# Dead Cells The 'Enter the Panchaku' update is live! - Product: Dead Cells (https://whatsnew.fyi/product/dead-cells) - Vendor: Motion Twin - Date: 2022-08-03 - Original notes: https://store.steampowered.com/news/app/588650/view/3383909822377684031 - Permalink: https://whatsnew.fyi/product/dead-cells/releases/2022-08-03-the-enter-the-panchaku-update-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add panchaku weapon that crits on enemies facing you and reflects bombs and projectiles in the middle of the combo - **added** — Add new 'flame head' Bobby outfit - **added** — Add Soul Knight weapon and outfit - **added** — Add ability to pet your pets - **changed** — Rebalance 29 weapons and skills and one mutation to improve item pool variety - **changed** — Rework legendary items system from stat-based damage scaling to legendary affixes - **changed** — Hard Light Sword: slight damage buff and Hard Light Pistol: attack speed buff - **changed** — Hokuto's Bow: damage bonus buffed but procs less often - **changed** — Queen's Rapier: delayed slice hits sooner - **changed** — Maw of the Deep: attack speed buff but its root is now less effective on bosses - **changed** — Wrecking Ball: first and last attack are faster and greatly reduced lock on third and fourth attacks - **changed** — Leghugger: now jumps on a nearby target before launching its reactivation attack and keeps its growth state across instances - **changed** — Killing Deck: damage buff on the first 2 attacks - **changed** — Hand Hook: now also crits when the thrown enemy hits another entity, removed the first hit, and greatly reduced the lock of the last attack - **changed** — Greed Shield: can now trigger once per enemy every 10 seconds and damage buff - **changed** — Frantic Sword: crit multiplier is now inversely proportional to your life when at or under 50% max life - **changed** — Gilded Yumi rework: reduced ammo count to 2, now has 2-hit combo, considered Heavy Weapon, increased weapon speed and base damage, arrows pierce all enemies, bosses get dragged by arrow more, no longer stuns in AoE on hit, can't roll ammo or pierce affixes - **changed** — Smoke Bomb: scaling heavily nerfed - **changed** — Boy's Axe: damage nerf and can't roll the Extra Ammo affix or be affected by Ammo mutation - **changed** — Rapier: damage nerf - **changed** — Sonic Carbine: damage nerf Hey everyone, We're back with our thirtieth update, 'Enter the Panchaku'! To celebrate this milestone of 30 updates, we're releasing 30 NFTs that unlock exclusive content in the game. The release date for these is never, because we're not touching that stuff. Gotcha... Here's the TLDR of the update: - panchaku and new 'flame head' Bobby outfit - rebalancing on weapons & items - rework of legendaries system - Soul Knight weapon and outfit - pet your pets - roadmap and Evil Empire/Motion Twin priorities We've made a little trailer to go along with the update: And here's a VLOG for people who don't like to read! Finally, the full patchnotes are (https://dead-cells.com/patchnotes) as usual. Let's get into it! ##### Panchaku & Bobby outfit After numerous requests following the animated Bad Seed trailer, we're finally adding the panchaku to Dead Cells, with a new outfit inspired by Bobby Pills' trailers. We already had a 'Bobby' skin, but now the iconic pink flame head is here to make it complete. You can stop pestering us now, or just move onto the next shiny thing you reprobates want. _Sorry for the potato quality, the 5MB limit on Steam just kills my gifs_ The panchaku is simply two frying pans tied together with a piece of string, which crits on enemies facing you and has a slick combo with hits behind and all around you. It can also reflect bombs and projectiles in the middle of the combo. So a slight upgrade on the Vorpan... ##### Item reworks It's been a while since our last major rebalance of weapons, with the 'What's the Damage?' update releasing over a year ago. Since then we've had new items and mutations from the 'Everyone is Here' and the 'Break the Bank' updates, plus 'The Queen and the Sea' DLC, so there's a few imbalances here and there. So, we're making changes to 29 weapons and skills (and a mutation!) to rebalance the item pool. Why do we do rebalancing? This isn't a multiplayer game after all... Well, we need to do this to keep the variety element strong - a good roguelite should offer you difficult choices. If you're going to take the same 2 or 3 weapons every time because they're OP, then you're going to get bored very quickly. And we don't want you to get bored of Dead Cells! That's why we need to bring items to the same power level (or as close as possible) to encourage players to explore and use more of the item pool. Here's the buffs & nerfs: **Buffs:** - Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol - Hokuto's Bow: damage bonus buffed - Queen's Rapier: the delayed slice hits sooner - Maw of the Deep: attack speed buff - Wrecking Ball: first and last attack are faster + greatly reduced lock on Wrecking Ball's third and fourth attacks - Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run - Killing Deck: damage buff on the first 2 attacks - Hand Hook: now also crits when the thrown enemy hits another entity + removed the first hit + greatly reduced the lock of the last attack. - Greed Shield: can now trigger once per enemy every 10 seconds + damage buff - Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life) - Abyssal Trident: slight damage buff - Shrapnel Axes: slight damage buff - Pollo Power: now fires 1 more egg + damage buff - Crowbar: now also crits on beast enemies (hand-picked, think "non-humanoid, non-mechanic") - Lightning Bolt: now crits one tick earlier and damages you 1 tick later - Spiked Shield: crit damage buff - Cudgel: Bullets parried will now stun enemies as well. - Gilded Yumi rework: - Reduced the ammo count to 2. - Now has a 2-hit combo, which shoots the second arrow faster. - Is now considered to be a Heavy Weapon. - Increased the overall weapon speed. - Increased the base damage, reduced the crit multiplier. - Damage no longer _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/588650/view/3383909822377684031]_