DDNet 20.0 released
- Support for 128 players
- Web version
- Tabs to open multiple maps at the same time
- Android aim-relative joystick and relative direct input
- Dynamic antiping player prediction with cl_antiping_players 2/3
- Show skin names in scoreboard tooltips
- Show directory button to automapper rule selection popup
- Quick action for Goto position
- SSL support for MySQL database connections
- Shortened git revision hash in server version
- Stop rendering off-screen entities, players, hooks, ghosts and spectator chars for improved FPS
- Cache scoreboard text containers for improved FPS
- Replace invisible assets with default sprites
- Reuse the text container buffer in CCachedText
- Improve hook collision line render check
- Improve player settings country filter with highlight matches and reset button
- Bind W to +jump by default
- Rewrite envelope editor as editor component with separate state per map
- Change 0.6.4 game version prefix to 0.6
- Old telehooks not being detected for the telehook check
- Projectile clipping being applied to start position instead of actual position
From DDNet
DDNet 20.0 has been released with the following changes:
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128 player support
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Web version
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Tabs to open multiple maps at the same time
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Android: Add aim-relative joystick and relative direct input
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More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars
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Dynamic antiping player prediction (cl_antiping_players 2/3)
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Replace invisible assets with default sprites
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More FPS: Cache scoreboard text containers
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Reuse the text container buffer in CCachedText
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Clip hook collision line on maps without telehooks
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Improve hook collision line render check
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Fix old telehooks not being detected for the telehook check
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Fix projectile clipping being applied to start position instead of actual position
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Show skin names in scoreboard tooltips [0xpixty]
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Improve player settings country filter, highlight matches and show reset button
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Also bind W to +jump by default
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Add "Show directory" button to automapper rule selection popup
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Minor cleanup of settings menus
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Fix potential thread-safety issue in community icon loading
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Validate and initialize demo player data
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Get server info by const reference instead of copying
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Rewrite envelope editor as editor component with separate state per map
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Keep map settings, layer/image/sound lists, history UI, font typer and HD/zoom preview state separate for each map
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Properly clip envelope editor timebar and inactive region background
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Fix points of unused channels being selected by envelope box selection
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Properly slow mouse in envelope editor
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Add quick action for "Goto position"
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Fix quad flipping for multiple quads
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Reimplement action to delete selected quads
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Attach brushes to a separate internal map, fix invalid texture used for tile layer brush with quad image
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Fix incorrect item size for info map item when loading map
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Improve validation of map version item and other map data
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Avoid marking datafile data as unloaded when it failed to be loaded
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Fix dummy_map tool creating invalid map for sv_vanilla_antispoof feature
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[Client&Server] Ensure snapshot item offsets and sizes are aligned with int32_t
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[Client&Server] Reject oversized uncompressed packets in UnpackPacket
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[Client&Server] Validate tune zone of DDNetProjectile snapshot object and tick of sv_preinput messages
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Add SSL support for MySQL database connections
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Fix rescue blocking team from finishing when used before start line
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Don't unfreeze player on skipped rescue
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Allow /cancelswap while using super, clarify that /swap is not allowed
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Purge acked snapshots from snapshot storage, search starting from the newest snapshot
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Include shortened git revision hash in server version, change 0.6.4 game version prefix to 0.6
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Assert non-reserved server gametype instead of checking pure tuning
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[Infra.] Split settings menus into separate source files, move UI popup menus to ui_popups.cpp
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[Infra.] Improve macOS packaging and MACOS_CODESIGN [GlimmeR-6]