# Dead by Daylight patch notes > 10 years of horror. 10 years of jump scares and close calls. - Vendor: Behaviour Interactive Inc. - Category: Games - Platforms: Windows, Xbox - Official site: http://www.deadbydaylight.com - Tracked by: What's New (https://whatsnew.fyi/product/dead-by-daylight) - Harvested from: Steam (app 381210) - Entries below: 17 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. ## Releases ### 10.2.0 | Mid-Chapter - Date: 2026-10-06 - Original notes: https://store.steampowered.com/news/app/381210/view/716791824502491334 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-10-06-10.2.0-mid-chapter - Labels: Platforms: Windows, Xbox - **added** — Survivors can send and receive text messages during a match using a customizable messages wheel with 8 predefined messages - **added** — Players can mute and unmute other players during a match in Match Details - **added** — Survivors gain the Abandon option when all other Survivors are bots - **added** — Killers gain the Abandon option when all remaining Survivors are bots and at least one is not in the Dying State - **added** — Killers gain the End Trial option when all remaining Survivors are bots and in the Dying State - **added** — Gameplay section added to Settings with options for the Messages system - **changed** — Survivors can now Surrender when all Survivors are in the Dying State simultaneously, previously called Abandon - **changed** — Agitation now grants 14/16/18% Haste while carrying a Survivor, increased from 6/12/18% - **changed** — Bitter Murmur increased range to 20m and duration to 10s for Generator completion auras, and increased final aura duration to 16/18/20s - **changed** — Dark Arrogance now grants 15/20/25% faster basic-vaults and adds 15/20/25% shorter missed basic-attack cooldown - **changed** — Dark Arrogance increased blind and Pallet-stun duration to 25%, up from 15% - **changed** — Dead Man's Switch now blocks Generators 2 seconds after a Survivor stops repairing for 30/35/40s with 30/35/40s cooldown, changed from instant block with 25/30/35s duration and 50s cooldown - **changed** — Deerstalker now shows the Survivor with least chase time your Aura every 40/35/30s for 4s, and grants mutual Aura reading while they see you - **changed** — Dissolution now triggers 3s after a Survivor takes basic-attack damage for 13/14/15s, changed from any damage and 12/16/20s duration - **changed** — Distressing increased Terror Radius to 30%, up from 20/23/30%, and now causes Survivors within Terror Radius to repair 6/7/8% slower - **changed** — Dominance effect now applies only to the first time each Totem is blessed or cleansed, changed from Totems and Chests - **changed** — Players can now deactivate the Survivor Intent System in Settings to opt out of the messages feature - **changed** — A 1 second cooldown is applied when Survivors send messages, increasing up to 5 seconds if spamming continues - **removed** — Removed Survivor Abandon condition when a Survivor repeatedly recovers from being downed - **removed** — Removed Killer Abandon condition when no Generator has been completed or worked on for a prolonged window ##### **Features** ##### **Survivor Intent System** - Survivors can send and receive text messages during a match - By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel - 8 messages are available for players to select and send - Hovering the message, and releasing scroll-button/right, will send the message - Inputs are customizable - Sent messages are shown to all Survivors, next to their information on the left side of the screen - Messages are predefined - Players can customize on Settings their messages selection - On Match Details, Players can mute and unmute any other player during a match - Muting is not communicated to the muted player - On Settings, players can deactivate the system, if they want to opt out - On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opted out - For reducing spamming, a 1s cooldown is applied when players send messages too quickly - If a player keeps spamming, their cooldown will increase up to 5 seconds - Waiting before sending new messages will reset the cooldown to its shortest duration - The "Gameplay" section has been added to Settings - The options for the system are on the Gameplay Tab, under "Messages" ##### **Abandon, Surrender, End Trial** - **Abandon Option** - Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to **Abandon** - Survivor is considered **Abandoned** - Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to **Abandon **(new condition) - Killer is considered **Abandoned** - Survivor outcome depends on what state they were in when the Killer Abandoned - **Surrender Option** - Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to **Surrender **(previously **Abandon**) - Survivors are considered **Surrendered** - **End Trial Option** - Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to **End Trial** (new condition) - Survivor outcome depends on what state they were in when the Killer Ends Trial - _Dev Note:_ - _We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:_ - _Survivor Condition - If a Survivor repeatedly recovers from being downed_ - _Killer Condition - If no Generator has been completed or worked on for a prolonged window_ - _We added and adjusted existing conditions to ensure the feature's intentions are being met. The intention behind every option type is as follows:_ - _Abandon: Gives a Survivor/Killer the opportunity to leave a Trial if conditions do not promote fair or engaging gameplay (i.e. too many bots). This counts as an MMR draw._ - _Surrender: Gives a Survivor the opportunity to leave a Trial if the outcome is inevitable and unfavourable. This counts as an MMR loss._ - _End Trial: Gives a Killer the opportunity to prematurely end a Trial if the outcome is inevitable and favourable. All remaining bot Survivors are Sacrificed, and the MMR outcome depends on the total match results._ ##### **Content** _Dev Note: With this release, we are doing a pass on general perks - the perks new players gain access to when they begin their journey. We want to update them because a lot of them haven't been updated in a long time. Dead by Daylight has changed a lot over the years, so it felt right to adjust these and give them more utility or strength. Between making perk tiers closer in terms of strength, simplification or other improvements, there's something for everyone. Additionally, having released the Diminishing Returns system a few updates ago, we've looked at perks we felt could use some adjustments to account for this system be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/716791824502491334]_ ### 10.1.2a | Patch Notes - Date: 2026-09-17 - Original notes: https://store.steampowered.com/news/app/381210/view/670628659676053756 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-09-17-10.1.2a-patch-notes - Labels: Platforms: Windows, Xbox - **changed** — Reverted the Divine Light curve window while Zealous to 0.6s - **changed** — Reverted the Divine Light curve window when non-Zealous - Reverted the Divine Light curve window while Zealous to 0.6s _(was 0.8s)_ - Reverted the Divine Light curve window when non-Zealous _Dev note:_ _The Judgment's performance skyrocketed following HF2. We are reverting the changes to Divine Light in order to better evaluate Its performance over a longer period of time._ _ _ We are making a game update to address the growing issue around The Judgment. This will not require a download of any new content, however players will need to restart their game. ### 10.1.2 | Bugfix Patch - Date: 2026-09-08 - Original notes: https://store.steampowered.com/news/app/381210/view/683012290458421393 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-09-08-10.1.2-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Increase The Judgment's Divine Light curve window while Zealous to 0.8s - **added** — Add a 0.3s Divine Light curve window when The Judgment is non-Zealous - **changed** — Survivors Liberated from Exile respawn at least 32m away from The Judgment and gain 1s immunity to Divine Light - **added** — Add The Xenomorph as a new Killer in 2v8 game mode with innate skills including automatic turret destruction, faster Crawler Mode cooldown outside tunnels, Mangled status from Tail Strikes, and Haste gain after exiting tunnels - **added** — Add Invoking Salt item obtainable from Chests that allows up to 4 Survivors to use their Unlockable Skill and gain Haste bonus - **changed** — Increase The Ghostface's Night Shroud charge rate from 15% to 20% - **changed** — Increase The Ghostface's Stalking charge rate from 10% to 15% - **changed** — Increase The Executioner's Punishment Of The Damned width by 2 meters - **changed** — Guide Class Survivors reveal Killer aura for 5 seconds when successfully completing a Skill Check while Killer is within 24 meters - **added** — Grant each Survivor Class a Default Item of Uncommon rarity - **added** — Add Nostromo Wreckage map to 2v8 game mode - **changed** — Support Uncaging from the sides similar to hooks - **changed** — Increase Chest spawn count from 20 to 27 - **fixed** — Fix issue where The Judgment's Divine Light would reveal Survivors hidden in lockers - **fixed** — Fix issue where The Judgment could Exile escaped Survivors - **fixed** — Fix issue where The Pig could stay in crouched state while carrying a Survivor - **fixed** — Fix issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt - **fixed** — Fix issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment ##### **Content** **The Judgment** - Increased the Divine Light curve window while Zealous to 0.8s _(was 0.6s)_ - _Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this. _ - Added a 0.3s Divine Light curve window when non-Zealous - _Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential. _ - Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light - _Dev note: After spending some time in Exile, returning to the Entity's Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment's) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we'll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn't accidentally hit - giving them a proper chance at a reset._ ##### **Game Mode: 2v8** ##### **NEW KILLER** **The Xenomorph - Innate Skills:** - When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed - The cooldown of Crawler Mode is 25% faster while outside of tunnels - Survivors hit by a Tail Strike are Mangled for 70 seconds - After exiting a tunnel, gain 5% Haste for 3 seconds ##### **NEW ITEM: INVOKING SALT** - Survivors will obtain **Invoking Salt** from Chests. It can be used **once,** consumed the moment it is placed. Placement takes **3 seconds** - When it is placed, up to 4 Survivors can perform a **40 second** interaction that allows them to use their **Unlockable Skill** without being Hooked and gain a **5% Haste** boost for 