# Dead by Daylight 10.0.0 | Jason Patch Notes - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-06-16 - Original notes: https://store.steampowered.com/news/app/381210/view/518623384317200228 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-06-16-10.0.0-jason-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new Killer The Slasher with Omnipresent Evil power that grants invisibility and Undetectable while preventing Survivor and Scratch Mark visibility - **added** — Add Jump Scare special ability allowing The Slasher to move to Pallets, Breakable Walls, or Windows and grant Haste and Killer Instinct upon activation - **added** — Add Throwing Spikes special ability allowing The Slasher to grab Spikes from Scrap Piles or Hooks, throw them to knock back and damage Survivors, and Impale injured Survivors or those hit into walls - **added** — Add Hex: Scared to Death killer perk that ignites a Dull Totem after hooking 3 different Survivors and applies Hindered to nearby Survivors when breaking Pallets during chases - **added** — Add Silent Shadow killer perk that grants Undetectable when hooking Survivors or when all Generators are completed - **added** — Add Rampage killer perk that grants Tokens when breaking Pallets or Breakable Walls and provides Haste when blinded or Pallet-stunned - **added** — Add aura customization for Blocked Objects, Completed Generators, Generator Progress, Dull Totems, Cleansed Totems, Hex Totems, Boon Totems, Hatch, and Exit Gate Switches - **added** — Add Killer Power Match Details Tab providing simplified Killer power descriptions accessible via F1 on keyboard or SELECT on controller - **changed** — Remove Doctor's noise vignette when using power or when Survivor gets shocked - **changed** — Reduce intensity of light when Doctor uses power - **changed** — Reduce intensity of camera shake when Survivor gets shocked - **fixed** — Fix missing lobby music for Sable Ward's Sassy Guest outfit - **fixed** — Fix Survivor hit audio not playing at long distance for Killer when hit by projectile at long distance - **fixed** — Fix low frequency rate of dialogs for Alan Wake - **fixed** — Fix missing voice line for The Singularity during Mori - **fixed** — Fix Survivors not producing grunts when dropped by The Animatronic - **fixed** — Fix missing sound effects when interacting with Memory Shards and Archives Portal - **fixed** — Fix The Trickster's Mori preview VO being too quiet - **fixed** — Fix audio cue for The Nightmare's Dream Projection not playing when teleporting to generator as Survivor ##### **Content** ##### **NEW KILLER: THE SLASHER** ##### **POWER: OMNIPRESENT EVIL** - Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. - Omnipresent Evil is deactivated by using Jump Scare. ##### **SPECIAL ABILITY: JUMP SCARE** - While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare. - Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct. ##### **SPECIAL ABILITY: THROWING SPIKES** - Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated. - A Spike knocks back a Survivor and damages them for one health state. - Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer. - Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall. ##### **New Killer Perks** - **Hex: Scared to Death** - After you hook **3** different Survivors, a Dull Totem ignites. - While chasing a Survivor, whenever you basic-break a Pallet, Survivors within **13**m: - Scream. - Gain **11/12/13%** **Hindered **for **3**s. - **Silent Shadow** - Whenever you hook a Survivor, you gain **Undetectable **for **11/12/13s**. - When all Generators are completed, you gain **Undetectable**. - **Rampage** - Whenever you basic-break a Pallet or Breakable Wall, you earn **1** Token, up to **13**. - Whenever you are blinded or Pallet-stunned, for the next **13s** you gain **1%** **Haste **for each Token. Cooldown: **30/25/20**s. ##### **Features** ##### **Auras Customization** - New aura types are available for color customization - Blocked Objects (e.g. _Corrupt Intervention _or _Repressed Alliance_) - Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command) - Generator Progress (The starting color when a Generator's progress is revealed e.g. _Hex: Hive Mind _or the add-on _"All Seeing" - Spirit_) - Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. _Detectives Hunch_) - Cleansed Totems (e.g. _Hex: Pentimento)_ - Hex Totems - Boon Totems - Hatch - Exit Gate Switches ##### **Killer Power Match Details Tab** - Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power - Match Details will only show this information when one of the following occurs: - Any Survivor enters a chase - Any Survivor loses a health state - The Killer Power Tab can be directly accessed by pressing** F1 **on Keyboard or pressing and holding **SELECT **on Controller ##### **Visual Change** - Doctor - Remove the Doctor's noise vignette when using his power or when a survivor get shocked - Reduce the intensity of the light when the Doctor used his power - Reduce the intensity of the camera shake when a survivor get shocked ##### **Bug Fixes** ##### **Audio** - Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music. - Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance. - Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low. - Fixed an issue where there was missing voice line for The Singularity during the Mori. - Fixed an issue where Survivors do not produce grunts when they are dropped by The A _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/518623384317200228]_