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DDNet — DDNet 18.1 released

DDNet 18.1 released

DDNet 18.1 has been released with the following changes:

  • Add tabs for favorite communities, separate country/type filters

  • Better map settings input (autocompletion, validation)

  • Render loading message/indicator for vote options and rcon commands

  • Add flag search in settings

  • Add team-lock indicator to HUD

  • Use icons for Internet, LAN and Favorites server browser tabs, use star icon for favorite servers

  • More efficient HTTP usage

  • Add time scale to debug graphs for constant scrolling speed

  • [Client/Server] Improve Windows logger, add virtual terminal support

  • Show extra "Reset Filter" button when no servers match filter

  • Ensure client window is maximized and active after restarting

  • Random skin improvements

  • Improve voting HUD

  • Keep console scrolling position during text selection

  • Only write files when changed

  • Show warnings after client close instead of preventing quitting

  • Fix switch screen and blackscreen OpenGL + Window borderless

  • Add placeholder country/type for servers without community

  • Don't show FPS during demo rendering

  • Validate skin names when loading

  • Allow background jobs to be aborted

  • save_replay improvements

  • Pick bg entities map without file extension

  • [Client/Server] Search most fitting allocation, not first fitting

  • Increase WASD pan speed while holding shift

  • Add "View" button to tele/switch drop down

  • Make "Clean up game tiles" undoable

  • Allow finer grid

  • Add parallax to layer selector

  • Add plus/minus buttons to numeric value selectors

  • Fix quads

  • Fix FPS drop when editing tiles layer properties

  • Make chat command arguments case-insensitive

  • Add /tpxy to teleport to specific position [gerdoe-jr]

  • Fix 0.7 armor being snapped as health

  • Small /practice improvements

  • Show kill messages also for 0.7 clients

  • Add /solo and /deep as practice commands

  • Expire team invites on player disconnect

  • Respond to vital pings with vital pongs

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