# DDNet DDNet 19.4 released - Product: DDNet (https://whatsnew.fyi/product/ddnet) - Vendor: DDNet Team - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/412220/view/502835327731238885 - Permalink: https://whatsnew.fyi/product/ddnet/releases/2025-09-09-ddnet-19.4-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Touch controls editor - **added** — Support live playback of demos while they are being recorded - **added** — Add preinputs to improve antiping player prediction - **added** — Keyboard support for fonts - **added** — Automatic quad clipping - **added** — Add tex coords lookup table to improve map loading times - **added** — Add debug render option - **added** — Add cl_chat_background_color - **added** — Add message to explain how to disable debug graphs - **added** — Add button to lock mouse to a single axis in editor - **added** — Add preview of selected game tile in editor tile popup - **added** — Add support for Websockets with IPv6 - **added** — Add support for MSVC Edit & Continue (Hot Reload) - **added** — Add broadcast_pl rcon command - **added** — Add practice command 'back' - **changed** — Render 0.7 skins in server browser - **changed** — Optimize quad rendering by grouping quads - **changed** — Improve skin handling performance - **changed** — Improve debug graphs - **changed** — Make binds command prints the original bind command DDNet 19.4 has been released with the following changes: - **Touch controls editor** - **Support live playback of demos while they are being recorded** - **Add preinputs - improve antiping player prediction** - **Keyboard support for fonts** - Automatic quad clipping - Add tex coords lookup table in order to improve map loading times - Render 0.7 skins in server browser - Add debug render option - Optimize quad rendering by grouping quads - Improve skin handling performance - Improve debug graphs - Make binds prints the original bind command - Fix initial server browser refresh being delayed - Add cl_chat_background_color - Fix and improve demo tuning handling - Enable FrozenLastTick only if prediction supported [0xfaulty] - Add message to explain how to disable debug graphs - Fix StrongWeak indicator for spec char - Refactor swapchain sync object handling - Show error message in server browser when no master server found - Predict freeze skin only for local player - Fix hook collision line when a player is next to a tele - Fix community icon pixel border rendering - Fix invalid stopper prediction - Fix overlays using wrong visual on borders - Make demo recorder always record local camera setting - Delay g_Config.m_UiMousesens update until scrollbar release - Fix rescue resets switches - Fallback to 127.0.0.1 or [::1] when resolving localhost - Show more details in popup when graphics failed to be initialized - Prevent loading server maps and recording demos with invalid names - Fix laser bounce delay affecting other laser types beside rifle - [Client&Server] Add support for Websockets with IPv6, network cleanup - [Client&Server] Add support for MSVC Edit & Continue (Hot Reload) - [Client&Server] Fix handling of empty commands separated by semicolons - Add button to lock mouse to a single axis in editor - Add preview of selected game tile in editor tile popup - Fix incomplete editor grid - Fix non-destructive brush with unused tiles - Improve envelope editor color bar - Fix color being transparent when editing multiple layers - Only allow editor undo/redo when there is no active item - [Editor&Client] Implement more precise group clipping - Record brush draw action when releasing mouse outside of editor - Allow switching teams after finish - Use words instead of numbers for access level commands - Add ability to disable sv_practice_by_default without server restart - Adjust high bandwidth mode for individual clients - Fix connection-oriented 0.7 packets being unpacked twice - Add broadcast_pl rcon command - Fix afk state being reset on death - Fix r/w sql server parameters - Make killer of protected kill get strong hook on respawn - Add practice command 'back'