# DDNet DDNet 19.3 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2025-06-21 - Original notes: https://store.steampowered.com/news/app/412220/view/502828352450593131 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2025-06-21-ddnet-19.3-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add turret prediction - **changed** — Freeze-laser visual update and all outlines for laser - **added** — Add rotating and flipping of weapons - **changed** — Maplayer render pipeline refactoring - **added** — Add laser head prediction - **fixed** — Fix strong/weak nameplate disappearing - **added** — Predict ninja skin in freeze - **added** — Add id to Spectator HUD - **added** — Show demo play/speed HUD for demo_play/demo_speed commands - **changed** — Allow spec char and normal nameplate at same time - **changed** — HUD info cleanup - **fixed** — Reveal screen keyboard after selecting text input if closed - **changed** — Improve base network error handling - **fixed** — Fix CCamera::SetView clamping y pos with map width instead of map height - **fixed** — Fix removing open files on Windows by first renaming to temporary - **added** — Add error handling for checking points on first launch - **changed** — More precise interval for demo l/r - **fixed** — Fix server browser being refreshed multiple times on client start - **fixed** — Fix wrong hook collision line length in tune zones - **changed** — Use protocol7 sizes for clan and name to prevent cutoff DDNet 19.3 has been released with the following changes: - ** Add turret prediction ** - ** Freeze-laser visual update and all outlines for laser ** - **[Client&Server] Add rotating and flipping of weapons ** - Maplayer render pipeline refactoring - Add laser head prediction - Fix strong/weak nameplate disappearing [ASKLL-STAR] - Predict ninja skin in freeze - Add id to Spectator HUD - Show demo play/speed HUD for demo_play/demo_speed commands - Allow spec char and normal nameplate at same time - HUD info cleanup - Reveal screen keyboard after selecting text input if closed - Improve base network error handling - Fix CCamera::SetView clamping y pos with map width instead of map height - Fix removing open files on Windows by first renaming to temporary - Add error handling for checking points on first launch - More precise interval for demo l/r - Fix server browser being refreshed multiple times on client start - Fix wrong hook collision line length in tune zones - Use protocol7 sizes for clan and name to prevent cutoff - Fix envelop performance by caching the envelop point access - Increase number of supported joystick buttons to 24 - Prevent direct touch when active touch button becomes invisible - Various fixes to make Emscripten client runnable again - Fix view in tele popup for checkpoint teleports - Fix brush not containing all tile data - Fix live gametiles with teles - Correctly align damage indicator - Mute and vote mute improvements - Add sv_register_port for NAT - Distribute tees across all spawn types - Websocket networking fixes - Fix sv_shutdown_when_empty not working while recording demo - Fix teamtop5 showing wrong records - Fix incorrect tune flags - Fix wrong sixup values in antibot