DDNet — DDNet 20.0 released

DDNet 20.0 released

Added 10
  • Support for 128 players
  • Web version
  • Tabs to open multiple maps at the same time
  • Android aim-relative joystick and relative direct input
  • Dynamic antiping player prediction with cl_antiping_players 2/3
  • Show skin names in scoreboard tooltips
Changed 9
  • Stop rendering off-screen entities, players, hooks, ghosts and spectator chars for improved FPS
  • Cache scoreboard text containers for improved FPS
  • Replace invisible assets with default sprites
  • Reuse the text container buffer in CCachedText
  • Improve hook collision line render check
  • Improve player settings country filter with highlight matches and reset button
Fixed 2
  • Old telehooks not being detected for the telehook check
  • Projectile clipping being applied to start position instead of actual position

From DDNet

DDNet 20.0 has been released with the following changes:

  • 128 player support

  • Web version

  • Tabs to open multiple maps at the same time

  • Android: Add aim-relative joystick and relative direct input

  • More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars

  • Dynamic antiping player prediction (cl_antiping_players 2/3)

  • Replace invisible assets with default sprites

  • More FPS: Cache scoreboard text containers

  • Reuse the text container buffer in CCachedText

  • Clip hook collision line on maps without telehooks

  • Improve hook collision line render check

  • Fix old telehooks not being detected for the telehook check

  • Fix projectile clipping being applied to start position instead of actual position

  • Show skin names in scoreboard tooltips [0xpixty]

  • Improve player settings country filter, highlight matches and show reset button

  • Also bind W to +jump by default

  • Add "Show directory" button to automapper rule selection popup

  • Minor cleanup of settings menus

  • Fix potential thread-safety issue in community icon loading

  • Validate and initialize demo player data

  • Get server info by const reference instead of copying

  • Rewrite envelope editor as editor component with separate state per map

  • Keep map settings, layer/image/sound lists, history UI, font typer and HD/zoom preview state separate for each map

  • Properly clip envelope editor timebar and inactive region background

  • Fix points of unused channels being selected by envelope box selection

  • Properly slow mouse in envelope editor

  • Add quick action for "Goto position"

  • Fix quad flipping for multiple quads

  • Reimplement action to delete selected quads

  • Attach brushes to a separate internal map, fix invalid texture used for tile layer brush with quad image

  • Fix incorrect item size for info map item when loading map

  • Improve validation of map version item and other map data

  • Avoid marking datafile data as unloaded when it failed to be loaded

  • Fix dummy_map tool creating invalid map for sv_vanilla_antispoof feature

  • [Client&Server] Ensure snapshot item offsets and sizes are aligned with int32_t

  • [Client&Server] Reject oversized uncompressed packets in UnpackPacket

  • [Client&Server] Validate tune zone of DDNetProjectile snapshot object and tick of sv_preinput messages

  • Add SSL support for MySQL database connections

  • Fix rescue blocking team from finishing when used before start line

  • Don't unfreeze player on skipped rescue

  • Allow /cancelswap while using super, clarify that /swap is not allowed

  • Purge acked snapshots from snapshot storage, search starting from the newest snapshot

  • Include shortened git revision hash in server version, change 0.6.4 game version prefix to 0.6

  • Assert non-reserved server gametype instead of checking pure tuning

  • [Infra.] Split settings menus into separate source files, move UI popup menus to ui_popups.cpp

  • [Infra.] Improve macOS packaging and MACOS_CODESIGN [GlimmeR-6]

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