DDNet 18.9 released
DDNet 18.9 has been released with the following changes:
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Rework name plates
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Run server on Android
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Support reading demo files larger than 2 GiB
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Add 'sv_maps_base_url' to support map download https urls
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Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels
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Use remote tee angle when spectating
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Send camera type flag to prevent unexpected viewpos and target update
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Fix console behavior when pasting multiple lines of text
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Reset color in RenderLoading
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Translations for graphics errors
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Make client/graphics warnings thread-safe
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Support double quotes in translations
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Don't merge diffrent colored client msgs
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Minor improvement of entities background map settings
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Improve entities/menu background map loading
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Makes winter_night menu theme background can display properly on a wider resolution [ASKLL-STAR]
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Make Rendering the angle used by the hookcoll be fixed when spectating [ASKLL-STAR]
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Fix jump effect opacity
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Improve key & main menu hotkey handling
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Fix Android crash in release build due to ProGuard
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Minor improvements to random skin generation
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Add button to open Touch controls wiki page to controls editor
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Fix tuning velramp graphs not being updated when tuning changed
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Improve sound sample thread-safety
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Fix current server's community information not being set
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Don't count fire if spec menu is opened
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Fix incorrect loading progress due to 0.7 images
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[Client&Server] Set a recursion limit for config files
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Revert Tele popup
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Allow invalid commands too if unknown commands are allowed
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Ignore case when map voting with full match
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Fix server handling when vote creator leaves
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Add death sounds/particles on spike in practice
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Spikes freeze instead of kill in practice
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Disable auto rescue in spike in practice
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Support building Android version on Windows with MSYS2
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Fix stack-overflow in demo_extract_chat tool