Mini Bug Fix
- Fix a bug that sometimes caused an incorrect ragdoll to spawn on mutant death
From Dead Frontier 2
- Fixes a bug that sometimes caused an incorrect ragdoll to spawn on mutant death
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| Sunday | No releases on May 24, 2026 | No releases on May 31, 2026 | No releases on Jun 7, 2026 | No releases on Jun 14, 2026 | No releases on Jun 21, 2026 | No releases on Jun 28, 2026 | No releases on Jul 5, 2026 | No releases on Jul 12, 2026 | No releases on Jul 19, 2026 | No releases on Jul 26, 2026 | No releases on Aug 2, 2026 | No releases on Aug 9, 2026 | No releases on Aug 16, 2026 | No releases on Aug 23, 2026 | No releases on Aug 30, 2026 | No releases on Sep 6, 2026 |
| Monday | No releases on May 25, 2026 | No releases on Jun 1, 2026 | No releases on Jun 8, 2026 | No releases on Jun 15, 2026 | No releases on Jun 22, 2026 | 1 release on Jun 29, 2026 | No releases on Jul 6, 2026 | No releases on Jul 13, 2026 | No releases on Jul 20, 2026 | No releases on Jul 27, 2026 | No releases on Aug 3, 2026 | No releases on Aug 10, 2026 | No releases on Aug 17, 2026 | No releases on Aug 24, 2026 | No releases on Aug 31, 2026 | No releases on Sep 7, 2026 |
| Tuesday | No releases on May 26, 2026 | No releases on Jun 2, 2026 | No releases on Jun 9, 2026 | No releases on Jun 16, 2026 | No releases on Jun 23, 2026 | 1 release on Jun 30, 2026 | No releases on Jul 7, 2026 | No releases on Jul 14, 2026 | No releases on Jul 21, 2026 | No releases on Jul 28, 2026 | No releases on Aug 4, 2026 | No releases on Aug 11, 2026 | No releases on Aug 18, 2026 | No releases on Aug 25, 2026 | No releases on Sep 1, 2026 | No releases on Sep 8, 2026 |
| Wednesday | No releases on May 27, 2026 | No releases on Jun 3, 2026 | No releases on Jun 10, 2026 | No releases on Jun 17, 2026 | 1 release on Jun 24, 2026 | No releases on Jul 1, 2026 | No releases on Jul 8, 2026 | No releases on Jul 15, 2026 | 1 release on Jul 22, 2026 | No releases on Jul 29, 2026 | No releases on Aug 5, 2026 | No releases on Aug 12, 2026 | 1 release on Aug 19, 2026 | No releases on Aug 26, 2026 | No releases on Sep 2, 2026 | |
| Thursday | No releases on May 28, 2026 | No releases on Jun 4, 2026 | No releases on Jun 11, 2026 | No releases on Jun 18, 2026 | 1 release on Jun 25, 2026 | No releases on Jul 2, 2026 | No releases on Jul 9, 2026 | No releases on Jul 16, 2026 | No releases on Jul 23, 2026 | No releases on Jul 30, 2026 | No releases on Aug 6, 2026 | No releases on Aug 13, 2026 | No releases on Aug 20, 2026 | No releases on Aug 27, 2026 | No releases on Sep 3, 2026 | |
| Friday | No releases on May 29, 2026 | No releases on Jun 5, 2026 | No releases on Jun 12, 2026 | No releases on Jun 19, 2026 | No releases on Jun 26, 2026 | No releases on Jul 3, 2026 | No releases on Jul 10, 2026 | No releases on Jul 17, 2026 | No releases on Jul 24, 2026 | No releases on Jul 31, 2026 | No releases on Aug 7, 2026 | No releases on Aug 14, 2026 | No releases on Aug 21, 2026 | No releases on Aug 28, 2026 | No releases on Sep 4, 2026 | |
| Saturday | No releases on May 30, 2026 | No releases on Jun 6, 2026 | No releases on Jun 13, 2026 | No releases on Jun 20, 2026 | No releases on Jun 27, 2026 | No releases on Jul 4, 2026 | No releases on Jul 11, 2026 | No releases on Jul 18, 2026 | No releases on Jul 25, 2026 | No releases on Aug 1, 2026 | No releases on Aug 8, 2026 | No releases on Aug 15, 2026 | No releases on Aug 22, 2026 | No releases on Aug 29, 2026 | No releases on Sep 5, 2026 |
12 releases in the last year
From Dead Frontier 2
From Dead Frontier 2
From Dead Frontier 2
Nightmare Loop has arrived!
