# Dead by Daylight 9.4.2 | Bugfix Patch - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/381210/view/493842084753574165 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-02-10-9.4.2-bugfix-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — The Good Guy Killer with Slice & Dice turn speed increased by 10%, Hidey-Ho Mode uptime increased by 15%, Scamper under a pallet breaks it immediately, ability to see Illusionary Footfalls around Survivors, and Slice & Dice attack duration increased by 50% - **changed** — The Nemesis now has 4 Zombies instead of 2 - **changed** — Zombie movement speed increased by 35% - **changed** — Brute Team Skill: break action speed increased by 25%, kicking a Generator causes it to weaken and regress, and the next Survivor interaction causes an explosion with Hindered status effect for 12 seconds, with 60 second cooldown - **changed** — Fearmonger Team Skill: gain 5% Haste when unseen, injuring a Survivor causes up to 2 nearby Survivors to scream and reveal their aura for 2 seconds, with 60 second cooldown - **changed** — Enforcer Team Skill: gain 3% Haste when chasing an injured Survivor, hitting a Survivor applies Enforcer's Mark visible to both Killers with aura revealed every 8 seconds for 45 seconds, and downing the marked Survivor increases lunge attack distance by 60% for 15 seconds, with 60 second cooldown - **added** — Torchbearer Survivor class with Flashlight of uncommon rarity, Flash Grenade charged over 60 seconds, ability to reveal Survivors in chase within 32 meters, reveal Killers by pointing Flashlight for 0.5 seconds, and grant Endurance to picked up Survivors - **changed** — Scout Unlockable Skill: increase walking speed by 25%, make no grunts of pain while injured, and grant immunity to screaming - **added** — Groaning Storehouse map - **added** — Rotten Field map - **added** — Tonics feature with Diluted Tonic restoring a health state for Survivors and granting 10% Haste for 20 seconds for Killers, and Purified Tonic restoring a hook state for Survivors and granting 10% Haste to both Killers for 20 seconds - **changed** — Dual Terror Radius updated to reflect both Killers in range with adjusted audio tracks and Visual Terror Radius indicator showing both Killers - **changed** — Cooperative Healing increased to allow 3 Survivors to simultaneously heal one another instead of 2 - **changed** — Increased the probability of Steve Harrington to use the original Scared Scream audio to 10% - **fixed** — Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8 - **fixed** — Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor - **fixed** — Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial - **fixed** — Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack - **fixed** — Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation - **fixed** — Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap ##### **2v8** - The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern. ##### **NEW KILLER** **The Good Guy - Innate Skills:** - Slice & Dice turn speed increased by **10%**. - Increased Hidey-Ho Mode uptime by **15%**. - Performing a Scamper under a pallet breaks it immediately. - The Good Guy can see Illusionary Footfalls around Survivors. - Increased Slice & Dice attack duration by** 50%**. ##### **KILLER UPDATE** **The Nemesis:** - Added 2 additional Zombies for a total of **4**. - Increased Zombie movement speed by **35%**. ##### **KILLER CLASS UPDATES** **Brute - Team Skill:** - Break action speed increased by **25%**. - Kicking a Generator causes it to weaken and begin regressing. - The aura of the kicked generator will appear in yellow to the Brute. - The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the **Hindered** status effect for **12 seconds**. - The aura of the generator returns to red after the effect occurs. - Cooldown for **60 seconds** where break action speed bonus is not applied. **Fearmonger - Team Skill:** - Gain **5%** **Haste **when unseen. - Injuring a Survivor by any means causes up to **2** Survivors within **12 meters **of the injured Survivor to scream, revealing their aura to your teammate for **2 seconds**. - Cooldown for **60 seconds** where **Haste** bonus is not applied. **Enforcer - Team Skill:** - Gain **3% Haste** when chasing an injured Survivor. - When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate. - Survivors with Enforcer’s Mark applied have their aura revealed for **1 second** every **8 seconds** while marked for **45 seconds**. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by **60%** for **15 seconds**. - **60 second** cooldown where the **Haste** bonus is not applied. ##### **NEW SURVIVOR CLASS: TORCHBEARER** **Class Skill:** - Starts with Flashlight of uncommon rarity. - Class Skill charges over **60 seconds**, granting a Flash Grenade when fully charged. - Behaves like an ability; does not take up any item slot. - Press the Active Ability button 2 to activate the Flash Grenade. - Cooldown **60s**. **Info Skill:** - Survivors in chase have their aura revealed to you within **32 meters**. - Point a Flashlight at a Killer for **0.5 seconds** to reveal them for **2 seconds**. **Unlockable Skill:** - Grant **Endurance** to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain **Endurance**. ##### **SURVIVOR CLASS UPDATE** **Scout – Unlockable Skill:** - Increase your walking speed by **25%** and make no grunts of pain while injured. - Grants immunity to screaming. ##### **NEW MAPS** - Groaning Storehouse - Rotten Field ##### **FEATURES** **Tonics:** - Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map. - There are two types of tonics that have different effects for Survivor and Killers: **Diluted Tonic:** - **Survivor:** Restores a health state on use. - **Killer:** Increases **Haste** by **10%** for **20 seconds**. **Purified Tonic:** - **Survivor**: Restores a hook state on use. - **Killer**: Grants a **10% Haste** bonus to both Killers for **20 seconds**. **Dual Terror Radius:** - We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors. - The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii. **Cooperative Healing:** - Increased the number of Survivors able to simultaneously heal one another to 3 _(was 2)_. -- _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/493842084753574165]_