5 minutes, which reduces by **1%** after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration ##### **KILLER UPDATE** **The Ghostface** - Increased Night Shroud charge rate from **15%** to **20%** - Increased Stalking charge rate from **10%** to **15%** **The Executioner** - Increased Punishment Of The Damned width by **2 meters** ##### **SURVIVOR CLASS UPDATE** **Guide Class** - Successfully completing a Skill Check while the Killer is within **24 meters** will reveal their Aura for **5 seconds** **Survivor Starting Items** - Each Survivor Class is now granted a Default Item of **Uncommon **rarity: - **Medic **- First Aid Kit - **Scout **- Dull Key - **Escapist **- Artisan's Fog Vial - **Guide** - Toolbox ##### **NEW MAP** - Nostromo Wreckage is now available in 2v8 ##### **IMPROVED UNCAGE ANGLES** - Uncaging is now supported from the sides, similar to hooks ##### **INCREASED CHESTS** - Number of Chest spawns has been increased from 20 to 27 ##### **Bug Fixes** ##### **Audio** - Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click. - Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic. - Fixed an issue where The Xenomorph’s Tail Strike was too loud. - Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials. ##### **Characters** - Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor. - Fixed an issue where The Pig's un-crouch animation was not playing properly. - Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/683012290458421393]_ ### 10.1.1 | Bugfix Patch - Date: 2026-09-01 - Original notes: https://store.steampowered.com/news/app/381210/view/683011656593179537 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-09-01-10.1.1-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Increased the Divine Light curve window while Zealous to 0.6s from 0.3s - **changed** — Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet - **changed** — If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt - **changed** — Dropping a Pallet on a Guard now causes the Guard to move through the Pallet - **changed** — Repressed Alliance recharge time reduced to 40/35/30s from 55/50/45s - **changed** — Vigil Exhausted reduction rate decreased to 20/25/30% from 30/35/40% - **fixed** — Fixed an issue where The Judgment voice line about Aurora plays in the store - **fixed** — Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power - **fixed** — Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials - **fixed** — Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action - **fixed** — Fixed an issue where missing SFX when the Pig knife extend after standing up - **fixed** — Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment - **fixed** — Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting Main Event - **fixed** — Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended - **fixed** — Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after - **fixed** — Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks - **fixed** — Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment - **fixed** — Fixed an issue where the Nurse could blink inside the Hill in Autohave Wreckers Realm - **fixed** — Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power - **fixed** — Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls ##### **Content** ##### **Killer Updates** **The Judgment** - Increased the Divine Light curve window while Zealous to 0.6s _(was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value._ **The Knight** - Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet - If the resulting Guard Path is greater than **48m **the Guard will abandon the Hunt - Dropping a Pallet on a Guard now causes the Guard to move through the Pallet ##### **Perk Updates** ##### **Survivor perks** - **Repressed Alliance: **After repairing Generators for **40/35/30s**, while repairing a Generator alone, use** **the Active Ability button to block that generator for **15s**. _(was 55/50/45 seconds)_ - **Vigil **All Survivors within **16m** of you: Lose Exhausted **20/25/30%** faster. _(was 30/35/40%) _After they leave your range, this ends after **15s**. _Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required._ ##### **Bug Fixes** **Audio** - Fixed an issue where The Judgment voice line about Aurora plays in the store. - Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power. - Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials. - Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action. - Fixed an issue where missing SFX when the Pig knife extend after standing up. - Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment. - Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event" **Characters** - Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended - Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall. - Fixed an issue where Aurora's book floats when holding an item during the idle animation. - Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics. - Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match. - Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation. - Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry - Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested. - Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment. - Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks. - Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets. - Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall. - Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after. - Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor. - Fixed an issue where Le _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/683011656593179537]_ ### 10.1.0 | Chorus of Sin - Date: 2026-08-25 - Original notes: https://store.steampowered.com/news/app/381210/view/669500224005211596 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-08-25-10.1.0-chorus-of-sin - Labels: Platforms: Windows, Xbox - **added** — Add new Killer The Judgment with Power Will of the Gods, featuring Divine Light and Zealous abilities - **added** — Add Divine Light mechanic that can be controlled for up to 3 seconds and cast to damage and apply Heresy to Survivors - **added** — Add Zealous secondary ability to Exile Heretics in the Dying State and gain bonuses for 60 seconds - **added** — Add Exile mechanic that functions like a Hook but does not trigger Hook-related perks, filled with Seeds of Punishment and Exiled Souls - **added** — Add Heresy status effect gained from Divine Light hits or taunting The Judgment, causing special Skill Checks during Generator repairs - **added** — Add Shrine of Judgment locations where Heretics can Repent to deplete Heresy and non-Exiled Survivors can Pray to rescue Exiled Survivors - **added** — Add custom sensitivity and Killer Instinct feedback settings for The Judgment - **added** — Add new Killer Perk Celestial Witness to reveal the Obsession's Aura every 30 seconds if they are at least 40m away - **added** — Add new Killer Perk Hex: Under Your Thumb to ignite a Dull Totem when a Survivor gains a hook state and alert on Haste within 32m - **added** — Add new Killer Perk Lay Waste to increase Generator regression speed by 2% per Charge when damaged with 55/50/45 second cooldown - **added** — Add new Survivor Aurora with three new perks - **added** — Add new Survivor Perk Fruits of your Labor to grant Haste and healing progress for each Generator completed - **added** — Add new Survivor Perk Salvation's Cry to reveal Auras of other Survivors and Killer when being chased - **added** — Add new Survivor Perk Boon: Steadfast to create a unique Boon Totem that reduces Generator regression and increases repair speed within range - **changed** — Reduce Unhook Protections duration from 15 seconds to 10 seconds for Endurance and Haste - **added** — Add Elusive to Unhook Protections for 10 seconds, excluding when all Generators are powered - **changed** — Update A Nurse's Calling to reveal all Survivors in a healing interaction regardless of health state within 28/30/32m - **changed** — Increase Call of Brine Generator regression duration from 70 seconds to 90 seconds - **changed** — Reduce Coulrophobia healing slowdown from 30/40/50% to 20/25/30% ##### **Content** ##### **New Killer: The Judgment** **POWER: WILL OF THE GODS** **DIVINE LIGHT** - Press and hold the Power Button to summon Divine Light for up to **3s.** - Divine Light moves away from The Judgment and is controlled with camera controls (left/right only). - While in this state, Divine Light does not damage Survivors. - If Divine Light passes through obstacles, it slows down**.** - While controlling Divine Light, press the Attack Button to Cast it forward. - When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. _(Survivors inflicted with Heresy are known as Heretics) Dev note: Divine Light enters its lethal state when it becomes larger._ - When cast Divine Light is lethal and if misses a Survivor by **0.5m**, reveal them with Killer Instinct for **2s** - The longer Divine Light is controlled: - The shorter the Cast delay - The longer the Cast duration - Divine Light has a **6 **second cooldown. _Dev note: Divine Light's delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s_ **ZEALOUS** - Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (_If they have 2 Hook States, they are killed instead.)_ - Exiling a Survivor gives them a Hook State. - When Exiling a Heretic: - The **2** closest Shrines of Judgment become Active - Zealous lasts for **60 seconds.