi-view zoom - Improved debug rendering - Add more options to show and hide text overlays for entities - Limit dyncam offset for auto-sync camera - Make dragger color customizable - Add console commands to go to the latest/newest line - Improve skin and map name validation - Fix switch door twitching - Fix winter_day menu theme background in widescreen resolutions [ASKLL-STAR] - Name plate fixes - Fix heart pickup prediction - Fix spec charactor visibility [ASKLL-STAR] - Change laser door heads to squares - Consistently order favorite skins in config - Fix 0.7 connect string for servers with multiple addresses - Fix incorrect connect address for local servers - Add laser door prediction - Improve graphics log messages - Show error message when saving files with invalid filename - Allow key release events during IME composition [ASKLL-STAR] - Allow rendering of force 0 speedtiles [AssassinTee & 0xfaulty] - Fix incorrect global tunes in demo player - Ensure demo playback starts at time 00:00 - Add map-create-pixelart tool to tool bar - Hide proof view while selecting tiles - Prevent placing invalid speed tiles - Add doors to preview - Fix crash when replacing/re-importing sound - Fix crash when sorting - Fix 0.7 server info too large with many player and long names - Ignore port when limiting connections - Fix border not killing when overlapped with death tile in practice mode - Remove freezehammer command - Pass more data to the antibot - Fix global jetpack tune - [Client&Server] Add version info to executables on Windows - [Client&Server] Add validation to CDataFileReader, add map_test tool - Fixes for Emscripten build