# Dead Cells Patch released for current alpha for Update 34 - Product: Dead Cells (https://whatsnew.fyi/product/dead-cells) - Vendor: Motion Twin - Date: 2023-04-12 - Original notes: https://store.steampowered.com/news/app/588650/view/3718326191612378557 - Permalink: https://whatsnew.fyi/product/dead-cells/releases/2023-04-12-patch-released-for-current-alpha-for-update-34 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed missing texts for various new UIs in Training Room - **fixed** — Fixed a crash when restarting in Training Room - **fixed** — Fixed training room dummy being destroyed when going through the door - **changed** — Updated sprite for the training difficulty picker interaction - **fixed** — Fixed a crash when spawning colorless legendary item - **fixed** — Fixed legendary items always being level 1 in Training Room - **fixed** — Fixed Death not being in Training Room - **fixed** — Fixed Dracula's Final Form not loading in Training Room - **changed** — Camera no longer tracks Tick in Training Room - **fixed** — Fixed Dracula Final Form's meteors spawning too low during the interphase - **fixed** — Fixed Dracula's exit in Boss Rush looking rough - **removed** — Removed Modified Humanoid Dracula's speed bonus during his last phase - **changed** — In Boss Rush, Modified Humanoid Dracula's big fireballs have been recolored to better signal their difference from the normal version of the fight - **fixed** — Fixed Death's AI breaking after being interrupted during its combo attack - **fixed** — Fixed Humanoid Dracula's hitbox on melee attack where the first hit had no hitbox - **changed** — Increased cooldown to Modified Humanoid Dracula after shooting fireballs to make it easier to catch - **fixed** — Armadillopack can no longer parry unparryable projectiles - **changed** — Necromancy nerf with lower base heal - **changed** — Combo mutation damage bonus now scales more slowly with the number of stacks - **changed** — Buff to slow diminishing factor so it decreases less quickly and is more efficient Hello everyone, We've just pushed a new alpha patch focused on fixing lots of small bugs and visual changes. **This only affects the current alpha test, if you are not participating in the alpha, this does not affect you.** If you want to take part in the ongoing alpha, just check out our previous posts for instructions on how to access. Here's everything we changed: **Training Room** - Fixed missing texts for various new UIs in Training Room - Fixed a crash when restarting in Training Room - Fixed training room dummy being destroyed when going through the door - Updated sprite for the training difficulty picker interaction - Fixed a crash when spawning colorless legendary item - Fixed legendary items always being level 1 in Training Room - Fixed Death not being in Training Room - Fixed Dracula's Final Form not loading in Training Room - Camera no longer tracks Tick in Training Room **Bosses & Boss Rush** - Fixed Dracula Final Form's meteors spawning too low during the interphase (aka Genkidama) - Fixed Dracula's exit in Boss Rush looking rough - Removed Modified Humanoid Dracula's speed bonus during his last phase - In Boss Rush, Modified Humanoid Dracula's big fireballs have been recolored to better signal their difference from the normal version of the fight - Fixed Death's AI breaking after being interrupted during its combo attack - Fixed Humanoid Dracula's hitbox on melee attack (the first hit had no hitbox) - Increased cooldown to Modified Humanoid Dracula after shooting fireballs to make it easier to catch **Mutations** - Armadillopack can't parry unparryable projectiles anymore (was problematic on Boss Rush Dracula) - Necromancy nerf (lower base heal) - Combo mutation damage bonus now scales more slowly with the number of stacks - Buff to slow diminishing factor (i.e. it decreases less quickly and thus should be more efficient) **Other** - Late game Dracula's Castle's Cursed Chest now has 10% chance of spawning - Shop Mimic no longer spawns behind Z-doors (mostly BC doors) (when outside of the Bank) - Fixed an issue with Tailor's Daughter menu (you could open multiple instance of it) - Fixed a crash happening with the Tailor upon unlocking the Scissors Thanks for taking part! Cheers, Matt, EE & MT