** - Gain Killer Instinct on all Heretics for **3s. **_(only applies to Survivors with full Heresy)_ - While Zealous: - Increase Divine Light's size by** 10%** - Decrease Divine Light's cooldown by **20%** - Maintain control of Divine Light for up to **0.3s ** **EXILE** - Exile acts like a Hook, but does not trigger Hook-related perks. - Upon entering Exile, Survivors receive a Searcher's Pendant _(Limited Item)._ - Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by **3s **when hit. - Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher's Pendant at Exiled Souls to collect them. - For each Exiled Soul collected (up to 10), Survivors gain an additional **0.5s** to default Unhook Protections (10% Haste, Endurance, and Elusive). - Exiled Souls no longer grant additional protections once all Generators are completed. - Survivors who aren't in Exile can Pray at an active Shrine of Judgment _(highlighted in red) _to rescue Exiled Survivors. **HERESY** - Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... _just leave_) - Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression. - Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time. **THE JUDGMENT - CUSTOM SETTINGS** - The following settings can be found in the General settings tab under Beta, then The Judgment section **Divine Light - Control Settings** - Sensitivity settings exclusive to The Judgment **Divine Light - Near Miss Killer Instinct feedback** - Killer Instinct feedback setting exclusive to The Judgment - This setting is ON by default _Dev note: We understand that Killer Instinct can get overwhelming for some players. We've added this setting to allow you to disable this specific feedback from The Judgment while playing._ **New Killer Perks** - **Celestial Witness** - Every **30s**, if the Obsession is at least **40m** away from you, you see their Aura for** 2/2.5/3s**. Otherwise, the farthest Survivor becomes the Obsession. - **Hex: Under Your Thumb** - The first time a Survivor gains a hook state, a Dull Totem ignites. Whenever a running Survivor gains Haste within **32m** of you, you are alerted. Running survivors cannot gain more than **25/20/15%** Haste at a time. - **Lay Waste** - Whenever you damage a Generator, for _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/669500224005211596]_ ### 10.0.3 | Bugfix Patch - Date: 2026-07-21 - Original notes: https://store.steampowered.com/news/app/381210/view/713407148452742831 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-07-21-10.0.3-bugfix-patch - Labels: Platforms: Windows, Xbox - **fixed** — The Slasher's Jump Scare anti-camp penalty no longer applies across multiple floors - **added** — New Survivor Perk Cross-Examination allows seeing Light Marks from Killers in Terror Radius and grants Elusive while on those marks - **changed** — Sauna Rock add-on reduces Exhausted duration from 13 seconds to 3 seconds after Jump Scare - **changed** — Two Nails add-on reduces Aura reveal duration from 6 seconds to 5 seconds when Spikes approach Survivors - **changed** — Mirror Shards add-on increases Broken duration from 30 seconds to 40 seconds after Spike extraction - **changed** — Toxic Waste add-on increases range for Oblivious effect from 8 meters to 10 meters after Jump Scare - **changed** — Sleeping Bag add-on increases detection range from 8 meters to 10 meters when grabbing Hook Spike in Omnipresent Evil mode - **changed** — Party Noisemaker add-on reduces Aura reveal range from 32 meters to 28 meters when breaking Pallets or Breakable Walls with Jump Scare - **changed** — Lights Out game mode now shows Auras of Pallets, Vaults, and Breakable Walls within 32m to Survivors holding the Lantern - **changed** — Lights Out game mode Gate interaction points remain lit once all objectives are completed - **changed** — Lights Out game mode Deep wounds and Anti-camp bars are now visible - **added** — Lights Out game mode added support for the Fog Vial - **fixed** — Lights Out game mode fixed inconsistent lighting on Xbox Series X that could appear overly dark or bright - **changed** — Chaos Shuffle game mode now has all Perks and Add-ons available to be assigned - **fixed** — The Nemesis zombies no longer become stuck on Sanctum of Wrath in 2v8 - **fixed** — Killer chests now have their Aura revealed when facing The Nemesis and The Mastermind together in 2v8 - **fixed** — Survivors can no longer see the Aura of the Cage of Corruption while in a locker in 2v8 - **fixed** — Trapped Survivors no longer missing trapped animation after stepping in The Trapper's Bear Trap while contaminated by The Nemesis in 2v8 - **fixed** — The Slasher's Jump Scare no longer causes Survivors in Lockers to Scream ##### **Content** ##### **Killer Updates** **The Slasher** - Jump Scare anti-camp penalty no longer applies across multiple floors [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F8KY5KY3TXS4U%2Fbar-white.png"] ##### Perk Updates **New Survivor Perks** - Cross-Examination - While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for **10s **that you can see. While on the Killer's Light Marks, you gain **Elusive**. This ends after **3/4/5s**. [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F20S1IY18G6LY%2Fbar-white.png"] ##### Killer Add-on Updates **The Slasher's add-ons** - Sauna Rock: - After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for **3** **seconds**. _(was 13 seconds)_ - Two Nails: - Spikes that come within 1 meter of a Survivor reveal their Aura for **5 seconds**. _(was 6 seconds)_ - Mirror Shards: - Impaled Survivors become Broken for **40 seconds** after extracting the Spike. _(was 30 seconds)_ - Toxic Waste: - After a Jump Scare, Survivors within **10 meters** of a hook or Scrap Pile gain Oblivious for 13 seconds. _(was 8 meters)_ - Sleeping Bag: - After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within **10 meters** of hooks. _(was 8 meters)_ - Party Noisemaker: - Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than **28 meters** for 6 seconds. _(was 32 meters)_ [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FTUFM04H4Q9WZ%2Fbar-red.png"] ##### **Summer Screams Event** The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards! - Week 1: Chaos Shuffle (July 28 - August 4) - Week 2: Lights Out (August 4 - August 11) - Week 3: 2v8 (August 11 - August 18) [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FZZSAEJJ5K8DU%2Fbar-white.png"] ##### **Game Mode Updates** **Lights Out** - Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m - Gate interaction points will now remain lit once all objectives have been completed - Deep wounds and Anti-camp bars are now visible again - Added support for the Fog Vial - Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X **Chaos Shuffle** - All Perks and Add-ons now available to be assigned [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FMNU28YFYT67V%2Fbar-red.png"] ##### **Bug Fixes** ##### **2v8** - Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath. - Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together. - Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker. - Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis. - Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind. - Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor. - Fixed an issue where certain map specific achievements were not being awarded in correctly. ##### **Audio** - Fixed an issue where Walking Dead cha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/713407148452742831]_ ### 10.0.2 | Bugfix Patch - Date: 2026-07-06 - Original notes: https://store.steampowered.com/news/app/381210/view/672872850646897106 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-07-06-10.0.2-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Deputy's Badge add-on: reduced generator explosion trigger distance from 4m to 2m while in Omnipresent Evil - **fixed** — Deputy's Badge add-on no longer triggers on regressing generators - **fixed** — Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel - **fixed** — Fully infected Survivors were able to infect event interactables when playing against The Plague - **fixed** — Only 3 Portals spawned in The Game map making one unable to be interacted with - **fixed** — Impossible to interact with a Portal in the Family Residence map - **fixed** — Poison VFX remained on assets during the 10th Anniversary event - **fixed** — The Legion's power did not go on cooldown when throwing Poison as it was ending - **fixed** — Blue stain appeared on the Survivor when consuming an Invisibility Morsel while being close to The Unknown - **fixed** — Placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel - **fixed** — Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition - **fixed** — Some Castlevania customizations were not playing the Collection music - **fixed** — Cooldown of an audio node could miss a timer assignment - **fixed** — Unintended longer delay between healing end and saved voice overs - **fixed** — Tomie's audio persisted in following trials against The Spirit - **fixed** — Incorrect voice line for The First when activating World Breaker mode - **fixed** — Killer and Survivor voice lines were played in English regardless of the Voice Language selection setting - **fixed** — Audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done - **fixed** — The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault ##### **Important** - The Doctor has been re-enabled in the 10th Anniversary Event queue. [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"] ##### **Content** ##### **Killer Add-on Updates** The Slasher's add-ons - Deputy's Badge (Very Rare) - While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m) - No longer triggers on regressing Generators (Bug Fix) [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"] ##### **Bug Fixes** **10th Anniversary Event - Black Banquet** - Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common. - Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel. - Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague. - Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with. - Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map. - Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event. - Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending. - Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown. - Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel. - Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition. **Audio** - Fixed an issue where some Castlevania customizations were not playing the Collection music. - Fixed an issue where the cooldown of an audio node could miss a timer assignment. - Fixed a further unintended longer delay between healing end & saved voice overs. - Fixed two issues causing Tomie's audio to persist in following trials against The Spirit. - Fixed an incorrect voice line for The First when activating World Breaker mode. - Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting. - Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done. **Characters** - Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward. - Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook. - Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded. - Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On. - Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher. - Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher. - Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping. - Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil. - Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging. - Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph. - Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Powe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/672872850646897106]_ ### 10.0.1 - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/381210/view/697642013631189850 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-06-23-10.0.1 - Labels: Platforms: Windows, Xbox - **added** — Added new Survivor Shane Wiigwaas - **added** — Added new Survivor perk Wide Open Throttle that grants Haste when fast-vaulting Pallets and resets the Pallet - **added** — Added new Survivor perk Lend a Hand that grants permanent healing charges when blessing or cleansing Totems while healing another Survivor - **added** — Added new Survivor perk Cross-Examination that reveals Killer Light