# Dead Frontier 2 Map, Loot & Balance Update - Product: Dead Frontier 2 (https://whatsnew.fyi/product/dead-frontier-2) - Vendor: Creaky Corpse Ltd - Date: 2025-07-07 - Original notes: https://store.steampowered.com/news/app/744900/view/512962085601152682 - Permalink: https://whatsnew.fyi/product/dead-frontier-2/releases/2025-07-07-map-loot-balance-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Other players are now visible on the map, with range limitations in MMO mode when outdoors - **added** — Building map now highlights points of interest such as mission loot and interactable objects in orange - **added** — Completed missions now highlight the hand-in building in green - **changed** — Building map now highlights all types of locked doors, not just those that require a key - **changed** — Player is now pushed directly away from the attacker when being hit - **changed** — Unique drop rates have been improved across the board - **changed** — Chances of scoring an event, secret craftable or exclusive item has been increased on unique chests - **changed** — Locked room loots have had their chances of finding uniques increased - **changed** — Every house and restaurant now has a boss room again - **changed** — Bosses in tiny rooms have been made easier - **changed** — Boss rooms in larger buildings now grant 2 extra loots instead of 1 - **changed** — Locked rooms in larger buildings now grant 2 loots instead of 1 - **changed** — Lower level versions of reaper, tendril, titan, twins and spider have been nerfed to make the game less punishing for low to mid level players - **added** — There are now more missions at each outpost - **fixed** — Fixed various issues with worms and baby spiders in multiplayer - **fixed** — Fixed a bug that caused players and enemies to spawn too far from the stairs - **fixed** — Fixed various animation bugs with certain enemies - Other players are now visible on the map. Note that in MMO mode you can only view players within a certain range while outdoors. - The building map now highlights any points of interest such as mission loot, or interactable objects in orange. - Building map now highlights all types of locked doors, not just those that require a key - Completed missions now highlight the hand-in building in green. - When being hit, your player is now pushed directly away from the attacker - Unique drop rates have been improved across the board - Chances of scoring an event, secret craftable or exclusive item has been increased on unique chests - Locked room loots have had their chances of finding uniques increased - Every house and restaurant now has a boss room again - There are now more missions at each outpost - Bosses in tiny rooms have been made easier - Boss rooms in larger buildings now grant 2 extra loots instead of 1 - Locked rooms in larger buildings now grant 2 loots instead of 1 - Lower level versions of reaper, tendril, titan, twins and spider have been nerfed to make the game less punishing for low to mid level players. - Various issues with worms & baby spiders in multiplayer have been fixed - Fixed a bug that caused players and enemies to spawn too far from the stairs - Fixed various animation bugs with certain enemies *NOTE: Due to the multiplayer changes you will need to update your client before you can login again. If you don't get prompted for the download right away, please log out of Steam and back in again.*