Designed to offer a completely new angle to Dead Frontier 2, this brutal end-game challenge unlocks only after you have at least one character who has reached Level 60. Expect to fail multiple times—while your experience matters, the roguelike odds can and will be stacked against you. However, the struggle is entirely worth it: characters that manage to successfully conquer the loop will arrive in the main world decked out with extra perks.
The Nightmare Loop option is now available when creating a new character for anyone with at least one level 60.
All accounts with at least one level 60 character get an extra character slot
A new Nightmare Loop leaderboard has been added along with daily/weekly/monthly credit rewards for those who can complete it the fastest.
Other Updates:
30 New Achievements for the Main Storyline.
New Secronom Uniques available for purchase from George Boylan, the Council's faction trader NPC located at Council HQ.
A New Transport NPC who can ferry players directly into Secronom's Bunker (requires Adler's Eye to access).
Some bugs with how storyline objects, puzzles and unique chests are placed have been fixed.
P.S Nightmare Loop is hard... really hard. It is supposed to be one of the biggest challenges in the game for end-game players. Please keep this in mind when playing and try not to smash up your computer too much when you die!
Prep for Easter event and new achievements.
From Dead Frontier 2
Steam Link Update [03/03/26]
Existing accounts will be asked if they want to link with Steam, once this is complete you can login quickly without needing to enter your password each time. NOTE: Only one game account can be linked with a given Steam account. Once this is done, it cannot be changed.
It is now possible to create an account with Steam instead of manually creating an account.
Confirming your email address now carries a permanent +5% EXP boost for all characters.
From Dead Frontier 2
We have added Steam achievements. Currently there are 67 basic achievements, but we'll be adding a lot more in the next couple of weeks!
We added a bunch of new materials to our buildings to help improve the visual variety
A bug related to looting was fixed
From Dead Frontier 2
From Dead Frontier 2
Melee weapons now have a Cleave Damage stat, which is applied to any additional zombies or mutant hit in the same swing.
Cleave Damage can be increased both from skills and from equipped items.
Each weapon also has a stat called Cleave Targets, this decides the maximum number of zombies or mutants that can receive the Cleave Damage.
In addition to the above, all melee weapons now deal +25% more damage and stun the enemies for 33% longer than before.
The current values are just a starting point, and we will continue to tweak them based on feedback from players. The goal is to make melee useful until much later in the game than it is currently.
Additional Updates
Fixed a bug with health when entering the Killing Grounds
Lowered the boosts for participating in the Purge so that PvE players don't feel like it's mandatory to take part.
Lowered the number of kills you need to get the higher purge boost, from 10 to 3.
The duration of the Purge event is now 20 minutes instead of 60 minutes.
The Purge will now only be advertised to players over level 40.
NOTE. You will need to update the game client through Steam in order to use the new Cleave ability.
From Dead Frontier 2
In order to help incentivize PvP, we have started a new event: The Purge.
10 minutes after each Outpost Attack ends, The Purge will begin.
The Purge event lasts for 1 hour.
During the Purge, anyone who scores at least one valid kill in the Killing Grounds (MMO Mode) will be granted a new boost: The Mark of the Purge.
Anyone who scores more than 10 valid kills the Killing Grounds (MMO Mode), will have their boost upgraded to: Champion of the Purge
The boost both last for 2 hours, after the final kill is scored.
For a kill to count, it must follow all the normal PvP leaderboard rules.
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This is a server side only update so it is not necessary to update your client in order to take part.
From Dead Frontier 2
From Dead Frontier 2
Hey everyone!
We’re thrilled to announce that Chapter 1 (levels 1–40) of the main story has been released! Dive into the city’s mysteries, solve new puzzles, embark on fresh quests, and collect exciting new items in our biggest story update yet!
Here’s what’s new:
Several important new Points of Interest (POIs) have been added.
A large number of new quests await you.
A new unlockable rifles subclass is now available.
Armor repair kits have been introduced.
New crafting recipes have been added.
