Dead Frontier 2

Games

Survival horror MMO. As one of the few survivors of the outbreak, you must scratch a living out of the decaying ruins of society.

Latest · by Creaky Corpse LtdWebsiteRSS

Release activity

Release activity — 12 releases across 12 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 20261 release on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 20261 release on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 20261 release on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 20261 release on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 20261 release on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 20261 release on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

12 releases in the last year

Patch notes

Mini Bug Fix

Fixed 1
  • Fix a bug that sometimes caused an incorrect ragdoll to spawn on mutant death

From Dead Frontier 2

  • Fixes a bug that sometimes caused an incorrect ragdoll to spawn on mutant death
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How Mini Bug Fix went

Mini Client Update

Added 1
  • Preparations for summer event
Fixed 2
  • Fixed a crash bug with puzzle objects in certain small houses
  • Fixed bug with spawned enemies

From Dead Frontier 2

  • Preparations for summer event
  • Fixed a crash bug with puzzle objects in certain small houses
  • Fixed bug with spawned enemies
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How Mini Client Update went

Hotfix 3

  • More fixes for placed objects
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How Hotfix 3 went

Nightmare Loop has arrrived!

Added 6
  • Nightmare Loop end-game challenge that unlocks for accounts with at least one level 60 character
  • Extra character slot for accounts with at least one level 60 character
  • Nightmare Loop leaderboard with daily, weekly, and monthly credit rewards for fastest completion times
  • 30 new achievements for the main storyline
  • New Secronom Uniques available for purchase from George Boylan at Council HQ
  • New Transport NPC who can ferry players directly into Secronom's Bunker with Adler's Eye access requirement
Fixed 1
  • Bugs with how storyline objects, puzzles, and unique chests are placed

From Dead Frontier 2

Nightmare Loop has arrived!

Designed to offer a completely new angle to Dead Frontier 2, this brutal end-game challenge unlocks only after you have at least one character who has reached Level 60. Expect to fail multiple times—while your experience matters, the roguelike odds can and will be stacked against you. However, the struggle is entirely worth it: characters that manage to successfully conquer the loop will arrive in the main world decked out with extra perks.

  • The Nightmare Loop option is now available when creating a new character for anyone with at least one level 60.

  • All accounts with at least one level 60 character get an extra character slot

  • A new Nightmare Loop leaderboard has been added along with daily/weekly/monthly credit rewards for those who can complete it the fastest.

Other Updates:

  • 30 New Achievements for the Main Storyline.

  • New Secronom Uniques available for purchase from George Boylan, the Council's faction trader NPC located at Council HQ.

  • A New Transport NPC who can ferry players directly into Secronom's Bunker (requires Adler's Eye to access).

  • Some bugs with how storyline objects, puzzles and unique chests are placed have been fixed.

P.S Nightmare Loop is hard... really hard. It is supposed to be one of the biggest challenges in the game for end-game players. Please keep this in mind when playing and try not to smash up your computer too much when you die!

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How Nightmare Loop has arrrived! went

Hotfix 1

  • Fixed disappearing doors bug
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How Hotfix 1 went

Client Update

  • Preparations for Nightmare Loop release.
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How Client Update went

Mini Update

Prep for Easter event and new achievements.

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How Mini Update went

Steam Link Update

Added 3
  • Existing accounts can now be linked with Steam for faster login without needing to enter passwords each time
  • Create new accounts directly with Steam instead of manually creating an account
  • Confirming your email address grants a permanent +5% EXP boost for all characters

From Dead Frontier 2

Steam Link Update [03/03/26]

  • Existing accounts will be asked if they want to link with Steam, once this is complete you can login quickly without needing to enter your password each time. NOTE: Only one game account can be linked with a given Steam account. Once this is done, it cannot be changed.

  • It is now possible to create an account with Steam instead of manually creating an account.

  • Confirming your email address now carries a permanent +5% EXP boost for all characters.

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How Steam Link Update went

Achievements & Building Variety Update

Added 2
  • Steam achievements with 67 basic achievements available
  • New materials for buildings to improve visual variety
Fixed 1
  • Bug related to looting

From Dead Frontier 2

  • We have added Steam achievements. Currently there are 67 basic achievements, but we'll be adding a lot more in the next couple of weeks!