Marks in Terror Radius and grants Elusive while on them - **added** — Added The 10th Anniversary Black Banquet event with Main Course and Dessert phases featuring Menu of the Day effects - **added** — Added Poison mechanic for Killers in Black Banquet event that limits Survivor Sprinting - **added** — Added three Menu of the Day themes: Stuffed Trotters (Speed), Creamy Pasta (Pallets & Invincibility), and Baked Camembert (Portals & Invisibility) - **changed** — Modified Cross-Examination perk to only trigger when not being chased by the Killer - **fixed** — Fixed delay between healing end and saved voiceover in audio - **fixed** — Fixed missing Killer voiceover in certain scenarios - **fixed** — Fixed Survivors and Killers not saying intended lobby voiceover in audio system - **fixed** — Fixed killer subtitles appearing during Survivor point of view when Killer is out of visual range - **fixed** — Fixed muffled environment audio a few seconds after starting a trial - **fixed** — Fixed Cannibal's Chainsaw sound effect still playing when carrying a Survivor - **fixed** — Fixed missing Pallet stun stinger sound effect for Jason - **fixed** — Fixed wrong sound effect during Trial Intro animation for Trickster - **fixed** — Fixed Spirit voiceover grunts remaining from Tomie customization after switching outfits - **fixed** — Fixed missing Exposed sound effect for Survivors when removing crows from Artist's Garden of Rot addon ##### **Content** ##### **NEW SURVIVOR: SHANE WIIGWAAS (RELEASED ON JUNE 25TH)** ##### New Survivor Perks - **Wide Open Throttle** - Whenever you fast-vault a Pallet: - You gain **10/12.5/15%** **Haste **for **3s**. - The Pallet is reset, blocked for** 60s,** and all Survivors see its Aura for that time. - Cooldown: **60s**. - **Lend a Hand** - Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use **"F"** to give them **2/3/4 **permanent healing charges. - **Cross-Examination** - While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for **10s **that you can see. While on the Killer's Light Marks, you gain **Elusive**. This ends after **3/4/5s**. - **_Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)_** - _While in the Killer's Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for **10s **that you can see. While on the Killer's Light Marks, you gain **Elusive**. This ends after **3/4/5s**._ - _Added the "not being chased by the Killer" to perk conditions_ ##### **Event** - **The 10th Anniversary "Black Banquet" event will start Thursday, June 25th at 11:00 AM Eastern.** _You are cordially invited to the Black Banquet, where you are free to experience the finest dining The Fog has to offer. Join our prestigious guests and take your highly coveted seat at the table. A luxurious evening of decadence and gluttony awaits._ Event Matches feature a Main Course and a Dessert, with each one offering a unique gameplay experience to feast on. - Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains. - Dessert: After Main Course until the end of the match At the start of each Trial, the **Menu of the Day** will be selected and dictate 3 effects that will persist throughout the match: - A Global Effect that persists through the entire Main Course - A Personal Effect granted to Survivors dining on Morsels found at Dining Carts - A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map Killers gain a powerful Poison they can throw at Survivors or secretly poison objects with. Poison limits Survivor Sprinting while it’s active. The 3 Menu of the Day with their themes are: **1. Stuffed Trotters: **Speed **2. Creamy Pasta: **Pallets & Invincibility **3. Baked Camembert: **Portals & Invisibility See the in-game Gameplay Details for more information. ##### **Bug Fixes** **Audio** - Fixed an issue causing too much delay between healing end and saved voiceover. - Fixed an internal issue causing a missing Killer voiceover in certain scenarios. - Refactored all survivors & killers to say their intended lobby voiceover in the audio system. - Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range. - Fixed an issue causing muffled environment audio a few seconds after starting a trial. - Fixed an issue where The Cannibal's Chainsaw SFX was still playing when carrying a Survivor. - Fixed an issue where Pallet stun stinger SFX was missing for Jason. - Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster. - Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits. - Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows - Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form. - Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet. **Characters** - Fixed an issue where The Nurse was missing a fire effect with a specific customization. - Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode. - Fixed an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/697642013631189850]_ ### 10.0.0 | Jason Patch Notes - Date: 2026-06-16 - Original notes: https://store.steampowered.com/news/app/381210/view/518623384317200228 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-06-16-10.0.0-jason-patch-notes - Labels: Platforms: Windows, Xbox - **added** — Add new Killer The Slasher with Omnipresent Evil power that grants invisibility and Undetectable while preventing Survivor and Scratch Mark visibility - **added** — Add Jump Scare special ability allowing The Slasher to move to Pallets, Breakable Walls, or Windows and grant Haste and Killer Instinct upon activation - **added** — Add Throwing Spikes special ability allowing The Slasher to grab Spikes from Scrap Piles or Hooks, throw them to knock back and damage Survivors, and Impale injured Survivors or those hit into walls - **added** — Add Hex: Scared to Death killer perk that ignites a Dull Totem after hooking 3 different Survivors and applies Hindered to nearby Survivors when breaking Pallets during chases - **added** — Add Silent Shadow killer perk that grants Undetectable when hooking Survivors or when all Generators are completed - **added** — Add Rampage killer perk that grants Tokens when breaking Pallets or Breakable Walls and provides Haste when blinded or Pallet-stunned - **added** — Add aura customization for Blocked Objects, Completed Generators, Generator Progress, Dull Totems, Cleansed Totems, Hex Totems, Boon Totems, Hatch, and Exit Gate Switches - **added** — Add Killer Power Match Details Tab providing simplified Killer power descriptions accessible via F1 on keyboard or SELECT on controller - **changed** — Remove Doctor's noise vignette when using power or when Survivor gets shocked - **changed** — Reduce intensity of light when Doctor uses power - **changed** — Reduce intensity of camera shake when Survivor gets shocked - **fixed** — Fix missing lobby music for Sable Ward's Sassy Guest outfit - **fixed** — Fix Survivor hit audio not playing at long distance for Killer when hit by projectile at long distance - **fixed** — Fix low frequency rate of dialogs for Alan Wake - **fixed** — Fix missing voice line for The Singularity during Mori - **fixed** — Fix Survivors not producing grunts when dropped by The Animatronic - **fixed** — Fix missing sound effects when interacting with Memory Shards and Archives Portal - **fixed** — Fix The Trickster's Mori preview VO being too quiet - **fixed** — Fix audio cue for The Nightmare's Dream Projection not playing when teleporting to generator as Survivor ##### **Content** ##### **NEW KILLER: THE SLASHER** ##### **POWER: OMNIPRESENT EVIL** - Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. - Omnipresent Evil is deactivated by using Jump Scare. ##### **SPECIAL ABILITY: JUMP SCARE** - While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare. - Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct. ##### **SPECIAL ABILITY: THROWING SPIKES** - Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated. - A Spike knocks back a Survivor and damages them for one health state. - Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer. - Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall. ##### **New Killer Perks** - **Hex: Scared to Death** - After you hook **3** different Survivors, a Dull Totem ignites. - While chasing a Survivor, whenever you basic-break a Pallet, Survivors within **13**m: - Scream. - Gain **11/12/13%** **Hindered **for **3**s. - **Silent Shadow** - Whenever you hook a Survivor, you gain **Undetectable **for **11/12/13s**. - When all Generators are completed, you gain **Undetectable**. - **Rampage** - Whenever you basic-break a Pallet or Breakable Wall, you earn **1** Token, up to **13**. - Whenever you are blinded or Pallet-stunned, for the next **13s** you gain **1%** **Haste **for each Token. Cooldown: **30/25/20**s. ##### **Features** ##### **Auras Customization** - New aura types are available for color customization - Blocked Objects (e.g. _Corrupt Intervention _or _Repressed Alliance_) - Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command) - Generator Progress (The starting color when a Generator's progress is revealed e.g. _Hex: Hive Mind _or the add-on _"All Seeing" - Spirit_) - Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. _Detectives Hunch_) - Cleansed Totems (e.g. _Hex: Pentimento)_ - Hex Totems - Boon Totems - Hatch - Exit Gate Switches ##### **Killer Power Match Details Tab** - Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power - Match Details will only show this information when one of the following occurs: - Any Survivor enters a chase - Any Survivor loses a health state - The Killer Power Tab can be directly accessed by pressing** F1 **on Keyboard or pressing and holding **SELECT **on Controller ##### **Visual Change** - Doctor - Remove the Doctor's noise vignette when using his power or when a survivor get shocked - Reduce the intensity of the light when the Doctor used his power - Reduce the intensity of the camera shake when a survivor get shocked ##### **Bug Fixes** ##### **Audio** - Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music. - Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance. - Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low. - Fixed an issue where there was missing voice line for The Singularity during the Mori. - Fixed an issue where Survivors do not produce grunts when they are dropped by The A _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/518623384317200228]_ ### 9.6.2 | Bugfix Patch - Date: 2026-05-12 - Original notes: https://store.steampowered.com/news/app/381210/view/697638207931549226 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-05-12-9.6.2-bugfix-patch - Labels: Platforms: Windows, Xbox - **fixed** — The Pig's Amanda's Letter add-on has been re-enabled - **fixed** — Play buttons were greyed out in the Overview tab after viewing the Quests in 2v8 - **fixed** — The Krasue had missing SFX when Hooking Survivors in Body and Head Form - **fixed** — The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby - **fixed** — The