# Deadlock changelog > Valve's hero shooter and MOBA hybrid, in early development. - Vendor: Valve - Category: Games - Official site: https://store.steampowered.com/app/1422450 - Tracked by: What's New (https://whatsnew.fyi/product/deadlock) - Harvested from: Steam (app 1422450) - Entries below: 25 of 31 (newest first; the rest are on https://whatsnew.fyi/product/deadlock) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Minor Update - 07-28-2026 - Date: 2026-07-28 - Original notes: https://store.steampowered.com/news/app/1422450/view/680756685198855508 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-680756685198855508 - **changed** — Stamina bucket 3 heroes have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - **changed** — Orb Spawners in base now split to nearby players on expire instead of only giving 10 souls on hit - **fixed** — Fixed the party member and team mate audio volume slider for voice communications - **changed** — Crushing Fists max stacks stun duration increased from 0.5s to 0.75s - **changed** — Crushing Fists bullet resist reduction increased from -4% to -5% per stack - **changed** — Cursed Relic no longer has -14% Damage Output innate and now applies a -25% Damage Output debuff for 3.25s duration - **changed** — Diviner's Kevlar spirit power increased from +35 to +40 - **changed** — Echo Shard now has a 0.5s post-cast time, no longer grants +5% Fire Rate, and cooldown increased from 35s to 30s plus the cooldown of the imbued ability - **changed** — Ethereal Shift cooldown increased from 35s to 37s - **changed** — Frenzy now has +10% Bullet Lifesteal as an innate - **changed** — Fury Trance active now grants +1m Move Speed and removes move speed penalty when shooting - **changed** — Lifestrike now always prioritizes healing off heroes when hitting a trooper and a hero at the same time - **changed** — Mystic Shot cooldown reduced from 9s to 8s and spirit scaling reduced from 1.2 to 0.9 - **changed** — Restorative Locket heal per boon increased from 0.32 to 0.5 - **changed** — Scourge no longer grants +17% Debuff Resist innate bonus, active now grants +20% Debuff Resist, and max health per second reduced from 2.5% to 2.3% - **changed** — Slowing Bullets no longer grants +15% Weapon Damage - **changed** — Weighted Shots weapon damage reduced from +40% to +30% - **changed** — Spiritual Overflow now provides +10% Spirit Lifesteal on proc, ability duration reduced from +15% to +13%, and fire rate reduced from +32% to +30% - **changed** — Spirit Burn now only affects primary target instead of enemies in a 12m radius, cooldown changed to target based instead of item based, no longer has half cooldown against NPCs, and explosion damage reduced from 110 to 50 **[ General ]** - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire - Fixed the party member / team mate audio volume slider for voice communications **[ Items ]** - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s - Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack - Cursed Relic: No longer has -14% Damage Output innate - Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration - Diviner's Kevlar: Spirit power increased from +35 to +40 - Echo Shard: Now has a 0.5s post-cast time - Echo Shard: No longer grants +5% Fire Rate - Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability - Ethereal Shift: Cooldown increased from 35s to 37s - Frenzy: Now has +10% Bullet Lifesteal as an innate - Fury Trance: Active now grants +1m Move Speed - Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot) - Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal) - Mystic Shot: Cooldown reduced from 9s to 8s - Mystic Shot: Spirit scaling reduced from 1.2 to 0.9 - Restorative Locket: Heal per boon increased from 0.32 to 0.5 - Scourge: No longer grants +17% Debuff Resist innate bonus - Scourge: Active now grants +20% Debuff Resist (retroactive on application) - Scourge: Max Health per second reduced from 2.5% to 2.3% - Slowing Bullets: No longer grants +15% Weapon Damage - Weighted Shots: Weapon Damage reduced from +40% to +30% - Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc - Spiritual Overflow: Ability Duration reduced from +15% to +13% - Spiritual Overflow: Fire Rate reduced from +32% to +30% - Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now - Spirit Burn: Changed from the cooldown being on the item to being target based - Spirit Burn: Removed half cooldown against NPC - Spirit Burn: Explosion damage reduced from 110 to 50 - Suppressor: Duration reduced from 5s to 4.5s - Tankbuster: No longer procs off of items **[ Heroes ]** - Apollo: Riposte base stun duration increased from 0.6s to 0.8s - Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s - Billy: Rising Ram T3 reduced from 8% Max Health to 7% - Calico: Ava T2 reduced from +45% Move Speed to +40% - Calico: Ava T3 reduced from +20% damage amp to +18% - Celeste: Shining Wonder radius increased from 16.5m to 17.5m - Celeste: Shining Wonder damage increased by 10% - Celeste: Shining Wonder buffer duration increased from 3s to 3.25s - Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25 - Doorman: Call Bell Charge Time increased from 6s to 7s - Doorman: Doorway duration reduced from 20s to 15s - Doorman: Doorway T1 duration increased from +15s to +20s - Doorman: Doorway T3 range reduced from +45m to +40m - Doorman: Luggage Cart damage reduced from 80 to 60 - Doorman: Luggage Cart T1 increased from +60 Damage to +80 - Doorman: Luggage Cart range reduced from 25m to 20m - Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m - Drifter: Rend spirit scaling reduced from 1.8 to 1.7 - Drifter: Rend T3 silence duration reduced from 2.3s to 2s - Dynamo: Singularity cooldown reduced from 265s to 250s - Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002 - Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2 - Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks” - Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/680756685198855508]_ ### Minor Update - 07-09-2026 - Date: 2026-07-09 - Original notes: https://store.steampowered.com/news/app/1422450/view/688635449342696590 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-688635449342696590 - **changed** — Urn Runner sprint bonus reduced from +2m to 0 and trailing bonus reduced from +7m to +5m - **changed** — Urn Runner move speed bonus reduced from +3.5m to +2m - **changed** — Urn Runner Stamina Recovery increased from +15% to +25% - **changed** — Urn talking frequency increased from every 8s to every 6s - **changed** — Urn talking sound distance increased - **changed** — Unstable Rift warning time reduced from 25s to 20s - **changed** — Rift Troopers now have Spirit Resist at 30/35/40/45% - **changed** — Rift Troopers now have Melee Resistance at 25% - **changed** — Rift Troopers spawn interval increased from every 0.3s to 0.5s - **changed** — Unstable Rift comeback resist aura radius increased from 20m to 35m - **changed** — Rift Troopers max comeback count increased from 12 to 14 - **changed** — Objectives bounty split for nearby heroes reduced from 40% to 30% - **changed** — Scourge Max Health Per Second reduced from 2.6% to 2.5% - **changed** — Billy Rising Ram T3 spirit scaling reduced from 0.035 to 0.03 - **changed** — Doorman Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 - **changed** — Doorman Crit scaling reduced from -25% to -30% - **changed** — Doorman Hotel Guest T3 cooldown increased from 13s to 15s on Failure to Check Out - **changed** — Drifter Bullet damage per boon reduced from +0.616 to +0.49 - **changed** — Drifter Bloodscent T3 reduced from +12% to +11% - **changed** — Drifter Stalker's Mark cooldown increased from 20s to 24s - Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m) - Urn Runner move speed bonus reduced from +3.5m to +2m - Urn Runner Stamina Recovery increased from +15% to +25% - Urn talking frequency increased from every 8s to every 6s - Urn talking sound distance increased (easier to hear a nearby Urn Runner) - Unstable Rift warning time reduced from 25s to 20s - Rift Troopers now have Spirit Resist (30/35/40/45%) - Rift Troopers now have Melee Resistance (25%) - Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered) - Unstable Rift comeback resist aura radius increased from 20m to 35m - Rift Troopers max comeback count increased from 12 to 14 - Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player) - Scourge: Max Health Per Second reduced from 2.6% to 2.5% - Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03 - Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 - Doorman: Crit scaling reduced from -25% to -30% - Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s - Drifter: Bullet damage per boon reduced from +0.616 to +0.49 - Drifter: Bloodscent T3 reduced from +12% to +11% - Drifter: Stalker's Mark cooldown increased from 20s to 24s - Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s - Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5% - Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16 - Graves: Jar of Dead now build up faster from neutral creeps - Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s - Graves: Grasping Hands T3 cooldown increased from -10s to -14s - Graves: Essence Theft now procs from melee hits - Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4 - Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed" - Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration" - Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks - Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s - Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05 - Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13 - Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6 - Mirage: Djinn's Mark cooldown reduced from 3s to 2.75 - Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s - Mirage: Traveler T3 increased from -70s Cooldown to -90s - Pocket: Affliction duration reduced from 11s to 10s - Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07 - Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2 - Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4% - Shiv: Bloodletting cooldown increased from 20s to 25s - Shiv: Bloodletting T1 increased from -10s Cooldown to -15s - Shiv: Bloodletting Damage Cleared reduced from 35% to 30% - Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40% - Shiv: Killing Blow Health Threshold reduced from 20% to 18% - Shiv: Killing Blow T3 Health Threshold increased from +8% to +10% - Silver: Lycan Curse cooldown reduced from 80s to 60s - Victor: Shocking Reanimation cooldown reduced from 275s to 240s - Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9 - Yamato: Flying Slash range reduced from 28m to 26m - Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s - Yamato: Flying Slash T3 Ally Targeting now requires alt cast input ### Minor Update - 07-01-2026 - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/1422450/view/688635449342693095 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-688635449342693095 - **changed** — Shiv alt fire ammo cost reduced from 5 to 4 - **changed** — Shiv weapon now has fixed pellet spread - **changed** — Shiv Slice and Dice changed to do spirit damage and reduce Spirit Resistance from enemies - **changed** — Shiv Slice and Dice damage increased from 60 to 75 - **changed** — Shiv Killing Blow T3 reduced from +10% Enemy Health Threshold to +8% - Shiv: Alt Fire ammo cost reduced from 5 to 4 - Shiv: Weapon now has fixed pellet spread - Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies - Shiv: Slice and Dice damage increased from 60 to 75 - Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8% ### Minor Update - 06-30-2026 - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/1422450/view/688635449342692003 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-688635449342692003 - **changed** — King of the Hill objective has been rethemed and renamed to Unstable Rift - **changed** — Unstable Rift no longer requires an Urn delivery to trigger and instead has a variable start time of +/- 1 minute with global announcement 25s before spawn - **changed** — Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes - **changed** — Unstable Rift comeback bonuses now scale linearly based on the amount of net worth trailing from 0% at 0% NW behind to full bonus at 15% NW behind - **added** — Securing Unstable Rift spawns 5 Rift Troopers (or up to 12 when trailing) sent down from the rift location - **changed** — Rift Troopers drop no souls when killed - **changed** — Rift Troopers spawn with 100% extra health and damage and grow slightly per event - **added** — Players in the Unstable Rift Zone are now revealed on the minimap - **changed** — Unstable Rift bounty increased by 35% - **removed** — Unstable Rift no longer grants +1 permanent buff to each player - **added** — Urn running is now its own objective spawning on either end of the map and delivered to the opposite end at 10/15/20/25 minute intervals - **changed** — Urn runner is no longer revealed and is not disarmed or silenced - **changed** — Urn cannot be manually dropped and is dropped when hit with light or heavy melee, stunned, or killed - **removed** — Urn runner can no longer parry - **changed** — Urn bounty value starts decaying after 45s from being picked up, drains gradually over another 45s, then is removed - **changed** — Urn runner gets +4 permanent buffs on deposit - **changed** — Urn runner's passive bonuses now scale based on how behind you are using 0%-15% NW linear scaling - **changed** — Health per boon reduced by 5% - **changed** — All ultimate base and upgrade cooldowns nerfed by 15% rounded to the nearest multiple of 5 **[ Urn / King of the Hill ]** - King of the Hill objective has been rethemed and renamed to "Unstable Rift" - Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. - Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes - Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) - The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW) - Rift Troopers drop no souls when killed - Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc) - Any players in the Unstable Rift Zone are now revealed on the minimap - Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) - Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) - Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. - Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) - Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home. - Urn runner can no longer parry - Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty. - Urn is deposited immediately at the drop off point. - Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner). - Urn runner gets +4 permanent buffs on deposit - Urn is now louder when it talks and is easier to hear by nearby enemies - After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location - Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out - citadel_force_spawn_idol - This spawns the Urn - citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer **[ General ]** - Reworked Boon reward table - Health per boon reduced by 5% - All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) - Rejuv buff duration reduced from 4 minutes to 3 - Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m - Guardian bounty reduced from 1500 to 1250 - Walker bounty reduced from 4000 to 3500 - First blood bounty reduced from 150 to 125 - Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) - Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) - Trooper bounty ratio in the deniable flying orb increased from 40% to 50% - Minimum unsecured souls allowed to drop reduced from 150 to 50 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/688635449342692003]_ ### Minor Update - 06-11-2026 - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/1422450/view/667242081733838158 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-667242081733838158 - **changed** — Urn give up time reduced from 75s to 60s - **changed** — Urn bounty reduced by 10% for leading team - **changed** — Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 - **changed** — Kill comeback bounty values increased by 8% - **changed** — Street Brawl: All ability and item range/radius values reduced by 10% - **changed** — Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% - **changed** — Opening Rounds: Spirit Power increased from +4 to +7 - **fixed** — Arcane Surge: Fixed various cases with the bonuses not working - **changed** — Apollo: Disengaging Sigil velocity increased by 50% - **changed** — Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 - **added** — Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself - **changed** — Apollo: Disengaging Sigil T1 changed from +30 Damage to Gain +25% Fire Rate and Bullet Speed for 8s - **changed** — Apollo: Disengaging Sigil T2 changed from Gain +30% Fire Rate and +50% Bullet Speed for 10s to On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit - **changed** — Apollo: Disengaging Sigil T3 changed from On Player Hit: +2 stamina restored and reset Air Jump/Dash limit to Recast within 4s - **added** — Apollo: Flawless Advance now allows Apollo to parry during it - **changed** — Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18% - **fixed** — Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration - **changed** — Bebop: Sticky Bomb T3 changed from On Cast: +5m Move Speed and +20% Fire Rate for 5s to On Cast: +5m Move Speed and +25% Debuff Resistance for 6s - Urn give up time reduced from 75s to 60s - Urn bounty reduced by 10% (unreduced for trailing team) - Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 - Kill comeback bounty values increased by 8% - Street Brawl: All ability and item range/radius values are reduced by 10% - Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% - Opening Rounds: Spirit Power increased from +4 to +7 - Arcane Surge: Fixed various cases with the bonuses not working - Apollo: Disengaging Sigil velocity increased by 50% - Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 - Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied - Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" - Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit" - Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s" - Apollo: Flawless Advance now allows Apollo to parry during it - Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18% - Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration - Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) - Calico: Gloom Bombs melee resist debuff now stacks additively - Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s - Calico: Gloom Bombs melee resist now applies on impact rather than explosion - Calico: Return to Shadows damage increased from 140 to 150 - Calico: Return to Shadows T2 damage increased from +65 to +75 - Calico: Return to Shadows T3 heal increased from 350 to 450 - Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2 - Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35 - Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge) - Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25 - Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon - Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s - Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) - Grey Talon: Bullet damage growth reduced from +1.0 to +0.85 - Grey Talon: Rain of Arrows cooldown increased from 22s to 23s - Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s - Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet - Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting - Holliday: Powder Keg now starts with 2 charges - Holliday: Powder Keg Charge Time increased from 3.5s to 7s - Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4 - Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge" - Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" - Holliday: Fixed various issues with placing bounce pad on elevated areas - Holliday: Bounce Pad landing radius reduced from 12m to 9m - Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday) - Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration - Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown - Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended - McGinnis: Mini Turret _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/667242081733838158]_ ### Minor Update - 06-04-2026 - Date: 2026-06-04 - Original notes: https://store.steampowered.com/news/app/1422450/view/714529243732640268 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-714529243732640268 - **changed** — Urn mechanics reworked to use king of the hill style capture point instead of melee flipping - **changed** — Both teams can now progress the urn simultaneously, but it only claims when one team remains in the circle - **changed** — Urn runner receives 35% bonus bounty and stats immediately on initial deposit instead of only upon completion if team wins - **changed** — Urn overall bounty reduced by 20% with unreduced bounty for trailing team - **changed** — Progress radius set to 20m - **changed** — Progress rate is fixed regardless of number of allies in the area - **changed** — Progress duration for favored/neutral/unfavored set to 6/12/18 seconds respectively - **changed** — Urn throws souls as orbs into sky if in progress for over 75 seconds - **changed** — Time allowed to run urn before taking damage increased by 10 seconds - **changed** — Trailing team sprint