# Dead by Daylight 10.0.3 | Bugfix Patch - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-07-21 - Original notes: https://store.steampowered.com/news/app/381210/view/713407148452742831 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-07-21-10.0.3-bugfix-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — The Slasher's Jump Scare anti-camp penalty no longer applies across multiple floors - **added** — New Survivor Perk Cross-Examination allows seeing Light Marks from Killers in Terror Radius and grants Elusive while on those marks - **changed** — Sauna Rock add-on reduces Exhausted duration from 13 seconds to 3 seconds after Jump Scare - **changed** — Two Nails add-on reduces Aura reveal duration from 6 seconds to 5 seconds when Spikes approach Survivors - **changed** — Mirror Shards add-on increases Broken duration from 30 seconds to 40 seconds after Spike extraction - **changed** — Toxic Waste add-on increases range for Oblivious effect from 8 meters to 10 meters after Jump Scare - **changed** — Sleeping Bag add-on increases detection range from 8 meters to 10 meters when grabbing Hook Spike in Omnipresent Evil mode - **changed** — Party Noisemaker add-on reduces Aura reveal range from 32 meters to 28 meters when breaking Pallets or Breakable Walls with Jump Scare - **changed** — Lights Out game mode now shows Auras of Pallets, Vaults, and Breakable Walls within 32m to Survivors holding the Lantern - **changed** — Lights Out game mode Gate interaction points remain lit once all objectives are completed - **changed** — Lights Out game mode Deep wounds and Anti-camp bars are now visible - **added** — Lights Out game mode added support for the Fog Vial - **fixed** — Lights Out game mode fixed inconsistent lighting on Xbox Series X that could appear overly dark or bright - **changed** — Chaos Shuffle game mode now has all Perks and Add-ons available to be assigned - **fixed** — The Nemesis zombies no longer become stuck on Sanctum of Wrath in 2v8 - **fixed** — Killer chests now have their Aura revealed when facing The Nemesis and The Mastermind together in 2v8 - **fixed** — Survivors can no longer see the Aura of the Cage of Corruption while in a locker in 2v8 - **fixed** — Trapped Survivors no longer missing trapped animation after stepping in The Trapper's Bear Trap while contaminated by The Nemesis in 2v8 - **fixed** — The Slasher's Jump Scare no longer causes Survivors in Lockers to Scream ##### **Content** ##### **Killer Updates** **The Slasher** - Jump Scare anti-camp penalty no longer applies across multiple floors [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F8KY5KY3TXS4U%2Fbar-white.png"] ##### Perk Updates **New Survivor Perks** - Cross-Examination - While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for **10s **that you can see. While on the Killer's Light Marks, you gain **Elusive**. This ends after **3/4/5s**. [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F20S1IY18G6LY%2Fbar-white.png"] ##### Killer Add-on Updates **The Slasher's add-ons** - Sauna Rock: - After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for **3** **seconds**. _(was 13 seconds)_ - Two Nails: - Spikes that come within 1 meter of a Survivor reveal their Aura for **5 seconds**. _(was 6 seconds)_ - Mirror Shards: - Impaled Survivors become Broken for **40 seconds** after extracting the Spike. _(was 30 seconds)_ - Toxic Waste: - After a Jump Scare, Survivors within **10 meters** of a hook or Scrap Pile gain Oblivious for 13 seconds. _(was 8 meters)_ - Sleeping Bag: - After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within **10 meters** of hooks. _(was 8 meters)_ - Party Noisemaker: - Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than **28 meters** for 6 seconds. _(was 32 meters)_ [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FTUFM04H4Q9WZ%2Fbar-red.png"] ##### **Summer Screams Event** The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards! - Week 1: Chaos Shuffle (July 28 - August 4) - Week 2: Lights Out (August 4 - August 11) - Week 3: 2v8 (August 11 - August 18) [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FZZSAEJJ5K8DU%2Fbar-white.png"] ##### **Game Mode Updates** **Lights Out** - Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m - Gate interaction points will now remain lit once all objectives have been completed - Deep wounds and Anti-camp bars are now visible again - Added support for the Fog Vial - Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X **Chaos Shuffle** - All Perks and Add-ons now available to be assigned [url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FMNU28YFYT67V%2Fbar-red.png"] ##### **Bug Fixes** ##### **2v8** - Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath. - Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together. - Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker. - Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis. - Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind. - Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor. - Fixed an issue where certain map specific achievements were not being awarded in correctly. ##### **Audio** - Fixed an issue where Walking Dead cha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/713407148452742831]_