# Dead Cells Update 34 into beta phase plus incompatible version issues with save files fixed - Product: Dead Cells (https://whatsnew.fyi/product/dead-cells) - Vendor: Motion Twin - Date: 2023-04-17 - Original notes: https://store.steampowered.com/news/app/588650/view/6438500527887133181 - Permalink: https://whatsnew.fyi/product/dead-cells/releases/2023-04-17-update-34-into-beta-phase-plus-incompatible-versi What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed incompatible version issues with save files for Mac, Linux, and Windows - **added** — Add new Survival weapon Sewing Scissors that instakills enemies if at least one dies to its standard damage - **added** — Add new Brutality weapon Giant Comb that throws enemies upwards and deals critical damage to airborne mobs - **added** — Add new NPC Tailor's Daughter in the Tailor's Room to freely change the look of your head - **added** — Add new Speedrun Mode option to track and display completion time of each biome and compare with previous bests - **added** — Add new Boss Rush DIY Mode to choose whichever bosses to face in a run - **added** — Make the 3 Bosses from Return to Castlevania accessible in Boss Rush - **added** — Add new UIs to Training Room to spawn specific weapons with set Level, Quality and Legendary-ness - **added** — Add new UI to Training Room to choose a certain number of scrolls - **added** — Add new UI to Training Room to choose overall scaling level based on selected biome values - **added** — Add mini-bosses to Training Room mob spawners - **added** — Add various traps to Training Room mob rooms - **added** — Add Return to Castlevania Bosses to Training Room - **added** — Add Training Dummy to Training Room for DPS calculation - **changed** — Slow effects now stack up to 5 times with each stack having greater slowing effect and freezing at the fifth stack - **changed** — Change Training Room UI to select mobs to a grid-based one - **changed** — Remove scaling down of bosses to level 1 in Training Room - **changed** — Berserker mutation can now stack and renders you immune to stuns - **changed** — Combo mutation enables damage increase with every melee hit in a 2.5 sec window that scales exponentially - **changed** — Dead Inside mutation now doubles your life but prevents ALL healing sources - **changed** — Disengagement mutation has no more cooldown but can only trigger once per biome - **changed** — Frostbite mutation now stacks with slow effects and acts as a full stack on frozen targets Hey everyone, Hope you're all doing alright! First things first, we just published a fix to resolve incompatible version issues with save files for Mac, Linux, and Windows. Let us know if stuff's still breaking with our[ bug report form](https://forms.clickup.com/f/2b318-1807/WG3GMB5KUFQB4XRAHX). Fingers crossed that that link will stay un-clicked... Anyway, the upcoming Clean Cut update is now in beta, one step closer to arriving for all the wary players avoiding the testing phase. Here's a recap of everything coming, you can skip to the end if you already know what we've stuffed into this one. **New Survival Weapon:** Sewing Scissors. Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage. **New Brutality Weapon:** Giant Comb. Throws your enemies upwards, and deals critical damage to airborne mobs! **New NPC:** Tailor's Daughter. Find her in the Tailor's Room, and talk to her to freely change the look of your head. **New Speedrun Mode option:** Activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them! **New Boss Rush DIY Mode:** Lets you choose whichever bosses you want to face in a run. The 3 Bosses from Return to Castlevania are also now accessible in Boss Rush. **Training Room reworks:** We added a bunch of options to streamline the experimentation process, such as: - New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. - New UI to choose a certain number of scrolls - New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. - Added the mini-bosses to the mob spawners - Added a bunch of different traps to the mob rooms. - Added the Return to Castlevania Bosses. - Bosses aren't scaled down to level 1 anymore! (no more 20 minute fights) - Changed the UI to select mobs to a grid-based one. - Added a Training Dummy for DPS calculation. **Balancing** - Slow effects now stack up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. **Mutation reworks:** - Berserker: Can now stack, and renders you immune to stuns. - Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it! - Dead Inside: Doubles your life but prevents ALL healing sources. - Disengagement: No more cooldown!.. but can only trigger once per biome. - Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets. - Necromancy: Also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap has been removed, but it’s less effective as you get closer to max health. - Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore. - Tainted Flask: Can recharge even if your flask is not totally empty. It also adds 1 more elite into every biome when equipped. - What Doesn't Kill You: Now grants recovery instead of healing. **Return to Castlevania balancing:** - Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar). - Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore. - Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one. - Haunted Armor (the one with an axe) should now activate at a slightly longer range. - Medusa's flurry attacks should now have a small pause after the end of the attack. - Holy Water has a bigger vertical hitbox, and the flame now deals damage. - Bible is now considered to be a heavy weapon. - Medusa Head deals more damage and bumps further. - Throwing Axe can no longer roll the Fire Bullet affix. - Rebound St _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/588650/view/6438500527887133181]_