# Dead by Daylight 10.0.2 | Bugfix Patch - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-07-06 - Original notes: https://store.steampowered.com/news/app/381210/view/672872850646897106 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-07-06-10.0.2-bugfix-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Deputy's Badge add-on: reduced generator explosion trigger distance from 4m to 2m while in Omnipresent Evil - **fixed** — Deputy's Badge add-on no longer triggers on regressing generators - **fixed** — Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel - **fixed** — Fully infected Survivors were able to infect event interactables when playing against The Plague - **fixed** — Only 3 Portals spawned in The Game map making one unable to be interacted with - **fixed** — Impossible to interact with a Portal in the Family Residence map - **fixed** — Poison VFX remained on assets during the 10th Anniversary event - **fixed** — The Legion's power did not go on cooldown when throwing Poison as it was ending - **fixed** — Blue stain appeared on the Survivor when consuming an Invisibility Morsel while being close to The Unknown - **fixed** — Placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel - **fixed** — Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition - **fixed** — Some Castlevania customizations were not playing the Collection music - **fixed** — Cooldown of an audio node could miss a timer assignment - **fixed** — Unintended longer delay between healing end and saved voice overs - **fixed** — Tomie's audio persisted in following trials against The Spirit - **fixed** — Incorrect voice line for The First when activating World Breaker mode - **fixed** — Killer and Survivor voice lines were played in English regardless of the Voice Language selection setting - **fixed** — Audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done - **fixed** — The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault ##### **Important** - The Doctor has been re-enabled in the 10th Anniversary Event queue. [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"] ##### **Content** ##### **Killer Add-on Updates** The Slasher's add-ons - Deputy's Badge (Very Rare) - While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m) - No longer triggers on regressing Generators (Bug Fix) [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"] ##### **Bug Fixes** **10th Anniversary Event - Black Banquet** - Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common. - Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel. - Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague. - Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with. - Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map. - Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event. - Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending. - Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown. - Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel. - Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition. **Audio** - Fixed an issue where some Castlevania customizations were not playing the Collection music. - Fixed an issue where the cooldown of an audio node could miss a timer assignment. - Fixed a further unintended longer delay between healing end & saved voice overs. - Fixed two issues causing Tomie's audio to persist in following trials against The Spirit. - Fixed an incorrect voice line for The First when activating World Breaker mode. - Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting. - Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done. **Characters** - Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward. - Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook. - Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded. - Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On. - Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher. - Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher. - Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping. - Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil. - Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging. - Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph. - Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Powe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/672872850646897106]_