Dredge's 'Nightfall soon' SFX Volume is louder than usual inside a Locker - **fixed** — Tomie's audio persist in other trials against The Spirit - **fixed** — The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal - **fixed** — Some Feng Min outfits had clipping issues around the skirt during multiple animations - **fixed** — The Xenomorph had a small object sticking from its head during the lobby - **fixed** — The Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit - **fixed** — The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available - **fixed** — The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks - **fixed** — The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens - **fixed** — The Nurse was missing her fatigue animation from Survivor POV - **fixed** — Camera clips inside assets in Freddy Fazbear's Pizza - **fixed** — Hooks are not accessible in Midwich Elementary School - **fixed** — Large stack of cages in The Forgotten Ruins had a gap between cages blocking projectiles from being thrown through - **fixed** — Astrology room in The Forgotten Ruins had corrupted collision data and a vault point with extended collision blocking projectiles - **fixed** — Phantom Fear could trigger on a Survivor despite the Killer not being in view - **fixed** — Nowhere to Hide was unable to reveal Survivors in the dying state ##### **Important** - The Pig's Amanda's Letter add-on has been re-enabled. ##### **Bug Fixes** ##### **2v8** - Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests. ##### **Audio** - Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form. - Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby. - Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker. - Fixed an issue where Tomie's audio persist in other trials against The Spirit. - Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal. ##### **Characters** - Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations. - Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby. - Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit. - Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available. - Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks. - Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens. - Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV. ##### **Environment/Maps** - Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets. - Fixed an issue in Midwich Elementary School where the hooks are not accessible. - Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through. - Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle. ##### **Perks** - Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view. - Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state. - Fixed an issue where Leader remained active after the Survivor is Sacrificed. - Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active. ##### **Platforms** - Fixed an issue on PC where DualSense PS controller would have incorrect icons. - Fixed an issue on PC where resizing the game could cause a crash. - Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page. ##### **Misc** - Tentative fix to address flashing lights in a trial. ### 9.6.1 | Bugfix Patch - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/381210/view/697637574580110163 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-05-05-9.6.1-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Decreased delay of Shock Therapy attack to 0.65 seconds - **changed** — Increased default Crouch movement speed of The Ghost Face to 4.0 m/s - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Class II by 0.06 seconds - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Class III by 0.08 seconds - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Carter's Notes by 0.1 seconds - **changed** — Increased time to gain a Bound token by 0.5 seconds in 2v8 for The Mastermind - **changed** — Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling - **changed** — Updated Diminishing Returns section in the Game Manual to list all Action Speeds and Modifiers affected by Diminishing Returns - **fixed** — Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers in 2v8 - **fixed** — Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis - **fixed** — Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer - **fixed** — Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor - **fixed** — Fixed an issue where the Torchbearer was unable to use its Team skill - **fixed** — Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed - **fixed** — Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse - **fixed** — Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank - **fixed** — Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect - **fixed** — Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors - **fixed** — Fixed an issue where Eleven couching grunts for French VO's were too loud - **fixed** — Fixed an issue where MiNA's lullaby can be heard during the Mori ##### **Features** ##### **Diminishing Returns Update** - Diminishing Returns section in the Game Manual updated. - Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial. ##### **Progress Bar Update** - Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling. ##### **Content** ##### **Killer Updates** **The Doctor** - Decreased delay of Shock Therapy attack to **0.65 seconds**. _(was 0.75 seconds)_ **The Ghost Face** - Increased default Crouch movement speed to **4.0 m/s**. _(was 3.8 m/s)_ ##### **Killer Add-ons Updates** **The Doctor's add-ons** - "Discipline" - Class II (Uncommon) - Decreases the detonation delay of Shock Therapy by **0.06 seconds**. _(was 0.1 seconds)_ - "Discipline" - Class III (Rare) - Decreases the detonation delay of Shock Therapy by **0.08 seconds**. _(was 0.15 seconds)_ - "Discipline" - Carter's Notes (Very Rare) - Decreases the detonation delay of Shock Therapy by **0.1 seconds**. _(was 0.2 seconds)_ ##### **2v8** The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s). **The Mastermind Innate Skill** - Increases time to gain a Bound token by 0.5 seconds. ##### **Bug Fixes** ##### **2v8** - Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers. - Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis. - Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer. - Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor. - Fixed an issue where the Torchbearer was unable to use its Team skill. - Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed. - Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse. - Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages. ##### **Audio** - Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank. - Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect. - Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors. - Fixed an issue where Eleven couching grunts for French VO's were too loud. - Fixed an issue where MiNA's lullaby can be heard during the Mori. - Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX. - Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary. - Fixed an issue where Menu music was unbalanced between different menus and music cues. - Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack. - Fixed an issue where The Ghoul's SFX was too loud. - Fixed an issue where certain Killer SFX and actions were too loud. ##### **Bot Improvements** - Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory. ##### **Characters** - Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form. - Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits. - Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers. - Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer. - Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus. - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/697637574580110163]_ ### 9.6.0 | Patch Notes - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/381210/view/494974956983026768 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-04-28-9.6.0-patch-notes - Labels: Platforms: Windows, Xbox - **added** — Added the option to Play While You Wait to the default 1v4 game mode, allowing Killers to play a Survivor match while searching for a Killer match and automatically returning to their place in the Killer queue after finishing - **added** — Added support for multiple Power icons to The Skull Merchant, with new Power Icons mapped to Deploy Drone, Rotate and Recall actions - **added** — New aura types are available for color customization including highlighted elements, surfaced elements, marked elements, killer objects, and breakable walls - **changed** — Diminishing returns now apply to repeated identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings, progressively reducing their effectiveness - **changed** — Progress bar animation for interactions reinforced to show speed differences, with color updated to represent interaction speed becoming yellow if faster than normal and red if slower than normal - **changed** — Match Details updated to show loadout of players on the same team including perks, items, add-ons, and offerings - **changed** — The Killer is now displayed to all Survivors when any Survivor enters a chase or loses a health state - **changed** — Spectator mode HUD elements can now be hovered to display descriptions for perks, items, add-ons, goals, and status effects - **changed** — The Blight's default movement speed decreased to 4.4 m/s and breaking a Downed Pallet now reduces Rush tokens to 2 below maximum - **changed** — The Doctor's Shock Therapy attack delay decreased to 0.75 seconds - **changed** — The Cannibal's maximum Chainsaw Sweep speed increased to 5.45 m/s - **changed** — The Ghost Face's Night Shroud cooldown decreased to 15 seconds - **changed** — The Demogorgon's Shred movement speed increased to 19 m/s and turn rate increased to 55 degrees per second, with Undetectable duration after traversing the Upside Down increased to 12 seconds - **changed** — The Dredge's movement speed while charging Reign of Darkness increased to 4 m/s - **changed** — The Mastermind's Virulent Bound recovery time decreased to 2.7 seconds, charge time per token decreased to 5 seconds, and Chain Bound window duration increased to 2.5 seconds - **changed** — The Unknown's UVX cooldown decreased to 6.25 seconds and Weakened Survivor vision linger duration decreased to 0.75 seconds - **changed** — The Animatronic's Fire Axe recall time decreased to 6 seconds when embedded in environment and 8 seconds when embedded in Survivors, battery consumption per Camera decreased to 6%, and battery consumption upon Survivor teleport decreased to 12% - **changed** — The Animatronic's Grab Axe button key binding updated to use Power input instead of Attack input - **changed** — Map weighting adjusted so maps have equal chance of spawning with Realm Repeat Prevention remaining in effect - **changed** — Game manual updated to include information on diminishing returns - **fixed** — The