# Dead by Daylight 10.1.1 | Bugfix Patch - Product: Dead by Daylight (https://whatsnew.fyi/product/dead-by-daylight) - Vendor: Behaviour Interactive Inc. - Date: 2026-09-01 - Original notes: https://store.steampowered.com/news/app/381210/view/683011656593179537 - Permalink: https://whatsnew.fyi/product/dead-by-daylight/releases/2026-09-01-10.1.1-bugfix-patch - Labels: Platforms: Windows, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased the Divine Light curve window while Zealous to 0.6s from 0.3s - **changed** — Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet - **changed** — If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt - **changed** — Dropping a Pallet on a Guard now causes the Guard to move through the Pallet - **changed** — Repressed Alliance recharge time reduced to 40/35/30s from 55/50/45s - **changed** — Vigil Exhausted reduction rate decreased to 20/25/30% from 30/35/40% - **fixed** — Fixed an issue where The Judgment voice line about Aurora plays in the store - **fixed** — Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power - **fixed** — Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials - **fixed** — Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action - **fixed** — Fixed an issue where missing SFX when the Pig knife extend after standing up - **fixed** — Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment - **fixed** — Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting Main Event - **fixed** — Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended - **fixed** — Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after - **fixed** — Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks - **fixed** — Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment - **fixed** — Fixed an issue where the Nurse could blink inside the Hill in Autohave Wreckers Realm - **fixed** — Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power - **fixed** — Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls ##### **Content** ##### **Killer Updates** **The Judgment** - Increased the Divine Light curve window while Zealous to 0.6s _(was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value._ **The Knight** - Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet - If the resulting Guard Path is greater than **48m **the Guard will abandon the Hunt - Dropping a Pallet on a Guard now causes the Guard to move through the Pallet ##### **Perk Updates** ##### **Survivor perks** - **Repressed Alliance: **After repairing Generators for **40/35/30s**, while repairing a Generator alone, use** **the Active Ability button to block that generator for **15s**. _(was 55/50/45 seconds)_ - **Vigil **All Survivors within **16m** of you: Lose Exhausted **20/25/30%** faster. _(was 30/35/40%) _After they leave your range, this ends after **15s**. _Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required._ ##### **Bug Fixes** **Audio** - Fixed an issue where The Judgment voice line about Aurora plays in the store. - Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power. - Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials. - Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action. - Fixed an issue where missing SFX when the Pig knife extend after standing up. - Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment. - Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event" **Characters** - Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended - Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall. - Fixed an issue where Aurora's book floats when holding an item during the idle animation. - Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics. - Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match. - Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation. - Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry - Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested. - Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment. - Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks. - Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets. - Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall. - Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after. - Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor. - Fixed an issue where Le _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/381210/view/683011656593179537]_