  • We added a bunch of new materials to our buildings to help improve the visual variety

  • A bug related to looting was fixed

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How Achievements & Building Variety Update went

Client Update

Added 2
  • Preparations for the achievements system
  • Preparations for the lunar event
Changed 1
  • Improved variety of building textures
Fixed 1
  • Various bug fixes

From Dead Frontier 2

  • Improved variety of building textures
  • Preparations for the achievements system (will be released tomorrow)
  • Preparations for the lunar event (releasing tomorrow)
  • Various bug fixes
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How Client Update went

Melee: Cleave Update

Added 3
  • Melee weapons now have a Cleave Damage stat, which is applied to any additional zombies or mutants hit in the same swing
  • Cleave Damage can be increased from skills and equipped items
  • Each melee weapon has a Cleave Targets stat that decides the maximum number of zombies or mutants that can receive Cleave Damage
Changed 6
  • All melee weapons now deal +25% more damage
  • All melee weapons now stun enemies for 33% longer than before
  • Lowered the boosts for participating in the Purge so that PvE players do not feel it is mandatory to take part
  • Lowered the number of kills needed to get the higher purge boost from 10 to 3
  • The duration of the Purge event is now 20 minutes instead of 60 minutes
  • The Purge will now only be advertised to players over level 40
Fixed 1
  • Fixed a bug with health when entering the Killing Grounds

From Dead Frontier 2

  • Melee weapons now have a Cleave Damage stat, which is applied to any additional zombies or mutant hit in the same swing.

  • Cleave Damage can be increased both from skills and from equipped items.

  • Each weapon also has a stat called Cleave Targets, this decides the maximum number of zombies or mutants that can receive the Cleave Damage.

  • In addition to the above, all melee weapons now deal +25% more damage and stun the enemies for 33% longer than before.

  • The current values are just a starting point, and we will continue to tweak them based on feedback from players. The goal is to make melee useful until much later in the game than it is currently.

Additional Updates

  • Fixed a bug with health when entering the Killing Grounds

  • Lowered the boosts for participating in the Purge so that PvE players don't feel like it's mandatory to take part.

  • Lowered the number of kills you need to get the higher purge boost, from 10 to 3.

  • The duration of the Purge event is now 20 minutes instead of 60 minutes.

  • The Purge will now only be advertised to players over level 40.

NOTE. You will need to update the game client through Steam in order to use the new Cleave ability.

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How Melee: Cleave Update went

UPDATE: THE PURGE

Added 4
  • Introduce The Purge event that begins 10 minutes after each Outpost Attack ends and lasts for 1 hour
  • Award The Mark of the Purge boost to players who score at least one valid kill in the Killing Grounds during The Purge
  • Award Champion of the Purge boost to players who score more than 10 valid kills in the Killing Grounds during The Purge
  • Both Purge boosts last for 2 hours after the final kill is scored

From Dead Frontier 2

In order to help incentivize PvP, we have started a new event: The Purge.

  • 10 minutes after each Outpost Attack ends, The Purge will begin.

  • The Purge event lasts for 1 hour.

  • During the Purge, anyone who scores at least one valid kill in the Killing Grounds (MMO Mode) will be granted a new boost: The Mark of the Purge.

  • Anyone who scores more than 10 valid kills the Killing Grounds (MMO Mode), will have their boost upgraded to: Champion of the Purge

  • The boost both last for 2 hours, after the final kill is scored.

  • For a kill to count, it must follow all the normal PvP leaderboard rules.

'

This is a server side only update so it is not necessary to update your client in order to take part.

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How UPDATE: THE PURGE went

Hotfix 1

Fixed 1
  • Fixed a bookshelf that couldn't be interacted with during the Chapter 1 story

From Dead Frontier 2

  • Fixes a bookshelf that couldn't be interacted with during the Chapter 1 story.
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How Hotfix 1 went

Chapter 1 Story Released

Added 5
  • Chapter 1 story content for levels 1-40 with new Points of Interest, quests, and items
  • New unlockable rifles subclass
  • Armor repair kits
  • New crafting recipes
  • New tutorial for new characters
Changed 1
  • Full localization support added for Chapter 1 and existing content

From Dead Frontier 2

Hey everyone!

We’re thrilled to announce that Chapter 1 (levels 1–40) of the main story has been released! Dive into the city’s mysteries, solve new puzzles, embark on fresh quests, and collect exciting new items in our biggest story update yet!