Legion has been re-enabled ##### **Important** - As a result of engine updates, the download file size for this update will be larger than normal. - The Legion has been re-enabled. - Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect. ##### **Features** ##### **Diminishing Returns Update** - While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns. - Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked. - The following apply diminishing returns **only within** their role: - Negative action speed modifiers - Positive skill check chance modifiers - The following are **excluded entirely **from diminishing returns: - Modifiers granted from Add-ons - The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value. - The game prioritizes the highest values, reducing the impact of lesser ones. - 1st value (highest) - 100% of modifier - 2nd value - 50% of modifier - 3rd value - 25% of modifier - 4th value - 12.5% of modifier - 5th value and up - 5% of modifier - Game manual updated to include information on diminishing returns. ##### **1v4 Play While You Wait Update** - Added the option to "Play While You Wait" to the default 1v4 game mode. - While searching for a match as Killer, you will receive the option to Play While You Wait. - This allows you to play a match as a Survivor while saving your place in the Killer queue. - After finishing your Survivor match, you will automatically be returned to your place in the Killer queue. ##### **Progress Bar Update** - The progress bar for interactions has a new animation to reinforce the speed differences - The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal - Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster ##### **Visible Team Perks** - The Match Details have been updated to show the loadout of players of a same team - Perks - Items and addons - Offerings - The Match Details have been updated to show the Killer to all Survivors when one of the following occurs: - Any Survivor enters a chase - Any Survivor loses a health state - Elements can be hovered to display their descriptions - The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior. ##### **Spectator mode** - While in Spectator mode, most elements in the HUD can be hovered to display their description - Perks - Items - Add ons - Goals - Status Effects ##### **Auras Customization** - New aura types are available for color customization - Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations) - Surfaced elements (e.g. Generators shown by _Deja Vu_, or because of _Eruption_) - Marked elements (e.g. as The Xenomorph, marking a Control Station) - Killer objects (e.g. The Hag's traps, The Singularity's Biopods) - Breakable walls. ##### **Content** ##### **Killer Updates** **The Blight** - Decreased The Blight's default movement speed to **4.4 m/s** _(was 4.6 m/s)_. - Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%. - Includes basic-break and special-break Killer actions. - Power description updated to reflect change. **The Doctor** - Decreased delay of Shock Therapy attack to **0.75 seconds **_(was 0.8 seconds)_**.** **The Cannibal** - Increased maximum Chainsaw Sweep speed to **5.45 m/s** _(was 5.35 m/s)_. **The Ghost Face** - Decreased the cooldown of Night Shroud to **15 seconds** _(was 17 seconds)_. **The Demogorgon** - Increased Shred's movement spe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/494974956983026768]_ ### 9.5.2 | Bugfix Patch - Date: 2026-03-31 - Original notes: https://store.steampowered.com/news/app/381210/view/498350300536504994 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-03-31-9.5.2-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Increase Laceration Meter decay delay to 16 seconds for The Trickster - **changed** — Increase Trick Pouch add-on maximum carried Blades from 4 to 8 - **changed** — Increase Trick Pouch add-on starting extra Blades from 4 to 8 - **changed** — Increase Killing Part Chords add-on Style Rank decay bonus from 20% to 50% - **changed** — Decrease Tequila Moonrock add-on Throw Speed bonus from 15% to 8% for 10 seconds after gaining a Style Rank - **changed** — Change Lucky Blade add-on bonus to increase Throw Speed by 5% for 5 seconds, gain 3% Haste for 6 seconds, or gain an additional Style Point on every eighth Blade Hit - **changed** — Increase Bloody Boa add-on Laceration decay reduction from 25% to 75% - **changed** — Increase Waiting For You Watch add-on Survivor reveal duration from 4 to 10 seconds when Laceration Meter fully decays - **changed** — Increase Ripper Brace add-on action speed bonus from 3% to 6% per Style Rank - **changed** — Increase Death Throes Compilation add-on blade refill from 50% to 75% of maximum when Main Event ends - **changed** — Rework Inferno Wires add-on to increase the Style Rank timer of S-Rank by 20% - **changed** — Rework Fizz-Spin Soda add-on to decrease the number of Blade Throws required to increase Throw Speed by 2 - **changed** — Rework On Target Single add-on to increase Main Event duration by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds - **fixed** — Fix issue where Survivors in a building could hear The Huntress' Lullaby from any distance - **fixed** — Fix issue where The Unknown's Mask customization played male voice lines - **fixed** — Fix issue where Richter Belmont's intro animation was missing audio - **fixed** — Fix issue where static audio could be heard when Eleven is breathing in-game - **fixed** — Fix issue where multiple outfits were missing the Menu theme of their respective collection - **fixed** — Fix issue where The Creeping Fog journal entry 5 was missing audio ##### **Gameplay Features** ##### **Killer Update - The Trickster** - Laceration Meter decay delay increased to **16s** _(was 12)_. ##### **The Trickster's Add-ons - Updates** - Common – Trick Pouch - Increases maximum carried Blades by **8**. _(was 4)._ - Start the Trial with **8** extra Blades. _(was 4)._ - Common – Killing Part Chords - Increases time before Style Ranks from D to A decay by **50%**. _(was 20%)._ - Uncommon – Tequila Moonrock - Increases Throw Speed by **8%** for 10 seconds after gaining a Style Rank. _(was 15%)._ - Uncommon – Lucky Blade - On every eighth Blade Hit, an additional bonus is assigned at random: - Increases Throw Speed by **5%** for **5 seconds**._ (was 8% for 8 seconds)._ - Gain 3% Haste for **6 seconds**. _(was 3 seconds)._ - Gain an additional Style Point. - Uncommon – Bloody Boa - Decreases the speed at which Laceration decays by **75%**. _(was 25%)._ - Rare – Waiting For You Watch - Survivors whose Laceration Meter fully decays are revealed for **10 seconds.** _(was 4 seconds)._ - Rare – Ripper Brace - For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators **6%** faster. _(was 3%)._ - Visceral – Death Throes Compilation - Refills Blades by **75%** of the maximum when Main Event ends. _(was 50%)._ ##### **The Trickster's Add-ons - Reworks** - Common – Inferno Wires - Increases the Style Rank timer of S-Rank by 20%. - Rare – Fizz-Spin Soda - Decreases the number of Blade Throws required to increase Throw Speed by 2. - Rare – On Target Single - Increases the duration of Main Event by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds. ##### **Bug Fixes** ##### **Audio** - Fixed an issue where Globally, Survivors in a building can hear The Huntress' Lullaby from any distance. - Fixed an issue where The Unknown's Mask customization plays the male voice lines always. - Fixed an issue where Richter Belmont's is missing audio in the intro animation. - Fixed an issue where Static audio can be heard when Eleven is breathing in-game. - Fixed an issue where Multiple outfits don't have the Menu theme of their respective collection. - Fixed an issue where The Creeping Fog. 5. journal entry is missing audio. - Fixed an issue where 2 walls of the shop emit a metallic or a glass breaking sound when hit in Tricksters Delusion Map. ##### **Blood Moon** - Fixed an issue where the Stop Leak action could be performed while holding a Blood Can. ##### **Bot Improvements** - Fixed an issue causing Bots to be unable to complete multiple charged interactions. ##### **Characters** - Fixed an issue where the crawling animation for female Survivors wasn’t playing properly. - Fixed an issue where The Clown outfit “Lethal Scarecrow” was missing the bottom part of the pants during kick animations. - Fixed an issue where repairing a generator as Lara Croft while equipping the Teal Throwback cosmetic caused dislocated arms. - Fixed an issue where The Mastermind was unable to interrupt vaulting Survivors during Virulent Bound cooldown animation. - Fixed an issue where The Mastermind was unable to move after Missing 1 Virulent Bound with 2 charges left. - Fixed an issue where it was possible to consume all of The Mastermind's Dash Tokens while holding the Dash Input. - Fixed an issue where The Mastermind's Virulent Bound Dash had a small delay between the first and second Dash. ##### **Environment/Maps** - Fixed an issue where the lighting in the basement was incorrect in Trickster's Delusion, Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge, and Ormond Lake Mine. - Fixed an issue in Pale Rose where a trap was floating in a hole of the structure. - Fixed an issue in Treatment Theater where a hook was stuck in assets. - Fixed an issue in Ironworks of Misery where two totems would spawn close to each other. - Fixed an issue in Rancid Abattoir where a collision is placed above the visua _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/498350300536504994]_ ### 9.5.1 | Bugfix Patch - Date: 2026-03-24 - Original notes: https://store.steampowered.com/news/app/381210/view/515237983885985446 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-03-24-9.5.1-bugfix-patch - Labels: Platforms: Windows, Xbox - **changed** — Laceration Meter decay is now paused while The Trickster is in S-Rank - **changed** — Most Perks for Survivors and Killers are now supported on Blood Generators - **added** — A new marker is displayed on top of perks that are not supported on Blood Generators - **changed** — Blood Cans can now be held with both a Regular Item and a Killer Item at the same time - **changed** — Score Event for completing a Blood Generator is now shared among all Survivors - **fixed** — Fixed missing voice lines when closing a Chest with the Perk Human Greed as Trickster with the Mina Customization - **fixed** — Fixed SFX of a fully infected Survivor remaining after disconnection during a Custom Game - **fixed** — Fixed incorrect animation playing while performing the fill action as male Survivors - **fixed** — Fixed camera not playing properly when The Mastermind performs Mori animation on a female Survivor - **fixed** — Fixed Survivors carried by The Hillbilly remaining static from the Survivor's POV when the Killer hit an asset with a Basic Attack - **fixed** — Fixed The First's arm textures stretching while performing