New short tutorial for new characters.
Full localization support for Chapter 1 and existing content.
We’ve worked hard to minimize bugs in this update, but some may have slipped through. If you encounter any issues, please report them in our Discord (https://discord.com/invite/deadfrontier2) #df2-bug-report. If you need help or get stuck, don’t hesitate to reach out to fellow players in #df2-questions or #df2-mission-info!
Thank you for your continued support — we can’t wait to see you explore Chapter 1!
In order for the old characters to continue the Main Story they'll need to speak with Chief Banks at Dallbow Police Department again.
What's Next? Here's a rough overview of what we're working on next (things are always subject to change though):
New basic level 60 weapons for existing weapon classes (coming very soon).
New regular zombies and other enemies (coming soon).
New hardcore roguelike mode (work in progress).
Chapter 2 (levels 40–60).
Polishing, bug fixes, and quality-of-life improvements.
-Preparations for Summer event
From Dead Frontier 2
From Dead Frontier 2
Other players are now visible on the map. Note that in MMO mode you can only view players within a certain range while outdoors.
The building map now highlights any points of interest such as mission loot, or interactable objects in orange.
Building map now highlights all types of locked doors, not just those that require a key
Completed missions now highlight the hand-in building in green.
When being hit, your player is now pushed directly away from the attacker
Unique drop rates have been improved across the board
Chances of scoring an event, secret craftable or exclusive item has been increased on unique chests
Locked room loots have had their chances of finding uniques increased
Every house and restaurant now has a boss room again
There are now more missions at each outpost
Bosses in tiny rooms have been made easier
Boss rooms in larger buildings now grant 2 extra loots instead of 1
Locked rooms in larger buildings now grant 2 loots instead of 1
Lower level versions of reaper, tendril, titan, twins and spider have been nerfed to make the game less punishing for low to mid level players.
Various issues with worms & baby spiders in multiplayer have been fixed
Fixed a bug that caused players and enemies to spawn too far from the stairs
Fixed various animation bugs with certain enemies
NOTE: Due to the multiplayer changes you will need to update your client before you can login again. If you don't get prompted for the download right away, please log out of Steam and back in again.
From Dead Frontier 2
We're happy to announce that we've just released the first of our new zombies into the game. These new zombie models have a wide variety of different heads, hairstyles and clothing options which will greatly increase the variety of zeds you encounter.
However, this is just the first phase and we have a lot more new zombies in the pipeline ready to be released over the course of 2025. Watch this space!
Here are just a few examples of what were added today:
Preparations for tomorrow's update.
From Dead Frontier 2
From Dead Frontier 2
Fixes a bug that caused spider movement and attack speed to be inconsistent
Fixes a bug that sometimes caused endless loading after changing character or logging out
Fixes several bugs that could cause ghost items to appear in your inventory
Fixes a bug that sometimes caused issues with outdoor loot spots
A fix to fix the fixes that we thought were fixed but were actually not fixed.
From Dead Frontier 2
If this update doesn't appear right away, please log in and out of Steam again.
From Dead Frontier 2
From Dead Frontier 2
From Dead Frontier 2
From Dead Frontier 2
From Dead Frontier 2
Fixes a bug that caused kicks to aim incorrectly
Fixes a bug that caused the client not to take into account stacking and mission items when telling you that the inventory was full
Fixes various bugs that could cause the client to crash during periods of slow server communication
From Dead Frontier 2
From Dead Frontier 2
Client Update (V0.328)
When starting the game, your last loot that wasn't taken or used, is always offered to you again. This is to prevent people from losing important items by accident.
When using healing items, the health applies instantly and you no longer have to wait for the server to communicate.
When taking items, you no longer need to wait for the server to finish communicating before moving, fighting etc.
The 1.5m protection perimeter you get from server loads now has a cooldown to prevent deliberate abuse
A bug that sometimes preventing the Mara storyline from progressing after taking the Crumpled Note has now been fixed.
The compass graphic has been fixed
_Note: You may need to restart the steam client in order to make this update download.
Note 2: It is currently possible to take an item, leave the room quickly, only to see that your inventory was full and the item was not taken. This bug will be fixed soon. In the mean time, if this happens to you simply relog into the game and you should be offered the loot again_
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pixijs release notes.
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