DDNet 18.1 released
DDNet 18.1 has been released with the following changes:
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Add tabs for favorite communities, separate country/type filters
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Better map settings input (autocompletion, validation)
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Render loading message/indicator for vote options and rcon commands
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Add flag search in settings
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Add team-lock indicator to HUD
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Use icons for Internet, LAN and Favorites server browser tabs, use star icon for favorite servers
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More efficient HTTP usage
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Add time scale to debug graphs for constant scrolling speed
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[Client/Server] Improve Windows logger, add virtual terminal support
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Show extra "Reset Filter" button when no servers match filter
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Ensure client window is maximized and active after restarting
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Random skin improvements
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Improve voting HUD
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Keep console scrolling position during text selection
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Only write files when changed
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Show warnings after client close instead of preventing quitting
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Fix switch screen and blackscreen OpenGL + Window borderless
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Add placeholder country/type for servers without community
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Don't show FPS during demo rendering
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Validate skin names when loading
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Allow background jobs to be aborted
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save_replay improvements
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Pick bg entities map without file extension
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[Client/Server] Search most fitting allocation, not first fitting
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Increase WASD pan speed while holding shift
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Add "View" button to tele/switch drop down
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Make "Clean up game tiles" undoable
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Allow finer grid
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Add parallax to layer selector
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Add plus/minus buttons to numeric value selectors
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Fix quads
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Fix FPS drop when editing tiles layer properties
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Make chat command arguments case-insensitive
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Add /tpxy to teleport to specific position [gerdoe-jr]
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Fix 0.7 armor being snapped as health
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Small /practice improvements
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Show kill messages also for 0.7 clients
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Add /solo and /deep as practice commands
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Expire team invites on player disconnect
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Respond to vital pings with vital pongs