the Pallet Break action - **fixed** — Fixed The First being able to use Traverse Upside Down ability at the Start of the Trial - **fixed** — Fixed Survivors' aura showing in default Red color with The First's Iridescent Soteria Chip add-on equipped - **fixed** — Fixed Taurie Cain bending unnaturally while repairing a generator when equipped with a T-shirt - **fixed** — Fixed The Knight's leg not being visible when using the Vanquished Destroyer outfit and kicking a generator - **fixed** — Fixed The Knight not having Highlight Aura for guard orders on Pallets - **fixed** — Fixed Survivor Maggie Rhee having a green tint around her armpit when hooked - **fixed** — Fixed The Ghost Face briefly stopping Stalking when activating Night Shroud near cover - **fixed** — Fixed The Trickster Combo Meter decaying when Grabbing a Survivor from an interrupt - **fixed** — Fixed The Trickster's Style Rank stopping decay after breaking 2 Pallets or 2 Breakable Walls ##### **Gameplay Features** ##### **Killer Update - The Trickster** - Laceration Meter decay now paused while The Trickster is in S-Rank _(previously decayed normally at all times)_. - Includes Laceration Stacks applied before The Trickster achieves S-Rank, and those received while in S-Rank. - Power description updated. Blood Moon begins March 26_th_! ##### **Perk Support** - Most Perks for Survivors and Killers are supported on Blood Generators - A new marker is displayed on top of perks that are not supported on Blood Generators. ##### **Killer Power Support** - All Killer Powers are supported on Blood Generators ##### **Blood Can Changes** - Blood Cans now be held with both a Regular Item and a Killer Item at the same time - Functionality of item use is not affected when holding a Blood Can ##### **Score Event Change** - Score Event for completing a Blood Generator is shared among all Survivors ##### **Bug Fixes** ##### **Audio** - Fixed an issue where the voice lines are missing when closing a Chest with the Perk "Human Greed" as Trickster with the Mina Customization. - Fixed an issue where the SFX of a fully infected Survivor remained after a disconnection during a Custom Game. ##### **Characters** - Fixed an issue where an incorrect animation would play while performing the fill action as male Survivors. - Fixed an issue where, as The Mastermind, performing the Mori animation on a female Survivor caused the camera not to play properly. - Fixed an issue where, during a Trial against The Hillbilly, Survivors carried by the Killer would remain static from the Survivor’s POV if the Killer hit an asset with a Basic Attack. - Fixed an issue where The First’s arm textures would stretch while performing the Pallet Break action. - Fixed an issue where The First was able to use "Traverse Upside Down" ability at the Start of the Trial. - Fixed an issue where Survivors' aura was shown in the default Red color with The First's Iridescent Soteria Chip add-on equipped. - Fixed an issue where, when equipped with a T-shirt, Taurie Cain could be seen bending unnaturally while repairing a generator. - Fixed an issue where, as The Knight, when using the Vanquished Destroyer (Deep Rift) outfit, kicking a generator caused the leg to not be visible. - Fixed an issue where The Knight did not have Highlight Aura for guard orders on Pallets. - Fixed an issue where Survivor Maggie Rhee had a green tint around her armpit when hooked. - Fixed an issue where The Ghost Face briefly stopped Stalking when activating Night Shroud near cover. - Fixed an issue where The Demogorgon's Aura could be seen while using Traverse Upside Down. - Fixed an issue where The Demogorgon did not have Highlights for portals when able to Traverse. - Fixed an issue where The Nurse had a small hitch/lag at the end of a Blink when the User experienced lag. - Fixed an issue where The Animatronic looked straight up after performing a mori. - Fixed an issue where The Trickster Combo Meter kept decaying when Grabbing a Survivor from an interrupt. - Fixed an issue where The Trickster's Style Rank stopped decaying after breaking 2 Pallets or 2 Breakable Walls. - Fixed an issue where The Trickster gained the score event "Thread the needle" when hitting Survivors with Showstopper inside of a Fog vial. - Fixed an issue where The Skull Merchant's Drones had incorrect Killer Object and Highlight Auras. - Fixed an issue where The Lich's Special items could be swapped with Survivors items and were unusable. ##### **Environment/Maps** - Fixed an issue where an invisible collision was blocking projectiles through an opening in Midwich Primary School, by changing the collision of the concrete wall. - Fixed an issue where rocks would be floating in the main menu. - Fixed an issue causing the floor to be missing in the Online Lobby. - Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill. - Fi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/515237983885985446]_ ### 9.5.0 | All-Kill: Comeback - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/381210/view/510733750483551117 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-03-17-9.5.0-all-kill-comeback - Labels: Platforms: Windows, Xbox - **added** — New map Trickster's Delusion with the Sleepless District realm - **added** — New survivor Kwon Tae-Young - **added** — New survivor perk Flow State that grants faster cleansing, healing, and unhooking based on generator completions - **added** — New survivor perk A Place For Us that grants Elusive while healing and after finishing healing the Obsession - **added** — New survivor perk Five Moves Ahead that reveals nearby pallets and windows while in terror radius and speeds up pallet dropping - **changed** — The Trickster's movement speed decreased to 4.4m/s from 4.6m/s - **changed** — The Trickster's blade count decreased to 36 from 44 - **changed** — The Trickster's terror radius decreased to 24m from 32m - **changed** — The Trickster's time to enter throw state decreased to 0.3s from 0.35s - **changed** — The Trickster's time to exit throw state decreased to 1.15s from 1.25s - **changed** — The Trickster's time between blade throws increased to 0.33s from 0.3s - **changed** — The Trickster's laceration meter decreased to 6 from 8 - **changed** — The Trickster's laceration meter decay delay decreased to 12s from 15s - **changed** — The Trickster's laceration stack decay time increased to 4.4s from 3s - **changed** — The Trickster's main event duration increased to 10s from 8s - **changed** — The Trickster now uses a style points and style ranks system that requires reaching S-Rank to activate main event - **changed** — The Trickster's laceration visual feedback now displays on survivors instead of in the user interface - **changed** — Memento Blades add-on reworked to display a reticle while aiming with blades - **changed** — Killing Part Chords add-on reworked to increase style rank decay time by 20% for ranks D to A - **changed** — Inferno Wires add-on reworked ##### **CONTENT** ##### **NEW MAP: TRICKSTER'S DELUSION** - The Sleepless District will be the new Realm ##### **NEW SURVIVOR: KWON TAE-YOUNG** **New Survivor Perks:** **Flow State** - Whenever a generator is completed, earn **1** token, up to **5**. - For each token: - You bless and cleanse Totems **8/9/10%** faster. - You heal **8/9/10%** faster. - You unhook Survivors **8/9/10%** faster. **A Place For Us** - While healing another Survivor, you both gain **Elusive**. - Whenever you finish healing The Obsession, you both gain **Elusive **for **20/25/30**s. - When the trial starts, you are less likely to be the Obsession. **Five Moves Ahead** - While you are in the Killer's Terror radius or chased by the Killer: - You see the Auras of the **5** closest Pallets and Windows. - After you drop a Pallet, you start moving **50%** earlier. - Whenever you drop a Pallet, cooldown: **40/35/30**s. ##### **GAMEPLAY FEATURES** ##### **Killer Updates** **Killer Update - The Trickster** **Summary** - The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back - The Trickster goes up in Style Ranks by earning Style Points. - Each Style Rank improves The Trickster's Blade throw rate and Locker Restocking speed. - Main Event can now only be activated once reaching the highest Style Rank. - Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster. **Basekit** - The Trickster's movement speed decreased to **4.4m/s** _(was 4.6 m/s)_. - Blade count decreased to **36 **_(was 44)_. - Decreased Terror Radius to **24m **_(was 32m)_. - Decreased time to enter Throw State to **0.3s **_(was 0.35s)_. - Decreased time to exit Throw State to **1.15s** _(was 1.25s)_. - Increased time between Blade throws to **0.33s** _(was 0.3s)_. - Decreased base Throw State movement speed to **3.86m/s **_(was 3.68m/s)_. - After **5 **consecutive Blade throws, Throw State movement speed is decreased to** 3.53 m/s**. - After **10** consecutive Blade throws, Throw State movement speed is decreased to **3.16 m/s**. - Increase Blade throw rate per Blade thrown: - After **5** consecutive Blade throws, the throw rate increased by **50%**. - After **10** consecutive Blade throws, the throw rate is increased by **100%**. **Laceration** - Laceration now only counted using whole numbers _(previously decayed into decimals)_. - Laceration Meter decreased to **6** _(was 8)_. - Laceration Meter decay delay decreased to **12s** _(was 15s)_. - Increase Laceration stack decay time to **4.4s** _(was 3s)_. - Laceration visual feedback updated. - Now displayed on the Survivor directly, for both Survivors and Killer. - Laceration cuts removed from Survivors' user interface. **Style Points** - The Trickster performing combo actions generates Style Points. - A combo action is triggered when two back-to-back gameplay actions are distinct. - The following actions generate **1 Style Point**: - Hitting a Survivor with a Blade _(first-hit only)._ - Injuring a Survivor _(from Laceration or basic-attack)._ - Hooking a Survivor. - Basic-breaking a Downed Pallet. - Basic-breaking a Breakable Wall. - Damaging a Generator. - Snuffing a Boon Totem. - The following actions generate **2 Style Points**: - Hitting a Survivor with **4** Blades from at least **4m **_(without missing or exiting the Throw State)._ - Hitting a Survivor with a Blade from more than **16m **away. - Interrupting a Survivor. - The following actions generate **3 Style Points**: - Hitting a Survivor with a Blade through small gaps. **Style Ranks** - There are 6 Style Ranks: E, D, C, B, A and S-Rank. - Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers. - Higher bonuses at higher ranks. - Higher Style Ranks require more Style Points to reach. - Higher Style Ranks feature progressively shorter combo timers. