# Dead by Daylight 9.5.0 | All-Kill: Comeback - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/381210/view/510733750483551117 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-03-17-9.5.0-all-kill-comeback What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New map Trickster's Delusion with the Sleepless District realm - **added** — New survivor Kwon Tae-Young - **added** — New survivor perk Flow State that grants faster cleansing, healing, and unhooking based on generator completions - **added** — New survivor perk A Place For Us that grants Elusive while healing and after finishing healing the Obsession - **added** — New survivor perk Five Moves Ahead that reveals nearby pallets and windows while in terror radius and speeds up pallet dropping - **changed** — The Trickster's movement speed decreased to 4.4m/s from 4.6m/s - **changed** — The Trickster's blade count decreased to 36 from 44 - **changed** — The Trickster's terror radius decreased to 24m from 32m - **changed** — The Trickster's time to enter throw state decreased to 0.3s from 0.35s - **changed** — The Trickster's time to exit throw state decreased to 1.15s from 1.25s - **changed** — The Trickster's time between blade throws increased to 0.33s from 0.3s - **changed** — The Trickster's laceration meter decreased to 6 from 8 - **changed** — The Trickster's laceration meter decay delay decreased to 12s from 15s - **changed** — The Trickster's laceration stack decay time increased to 4.4s from 3s - **changed** — The Trickster's main event duration increased to 10s from 8s - **changed** — The Trickster now uses a style points and style ranks system that requires reaching S-Rank to activate main event - **changed** — The Trickster's laceration visual feedback now displays on survivors instead of in the user interface - **changed** — Memento Blades add-on reworked to display a reticle while aiming with blades - **changed** — Killing Part Chords add-on reworked to increase style rank decay time by 20% for ranks D to A - **changed** — Inferno Wires add-on reworked ##### **CONTENT** ##### **NEW MAP: TRICKSTER'S DELUSION** - The Sleepless District will be the new Realm ##### **NEW SURVIVOR: KWON TAE-YOUNG** **New Survivor Perks:** **Flow State** - Whenever a generator is completed, earn **1** token, up to **5**. - For each token: - You bless and cleanse Totems **8/9/10%** faster. - You heal **8/9/10%** faster. - You unhook Survivors **8/9/10%** faster. **A Place For Us** - While healing another Survivor, you both gain **Elusive**. - Whenever you finish healing The Obsession, you both gain **Elusive **for **20/25/30**s. - When the trial starts, you are less likely to be the Obsession. **Five Moves Ahead** - While you are in the Killer's Terror radius or chased by the Killer: - You see the Auras of the **5** closest Pallets and Windows. - After you drop a Pallet, you start moving **50%** earlier. - Whenever you drop a Pallet, cooldown: **40/35/30**s. ##### **GAMEPLAY FEATURES** ##### **Killer Updates** **Killer Update - The Trickster** **Summary** - The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back - The Trickster goes up in Style Ranks by earning Style Points. - Each Style Rank improves The Trickster's Blade throw rate and Locker Restocking speed. - Main Event can now only be activated once reaching the highest Style Rank. - Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster. **Basekit** - The Trickster's movement speed decreased to **4.4m/s** _(was 4.6 m/s)_. - Blade count decreased to **36 **_(was 44)_. - Decreased Terror Radius to **24m **_(was 32m)_. - Decreased time to enter Throw State to **0.3s **_(was 0.35s)_. - Decreased time to exit Throw State to **1.15s** _(was 1.25s)_. - Increased time between Blade throws to **0.33s** _(was 0.3s)_. - Decreased base Throw State movement speed to **3.86m/s **_(was 3.68m/s)_. - After **5 **consecutive Blade throws, Throw State movement speed is decreased to** 3.53 m/s**. - After **10** consecutive Blade throws, Throw State movement speed is decreased to **3.16 m/s**. - Increase Blade throw rate per Blade thrown: - After **5** consecutive Blade throws, the throw rate increased by **50%**. - After **10** consecutive Blade throws, the throw rate is increased by **100%**. **Laceration** - Laceration now only counted using whole numbers _(previously decayed into decimals)_. - Laceration Meter decreased to **6** _(was 8)_. - Laceration Meter decay delay decreased to **12s** _(was 15s)_. - Increase Laceration stack decay time to **4.4s** _(was 3s)_. - Laceration visual feedback updated. - Now displayed on the Survivor directly, for both Survivors and Killer. - Laceration cuts removed from Survivors' user interface. **Style Points** - The Trickster performing combo actions generates Style Points. - A combo action is triggered when two back-to-back gameplay actions are distinct. - The following actions generate **1 Style Point**: - Hitting a Survivor with a Blade _(first-hit only)._ - Injuring a Survivor _(from Laceration or basic-attack)._ - Hooking a Survivor. - Basic-breaking a Downed Pallet. - Basic-breaking a Breakable Wall. - Damaging a Generator. - Snuffing a Boon Totem. - The following actions generate **2 Style Points**: - Hitting a Survivor with **4** Blades from at least **4m **_(without missing or exiting the Throw State)._ - Hitting a Survivor with a Blade from more than **16m **away. - Interrupting a Survivor. - The following actions generate **3 Style Points**: - Hitting a Survivor with a Blade through small gaps. **Style Ranks** - There are 6 Style Ranks: E, D, C, B, A and S-Rank. - Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers. - Higher bonuses at higher ranks. - Higher Style Ranks require more Style Points to reach. - Higher Style Ranks feature progressively shorter combo timers. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/510733750483551117]_