# Dead Cells Update 35 "The End is Near" is in alpha stage! - Product: Dead Cells (https://whatsnew.fyi/product/dead-cells) - Vendor: Motion Twin - Date: 2023-08-28 - Original notes: https://store.steampowered.com/news/app/588650/view/3693568442144329949 - Permalink: https://whatsnew.fyi/product/dead-cells/releases/2023-08-28-update-35-the-end-is-near-is-in-alpha-stage What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 3 new curse weapons: Anathema, Indulgence, and Misericorde - **added** — 3 new curse mobs: Sore Loser, Doom Bringer, and Curser - **added** — 3 new colorless mutations: Cursed Flask, Damned Vigor, and Demonic Strength - **added** — 8 new legendary affixes: Almost Perfect, Filthy Rich, Punish Combo, Mirror Coating, Parry Streak, Armored Door, Whirlwind, and Retiarus - **added** — New head customization options including flame heads based on various Beheaded appearances, boss heads like Scarecrow Hat, and secret heads like Cell Head - **added** — Exit added to Master's Keep in High Peak Castle - **changed** — Barrel Launcher legendary affix replaced with Triple Bullet - **changed** — The Bank difficulty slightly reduced in 2BC, 4BC, and 5BC - **changed** — Throw Master's bone projectile deals less damage in Return to Castlevania DLC Hey everyone! Looooong time no see, I am XYZ, the new marketing dudette of Dead Cells, who will be the main contact with you guys in the future. And for those who might be concerned about Matt, he is doing good, still keeping an eye on Dead Cells, but also taking more responsibility related to a new project! Anyway, let's get to the point: this time, we are back with something fresh and it's actually video game related! The 35th free update of Dead Cells "The End is Near" has an alpha available to test right now! Just be aware that the Alpha and Beta phases might take a bit longer than usual this time, so if the official release comes later than usual, just be cool, it's on the way! In this update, we’ve expanded on one of the most iconic mechanics of Dead Cells, the dreaded Curse, with 3 new weapons, 3 new mobs and of course, 3 new mutations coming into the game! We know that curses and the insta-death that comes with them is scary and sometimes even annoying, so a whole update based around them might be too much. But put down the pitchforks because we think that these new additions make the mechanic more fun, add variety and just make the game more interesting. Plus, this is an alpha so we will be taking any community suggestions seriously! Also, after digesting a bunch of suggestions from you guys, we’ve done a bunch of reworking and rebalancing on the legendary weapons that needed it. Plus, several new balances and new accessibility features are available too! As well as these hardcore additions, the Tailor’s daughter has also learned some new hairstyles to add some variety & fun to your costumes! ##### New Curse additions: **3 new weapons:** - **Anathema:** rip a Mushroom Boi’s heart out to fire a heavy indirect projectile dealing AOE damage. However, there is a price for being an utter savage - you will get cursed if your attack hits anything. Yep, you only get cursed if you hit something. Whoever is creating these curses doesn't care how many mushrooms you tear apart, just if you hit anything afterwards. Makes you think... - **Indulgence:** Calls down a ray of vengeful light on the nearest enemy dealing critical damage if you are not cursed. Targets killed by the ray purge you of 3 stacks of curse instead of 1. Fires 1 additional ray per 5 stacks of curse you have (max: 5 per cast). - **Misericorde:** inflicts crits if the victim has less than 50% HP. Curses you if the attack doesn't kill its target. **3 new mobs:** - **Sore Loser:** a cutie who can’t hurt you but is super clingy and annoying, always trying to be close to you and dash through you. When you kill it, you get cursed 3 times. - **Doom Bringer:** every melee attack from it won’t cause damage, but will apply 1 stack of curse and stun you, and you will instantly die if you have already got 50 stacks of curse. Sounds pretty fair right? - **Curser:** it launches a slow homing projectile that can go through the walls. If you “accidentally” get caught by this projectile, you take damage and 5 stacks of curse. One more surprise! If you get close to it, it will bonk you with its staff. These mobs don't have specific biomes where they spawn, instead they have a small chance of appearing in any biome from 2BC+. For the moment, these 3 new mobs are tuned specifically for the alpha to have a **guaranteed** spawn in Prisoner's Quarters on BC4+ for testing purposes, but that will change in Beta test! **3 new mutations (all colorless):** - **Cursed Flask:** your health flask has infinite charges but also curses you 20 times each time you use it. - **Damned Vigor:** upon being dealt fatal damage, you stay alive at 1 HP for 2 seconds. If you kill any enemy while under this effect, you will be saved. Otherwise, when the effect disappears or you get hit while under it, you instantly die without any sort of protection applicable. - **Demonic Strength:** Damage increases by 30% if you are cursed. This bonus is increased by 1% per curse stack you have. Curs _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/588650/view/3693568442144329949]_