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/510733750483551117]_ ### 9.4.2 | Bugfix Patch - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/381210/view/493842084753574165 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-02-10-9.4.2-bugfix-patch - Labels: Platforms: Windows, Xbox - **added** — The Good Guy Killer with Slice & Dice turn speed increased by 10%, Hidey-Ho Mode uptime increased by 15%, Scamper under a pallet breaks it immediately, ability to see Illusionary Footfalls around Survivors, and Slice & Dice attack duration increased by 50% - **changed** — The Nemesis now has 4 Zombies instead of 2 - **changed** — Zombie movement speed increased by 35% - **changed** — Brute Team Skill: break action speed increased by 25%, kicking a Generator causes it to weaken and regress, and the next Survivor interaction causes an explosion with Hindered status effect for 12 seconds, with 60 second cooldown - **changed** — Fearmonger Team Skill: gain 5% Haste when unseen, injuring a Survivor causes up to 2 nearby Survivors to scream and reveal their aura for 2 seconds, with 60 second cooldown - **changed** — Enforcer Team Skill: gain 3% Haste when chasing an injured Survivor, hitting a Survivor applies Enforcer's Mark visible to both Killers with aura revealed every 8 seconds for 45 seconds, and downing the marked Survivor increases lunge attack distance by 60% for 15 seconds, with 60 second cooldown - **added** — Torchbearer Survivor class with Flashlight of uncommon rarity, Flash Grenade charged over 60 seconds, ability to reveal Survivors in chase within 32 meters, reveal Killers by pointing Flashlight for 0.5 seconds, and grant Endurance to picked up Survivors - **changed** — Scout Unlockable Skill: increase walking speed by 25%, make no grunts of pain while injured, and grant immunity to screaming - **added** — Groaning Storehouse map - **added** — Rotten Field map - **added** — Tonics feature with Diluted Tonic restoring a health state for Survivors and granting 10% Haste for 20 seconds for Killers, and Purified Tonic restoring a hook state for Survivors and granting 10% Haste to both Killers for 20 seconds - **changed** — Dual Terror Radius updated to reflect both Killers in range with adjusted audio tracks and Visual Terror Radius indicator showing both Killers - **changed** — Cooperative Healing increased to allow 3 Survivors to simultaneously heal one another instead of 2 - **changed** — Increased the probability of Steve Harrington to use the original Scared Scream audio to 10% - **fixed** — Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8 - **fixed** — Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor - **fixed** — Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial - **fixed** — Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack - **fixed** — Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation - **fixed** — Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap ##### **2v8** - The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern. ##### **NEW KILLER** **The Good Guy - Innate Skills:** - Slice & Dice turn speed increased by **10%**. - Increased Hidey-Ho Mode uptime by **15%**. - Performing a Scamper under a pallet breaks it immediately. - The Good Guy can see Illusionary Footfalls around Survivors. - Increased Slice & Dice attack duration by** 50%**. ##### **KILLER UPDATE** **The Nemesis:** - Added 2 additional Zombies for a total of **4**. - Increased Zombie movement speed by **35%**. ##### **KILLER CLASS UPDATES** **Brute - Team Skill:** - Break action speed increased by **25%**. - Kicking a Generator causes it to weaken and begin regressing. - The aura of the kicked generator will appear in yellow to the Brute. - The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the **Hindered** status effect for **12 seconds**. - The aura of the generator returns to red after the effect occurs. - Cooldown for **60 seconds** where break action speed bonus is not applied. **Fearmonger - Team Skill:** - Gain **5%** **Haste **when unseen. - Injuring a Survivor by any means causes up to **2** Survivors within **12 meters **of the injured Survivor to scream, revealing their aura to your teammate for **2 seconds**. - Cooldown for **60 seconds** where **Haste** bonus is not applied. **Enforcer - Team Skill:** - Gain **3% Haste** when chasing an injured Survivor. - When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate. - Survivors with Enforcer’s Mark applied have their aura revealed for **1 second** every **8 seconds** while marked for **45 seconds**. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by **60%** for **15 seconds**. - **60 second** cooldown where the **Haste** bonus is not applied. ##### **NEW SURVIVOR CLASS: TORCHBEARER** **Class Skill:** - Starts with Flashlight of uncommon rarity. - Class Skill charges over **60 seconds**, granting a Flash Grenade when fully charged. - Behaves like an ability; does not take up any item slot. - Press the Active Ability button 2 to activate the Flash Grenade. - Cooldown **60s**. **Info Skill:** - Survivors in chase have their aura revealed to you within **32 meters**. - Point a Flashlight at a Killer for **0.5 seconds** to reveal them for **2 seconds**. **Unlockable Skill:** - Grant **Endurance** to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain **Endurance**. ##### **SURVIVOR CLASS UPDATE** **Scout – Unlockable Skill:** - Increase your walking speed by **25%** and make no grunts of pain while injured. - Grants immunity to screaming. ##### **NEW MAPS** - Groaning Storehouse - Rotten Field ##### **FEATURES** **Tonics:** - Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map. - There are two types of tonics that have different effects for Survivor and Killers: **Diluted Tonic:** - **Survivor:** Restores a health state on use. - **Killer:** Increases **Haste** by **10%** for **20 seconds**. **Purified Tonic:** - **Survivor**: Restores a hook state on use. - **Killer**: Grants a **10% Haste** bonus to both Killers for **20 seconds**. **Dual Terror Radius:** - We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors. - The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii. **Cooperative Healing:** - Increased the number of Survivors able to simultaneously heal one another to 3 _(was 2)_. -- _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/493842084753574165]_ ### 9.4.1 | Bugfix Patch - Date: 2026-02-03 - Original notes: https://store.steampowered.com/news/app/381210/view/509604049186719319 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-02-03-9.4.1-bugfix-patch - Labels: Platforms: Windows, Xbox - **fixed** — Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped - **fixed** — Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together - **fixed** — Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement - **fixed** — Fixed an issue where the scream SFX is missing during The Xenomorph's Mori - **added** — Added a Curse hit feedback stinger in The First's Default Mode - **fixed** — Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone - **fixed** — Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view - **fixed** — Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation - **fixed** — Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside - **fixed** — Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV - **fixed** — Fixed an issue where Ada Wong's eyes would bulge out while idle - **fixed** — Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation - **fixed** — Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit - **fixed** — Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors - **fixed** — Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by - **fixed** — Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial - **fixed** — Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial - **fixed** — Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast - **fixed** — Fixed an issue where The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations ##### **Bug Fixes** ##### **Audio** - Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped. - Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together. - Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement. - Fixed an issue where the scream SFX is missing during The Xenomorph's Mori - Added a Curse hit feedback stinger in The First's Default Mode. ##### **Bot Improvements** - Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone. ##### **Characters** - Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view. - Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation. - Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside. - Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV. - Fixed an issue where Ada Wong's eyes would bulge out while idle. - Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation. - Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit. - Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors. - Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by. - Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial. - Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial. - Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast. - Fixed an issue where the The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations. - Fixed an issue where The First's World Breaker Phase 2 timer did not pause when the Killer was carrying a Survivor. - Fixed an issue where The First's Vine attack indicator remained visible in areas with no collision. - Fixed an issue where Survivors would jitter when being picked up by The First. - Fixed an issue where The First's camera could be locked looking down when canceling the break interaction as the Clock runs out. ##### **Environment / Maps** - Fixed an issue in the Underground Complex where the Survivor could see through the ventilation ducts: a collision has been added to the fan to prevent the camera from entering it. ##### **Perks** - Fixed an issue where Turn Back the Clock could be used while being deactivated after using The Twins or The Knights power as the activation timer expired. - Fixed an issue where Snug prevented The Houndmaster from using Turn Back The Clock while in front of a generator. - Fixed an issue where The Xenomorph could use Turn Back The Clock in tunnels. - Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back the Clock. - Fixed an issue where the indicator arrow remained displayed when the Killer used their Killer Power while Turn Back The Clock was active. - Fixed an issue where The Skull Merchant's radar briefly became invisible when activating Turn Back The Clock. - Fixed an issue where the Cancel prompt was visible during the Turn Back The Clock interaction. - Fixed an issue where the unhooking animation was misaligned when using Shoulder The Burden. - Fixed an issue where generators did not automatically complete when Invocation: Weaving Spiders was applied on a generator nearly completed with the Brand New Part Toolbox add-on. - Fixed an issue where a generator could be permanently blocked by Sec _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/509604049186719319]_