# Dead by Daylight 9.6.1 | Bugfix Patch - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/381210/view/697637574580110163 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-05-05-9.6.1-bugfix-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Decreased delay of Shock Therapy attack to 0.65 seconds - **changed** — Increased default Crouch movement speed of The Ghost Face to 4.0 m/s - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Class II by 0.06 seconds - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Class III by 0.08 seconds - **changed** — Decreased the detonation delay of Shock Therapy for Discipline Carter's Notes by 0.1 seconds - **changed** — Increased time to gain a Bound token by 0.5 seconds in 2v8 for The Mastermind - **changed** — Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling - **changed** — Updated Diminishing Returns section in the Game Manual to list all Action Speeds and Modifiers affected by Diminishing Returns - **fixed** — Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers in 2v8 - **fixed** — Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis - **fixed** — Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer - **fixed** — Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor - **fixed** — Fixed an issue where the Torchbearer was unable to use its Team skill - **fixed** — Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed - **fixed** — Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse - **fixed** — Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank - **fixed** — Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect - **fixed** — Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors - **fixed** — Fixed an issue where Eleven couching grunts for French VO's were too loud - **fixed** — Fixed an issue where MiNA's lullaby can be heard during the Mori ##### **Features** ##### **Diminishing Returns Update** - Diminishing Returns section in the Game Manual updated. - Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial. ##### **Progress Bar Update** - Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling. ##### **Content** ##### **Killer Updates** **The Doctor** - Decreased delay of Shock Therapy attack to **0.65 seconds**. _(was 0.75 seconds)_ **The Ghost Face** - Increased default Crouch movement speed to **4.0 m/s**. _(was 3.8 m/s)_ ##### **Killer Add-ons Updates** **The Doctor's add-ons** - "Discipline" - Class II (Uncommon) - Decreases the detonation delay of Shock Therapy by **0.06 seconds**. _(was 0.1 seconds)_ - "Discipline" - Class III (Rare) - Decreases the detonation delay of Shock Therapy by **0.08 seconds**. _(was 0.15 seconds)_ - "Discipline" - Carter's Notes (Very Rare) - Decreases the detonation delay of Shock Therapy by **0.1 seconds**. _(was 0.2 seconds)_ ##### **2v8** The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s). **The Mastermind Innate Skill** - Increases time to gain a Bound token by 0.5 seconds. ##### **Bug Fixes** ##### **2v8** - Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers. - Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis. - Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer. - Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor. - Fixed an issue where the Torchbearer was unable to use its Team skill. - Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed. - Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse. - Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages. ##### **Audio** - Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank. - Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect. - Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors. - Fixed an issue where Eleven couching grunts for French VO's were too loud. - Fixed an issue where MiNA's lullaby can be heard during the Mori. - Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX. - Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary. - Fixed an issue where Menu music was unbalanced between different menus and music cues. - Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack. - Fixed an issue where The Ghoul's SFX was too loud. - Fixed an issue where certain Killer SFX and actions were too loud. ##### **Bot Improvements** - Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory. ##### **Characters** - Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form. - Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits. - Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers. - Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer. - Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus. - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/697637574580110163]_