Here’s what’s new:

  • Several important new Points of Interest (POIs) have been added.

  • A large number of new quests await you.

  • A new unlockable rifles subclass is now available.

  • Armor repair kits have been introduced.

  • New crafting recipes have been added.

  • New short tutorial for new characters.

  • Full localization support for Chapter 1 and existing content.

We’ve worked hard to minimize bugs in this update, but some may have slipped through. If you encounter any issues, please report them in our Discord (https://discord.com/invite/deadfrontier2) #⁠df2-bug-report. If you need help or get stuck, don’t hesitate to reach out to fellow players in ⁠#df2-questions or #⁠df2-mission-info!

Thank you for your continued support — we can’t wait to see you explore Chapter 1!

In order for the old characters to continue the Main Story they'll need to speak with Chief Banks at Dallbow Police Department again.

What's Next? Here's a rough overview of what we're working on next (things are always subject to change though):

  • New basic level 60 weapons for existing weapon classes (coming very soon).

  • New regular zombies and other enemies (coming soon).

  • New hardcore roguelike mode (work in progress).

  • Chapter 2 (levels 40–60).

  • Polishing, bug fixes, and quality-of-life improvements.

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How Chapter 1 Story Released went

Mini Update

  • Preparations for Chapter 1 of our new storyline.
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How Mini Update went

Mini Update

-Preparations for Summer event

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How Mini Update went

Hotfix 1

Fixed 3
  • Endless loading bug
  • Bug that caused teleportation back to the same room when using a door
  • Bug that sometimes caused players on the map to disappear

From Dead Frontier 2

  • Fixes an endless loading bug
  • Fixes a bug that caused you to teleport back to the same room when using a door
  • Fixes a bug that sometimes caused players on the map to disappear
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How Hotfix 1 went

Map, Loot & Balance Update

Added 4
  • Other players are now visible on the map, with range limitations in MMO mode when outdoors
  • Building map now highlights points of interest such as mission loot and interactable objects in orange
  • Completed missions now highlight the hand-in building in green
  • There are now more missions at each outpost
Changed 10
  • Building map now highlights all types of locked doors, not just those that require a key
  • Player is now pushed directly away from the attacker when being hit
  • Unique drop rates have been improved across the board
  • Chances of scoring an event, secret craftable or exclusive item has been increased on unique chests
  • Locked room loots have had their chances of finding uniques increased
  • Every house and restaurant now has a boss room again
Fixed 3
  • Fixed various issues with worms and baby spiders in multiplayer
  • Fixed a bug that caused players and enemies to spawn too far from the stairs
  • Fixed various animation bugs with certain enemies

From Dead Frontier 2

  • Other players are now visible on the map. Note that in MMO mode you can only view players within a certain range while outdoors.

  • The building map now highlights any points of interest such as mission loot, or interactable objects in orange.

  • Building map now highlights all types of locked doors, not just those that require a key

  • Completed missions now highlight the hand-in building in green.

  • When being hit, your player is now pushed directly away from the attacker

  • Unique drop rates have been improved across the board

  • Chances of scoring an event, secret craftable or exclusive item has been increased on unique chests

  • Locked room loots have had their chances of finding uniques increased

  • Every house and restaurant now has a boss room again

  • There are now more missions at each outpost

  • Bosses in tiny rooms have been made easier

  • Boss rooms in larger buildings now grant 2 extra loots instead of 1

  • Locked rooms in larger buildings now grant 2 loots instead of 1

  • Lower level versions of reaper, tendril, titan, twins and spider have been nerfed to make the game less punishing for low to mid level players.

  • Various issues with worms & baby spiders in multiplayer have been fixed

  • Fixed a bug that caused players and enemies to spawn too far from the stairs

  • Fixed various animation bugs with certain enemies

NOTE: Due to the multiplayer changes you will need to update your client before you can login again. If you don't get prompted for the download right away, please log out of Steam and back in again.

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How Map, Loot & Balance Update went

New Zombies Added

Added 1
  • New zombie models with a variety of different heads, hairstyles and clothing options

From Dead Frontier 2

We're happy to announce that we've just released the first of our new zombies into the game. These new zombie models have a wide variety of different heads, hairstyles and clothing options which will greatly increase the variety of zeds you encounter.

