# Dead Cells The End is Near Update is now in Beta phase! - Product: Dead Cells (https://whatsnew.fyi/product/dead-cells) - Vendor: Motion Twin - Date: 2023-09-25 - Original notes: https://store.steampowered.com/news/app/588650/view/3717214876920515899 - Permalink: https://whatsnew.fyi/product/dead-cells/releases/2023-09-25-the-end-is-near-update-is-now-in-beta-phase What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduced Cursed Biomes system that allows players to opt-in to encounters with cursed mobs for increased rewards - **added** — Added 3 new cursed mobs: Sore Loser, Doom Bringer, and Curser - **added** — Added 3 new weapons: Anathema, Indulgence, and Misericorde - **added** — Added 3 new colorless mutations: Cursed Flask, Damned Vigor, and Demonic Strength - **added** — Added 40+ new head skins - **added** — Added almost 20 new legendary affixes - **added** — Added extra accessibility options - **changed** — Changed Cursed mobs from random spawning throughout runs to appearing only in optional Cursed Biomes - **changed** — All items dropped in cursed biomes now drop 1 gear level higher regardless of source - **changed** — Cursed chest spawn chance increases by 10% in cursed biomes - **changed** — Barrel Launcher's affix changed from its previous version to Triple Bullet Hey everyone! The upcoming update The End is Near is now in Beta! In case you missed the alpha post, in this update we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins, almost 20 new legendary affixes, extra accessibility options and more! Before we go through the updated list of new content for the update, a quick note here for the players who didn't like the idea of Cursed mobs and might’ve missed our patches in the Alpha phase. **Instead of making cursed mobs spawn randomly in your run , we have introduced a new effect on biomes, Cursed Biomes, to make sure that players can choose to have cursed mobs in their run or not. **Also, the players who choose to take the risk will now get rewards for taking on that risk. _We are gonna elaborate more on this mechanic below!_ **Now, let’s get to the full list of new content:** ##### New Curse additions: **3 new mobs:** - **Sore Loser:** a cutie who can’t hurt you but is super clingy and annoying, always trying to be close to you and dash through you. When you kill it, you get cursed. - **Doom Bringer:** every melee attack from it won’t cause damage, but will apply 2 stack of curse and stun you, and you will instantly die if you have already got 50 stacks of curse. Sounds pretty fair right? - **Curser:** it launches a slow homing projectile that can go through the walls. If you “accidentally” get caught by this projectile, you take damage and 5 stacks of curse. One more surprise! If you get close to it, it will bonk you with its staff. **New Cursed Biome system:** - Cursed biomes only spawn in runs with a Boss Cell level 2 or higher (boss fight biomes won’t be cursed). - Just like biome incentives, there will be a specific icon above the exit to a cursed biome, so that you can have the choice of taking this challenge or just going to the other normal biomes. - A cursed biome always contains 9 (+/-2) cursed mobs randomly selected from Curser, Sore Loser and Doom Bringer. - There is, of course, a reward for that risk: all the items dropped in a cursed biome will drop 1 gear level higher, regardless of their source (shop, loots, etc.). The spawn chance of cursed chests also increases by 10% in such biomes. - There is a cap to the number of cursed biomes that you can go through on your route, depending on the BC level, set as follows: from BC 2 to 5 respectively: 2, 3, 5 and 8 (i.e. in 5BC, there is no cap). - This cap only limits the number of Cursed Biomes that you can go to in a run, it doesn’t mean that you must go through that many Cursed Biomes to finish your run. - Once you have hit the cap, no more cursed biomes will appear in that run. Until you have hit the cap, cursed biomes will continue to appear. - As long as you haven’t reached the cap, biomes always have a 25% chance of being cursed. There will always be at least 1 biomes without cursed mobs at any point in your run, no exceptions. **3 new weapons:** - **Anathema:** rip a Mushroom Boi’s heart out to fire a heavy indirect projectile dealing AOE damage. However, there is a price for being an utter savage - you will get cursed if your attack hits anything. - **Indulgence:** Calls down a ray of vengeful light on the nearest enemy dealing critical damage if you are not cursed. Targets killed by the ray purge you of 3 stacks of curse instead of 1. Fires 1 additional ray per 5 stacks of curse you have (max: 5 per cast). - **Misericorde:** inflicts crits if the victim has less than 50% HP. Curses you if the attack doesn't kill its target. **3 new mutations (all colorless):** - **Cursed Flask:** your health flask has infinite charges but also curses you 20 times each time you use it. - **Damned Vigor:** upon being dealt fatal damage, you stay alive at 1 HP for 2 seconds. If you kill any enemy while under this effect, you will be saved. Otherwise, when the effect disappears or you get hit while under it, you instantly die without an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/588650/view/3717214876920515899]_