However, this is just the first phase and we have a lot more new zombies in the pipeline ready to be released over the course of 2025. Watch this space!

Here are just a few examples of what were added today:

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How New Zombies Added went

Client Update V0.333

Preparations for tomorrow's update.

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How Client Update V0.333 went

Mini Update

Added 1
  • Added PZs with spiders into the rotation
Changed 1
  • Rifles now have more max accuracy
Fixed 2
  • Fixed a bug that caused Unique Chests to spawn less often
  • Fixed a bug that caused spider head shots not to register

From Dead Frontier 2

  • A bug that caused Unique Chests to spawn less often has been fixed
  • A bug that caused spider head shots not to register has been fixed
  • PZs with spiders have been added into the rotation
  • Rifles now have more max accuracy
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How Mini Update went

Bug Fixes (V0.332)

Fixed 4
  • Spider movement and attack speed inconsistency
  • Endless loading that sometimes occurred after changing character or logging out
  • Ghost items appearing in inventory
  • Issues with outdoor loot spots

From Dead Frontier 2

  • Fixes a bug that caused spider movement and attack speed to be inconsistent

  • Fixes a bug that sometimes caused endless loading after changing character or logging out

  • Fixes several bugs that could cause ghost items to appear in your inventory

  • Fixes a bug that sometimes caused issues with outdoor loot spots

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How Bug Fixes (V0.332) went

Fixes Fixed

A fix to fix the fixes that we thought were fixed but were actually not fixed.

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How Fixes Fixed went

Client & Server Update (V.330)

Added 1
  • When loot progress reaches max but the server hasn't finished loading the loot, you are protected from enemies with a 1.5m radius until it finishes
Changed 3
  • Server has been heavily optimized to improve loading times and reduce errors
  • Stalker has been brought back for low level players
  • Stalker can run again but is now much easier to stun and can be knocked down
Fixed 9
  • Bug that sometimes caused you to be pushed out of the game world
  • Bug that caused outdoor loot spots to be empty
  • Bug that stopped you re-opening an already opened Unique Chest
  • Bug that caused fake ghost items to appear in your inventory
  • Various causes of endless loading
  • Ammo stacking

From Dead Frontier 2

  • The server has been heavily optimized to improve loading times and reduce errors
  • If your loot progress reaches max, but the server didn't finish loading the loot, you will be protected from enemies with a 1.5m radius until it finishes.
  • Fixes a bug that sometimes caused you to be pushed out of the game world
  • Fixes a bug that caused outdoor loot spots to be empty
  • Fixes a bug that stopped you re-opening an already opened Unique Chest
  • Fixes a bug that caused fake ghost items to appear in your inventory
  • Fixes for various causes of endless loading
  • Fixes for ammo stacking
  • Spamming the action key on puzzles and chests no longer causes server errors
  • Missions will no longer take equipped items from your inventory
  • Stair sound effect has been fixed
  • Stalker has been brought back for low level players
  • Stalker can run again but is now much easier to stun and can be knocked down

If this update doesn't appear right away, please log in and out of Steam again.

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How Client & Server Update (V.330) went

Balancing & Bug Fixes

Added 1
  • Sprinting now has its own camera effect
Changed 4
  • Sprint bar must now be at least 33% full before sprinting will begin
  • Colouring of sprint, dodge and kick icons was updated to make it more obvious when they can be used
  • Low level enemies are now easier to kill, but deal more damage and are slightly more numerous
  • Low level movement has been adjusted to make it more enjoyable for newbies
Fixed 4
  • The selling window will no longer suggest a price below scrap
  • A bug that allowed dodge and kick to happen concurrently has been fixed
  • Fixed several connection related bugs
  • A bug that caused you to sometimes get trapped in Mara's Mansion or Secronom Bunker has been fixed

From Dead Frontier 2

  • Your sprint bar must now be at least 33% full before sprinting will begin.
  • Sprinting now has it's own camera effect
  • Colouring of sprint, dodge and kick icons was updated to make it more obvious when they can be used
  • Low level enemies are now easier to kill, but deal more damage and are slightly more numerous
  • Low level movement has been adjusted to make it more enjoyable for newbies
  • The selling window will no longer suggest a price below scrap
  • A bug that allowed dodge and kick to happen concurrently has been fixed
  • Fixes several more connection related bugs
  • A bug that caused you to sometimes get trapped in Mara's Mansion or Secronom Bunker has been fixed
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How Balancing & Bug Fixes went

Hotfix 6

Fixed 3
  • Potential fix for the infinite loading bug
  • Missing beta 92 pistol on female players
  • Various bugs with inventory counts

From Dead Frontier 2

  • Another potential fix for the infinite loading bug
  • Fixes the missing beta 92 pistol on female players
  • Fixes various bugs with inventory counts
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How Hotfix 6 went

Hotfix 5

Changed 1
  • Overall backend server latency has been improved by implementing Argo Smart Routing
Fixed 3
  • Potential fix for the intermittent endless loading bug
  • Fix issues with the inventory count
  • Fix bug that stopped the client from remembering your chosen language on start-up

From Dead Frontier 2

  • Potential fix for the intermittent endless loading bug
  • Fixes some issues with the inventory count
  • Fixes a bug that stopped the client from remembering your chosen language on start-up
  • Overall backend server latency has been improved by implementing Argo Smart Routing
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How Hotfix 5 went

Hotfix #3

Changed 1
  • Changed default settings so that v-sync is off by default to prevent graphics cards from overheating when using a high refresh rate monitor
Fixed 2
  • Fixed a bug that caused the take button to break after seeing an inventory full message
  • Fixed a bug that caused mission items to disappear from the inventory when picking them up

From Dead Frontier 2

  • Fixes a bug that caused the "take" button to break after seeing an inventory full message
  • Fixes a bug that caused mission items to disappear from the inventory when picking them up
  • Changes default settings so that v-sync is off by default. This was done to prevent people's graphics cards from over-heating when they are using a high refresh rate monitor.
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How Hotfix #3 went

Hotfix 2

Fixed 3
  • Fix a bug that caused kicks to aim incorrectly
  • Fix a bug that caused the client not to take into account stacking and mission items when telling you that the inventory was full
  • Fix various bugs that could cause the client to crash during periods of slow server communication

From Dead Frontier 2

  • Fixes a bug that caused kicks to aim incorrectly

  • Fixes a bug that caused the client not to take into account stacking and mission items when telling you that the inventory was full

  • Fixes various bugs that could cause the client to crash during periods of slow server communication

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How Hotfix 2 went

Hotfix 1

Fixed 3
  • Bug that would sometimes cause loss of items after seeing that inventory is full
  • FPS drop when firing Containment Control shotgun
  • Various bugs with item recovery so that loot is offered even if you leave that room

From Dead Frontier 2

  • Fixes a bug that would sometimes cause you to lose items after seeing that your inventory is full
  • Fixed FPS drop when firing Containment Control shotgun
  • Fixed various bugs with item recovery. You should now be offered the loot even if you leave that room.
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How Hotfix 1 went

Client Update (V0.328)

Added 1
  • When starting the game, your last loot that wasn't taken or used is always offered to you again to prevent losing important items by accident
Changed 3
  • Health from healing items now applies instantly without waiting for server communication
  • You no longer need to wait for the server to finish communicating before moving or fighting after taking items
  • The 1.5m protection perimeter from server loads now has a cooldown to prevent deliberate abuse
Fixed 2
  • Fixed a bug that sometimes prevented the Mara storyline from progressing after taking the Crumpled Note
  • Fixed the compass graphic

From Dead Frontier 2

Client Update (V0.328)

  • When starting the game, your last loot that wasn't taken or used, is always offered to you again. This is to prevent people from losing important items by accident.

  • When using healing items, the health applies instantly and you no longer have to wait for the server to communicate.

  • When taking items, you no longer need to wait for the server to finish communicating before moving, fighting etc.

  • The 1.5m protection perimeter you get from server loads now has a cooldown to prevent deliberate abuse

  • A bug that sometimes preventing the Mara storyline from progressing after taking the Crumpled Note has now been fixed.

  • The compass graphic has been fixed

_Note: You may need to restart the steam client in order to make this update download.

Note 2: It is currently possible to take an item, leave the room quickly, only to see that your inventory was full and the item was not taken. This bug will be fixed soon. In the mean time, if this happens to you simply relog into the game and you should be offered the loot again_

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How Client Update (V0.328) went
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