speed bonus increased from +4m to +5m - **changed** — Urn comeback resistance now grants +35% Debuff Resistance in addition to 35% Bullet and Spirit Resistance - **changed** — Urn comeback resistance aura reduced from 60m to 20m - **changed** — Drop off location moved above bridges on side lanes instead of below - Urn mechanics have been reworked. Primary details: - Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. - Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. - The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) Other Details: - Urn overall bounty reduced by 20% (unreduced for trailing team) - Progress radius is 20m - Progress rate is fixed regardless the number of allies in the area - Progress duration for favored/neutral/unfavored is 6/12/18s - If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) - Increased time allowed to run the urn before taking damage by 10s - Trailing team sprint speed bonus from +4m to +5m - Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance - Urn comeback resistance aura reduced from 60m to match the 20m progress radius - Drop off location is above the bridges on the side lanes, rather than below. ### Minor Update - 05-31-2026 - Date: 2026-05-31 - Original notes: https://store.steampowered.com/news/app/1422450/view/668366713382766678 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-668366713382766678 - **changed** — Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30% - **changed** — Apollo: Flawless Advance T1 heal increased from 30+0.75 to 35+1.0 - **changed** — Apollo: Flawless Advance T2 cooldown reduction increased from -10s to -12s - **changed** — Apollo: Itani Lo Sahn damage increased from 190 to 200 - **changed** — Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6 - **changed** — Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit - **changed** — Graves: Ghouls damage reduced by 15% - **changed** — Graves: Ghouls bounty increased from 25+1/min to 35+2/min - **changed** — McGinnis: Heavy Barrage range reduced from 50m to 36m - **changed** — McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% - **changed** — McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15 - **changed** — Pocket: Flying Cloak T3 cooldown reduction reduced from -14s to -13s - **changed** — Pocket: Affliction T3 reduced from +18 DPS to +14 - **changed** — Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5% - **changed** — Silver: Slam Fire T3 Current Health as Damage reduced from 8% to 7% - **changed** — Silver: Entangling Bola cooldown increased from 20s to 23s - **changed** — Silver: Entangling Bola T2 cooldown reduction increased from -5s to -8s - **changed** — Silver: Lycan Curse Fire Rate reduced from 65% to 60% - **changed** — Victor: Shocking Reanimation T3 cooldown reduction reduced from -130s to -120s - **changed** — Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85 - Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30% - Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0 - Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s - Apollo: Itani Lo Sahn damage increased from 190 to 200 - Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6 - Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit - Graves: Ghouls damage reduced by 15% - Graves: Ghouls bounty increased from 25+1/min to 35+2/min - McGinnis: Heavy Barrage range reduced from 50m to 36m - McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%) - McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15 - Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s - Pocket: Affliction T3 reduced from +18 DPS to +14 - Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5% - Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7% - Silver: Entangling Bola cooldown increased from 20s to 23s - Silver: Entangling Bola T2 increased from -5s Cooldown to -8s - Silver: Lycan Curse Fire Rate reduced from 65% to 60% - Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s - Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85 - Yamato: Flying Slash cast range reduced from 30m to 28m ### Minor Update - 05-28-2026 - Date: 2026-05-28 - Original notes: https://store.steampowered.com/news/app/1422450/view/668366713382765310 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-668366713382765310 - **changed** — Urn spawn time and interval changed from 10/15/20/25 seconds to 12/18/24/30 seconds - **added** — Urn timer now gets frozen with Frozen Shelter - **changed** — Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when being carried or dropped, only when being deposited - **changed** — Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only - **fixed** — Fixed the trailing team Urn runner's extra sprint bonus not working properly - **changed** — Urn will do damage to the runner after a team has held it for 30 seconds instead of 50 seconds, with this timer freezing while enemies are within 40m radius of the urn runner - **changed** — Urn will now always add at least 2 seconds to the team 30 second held timer limit anytime it is picked up, even if instantly dropped - **changed** — Removed the 12 second prevention from picking up the urn after it is dropped following the team held timer expiration - **changed** — Urn return home conditions reworked: Urn stays in place on ground as long as enemies are in 40m radius, otherwise waits up to 13 seconds if a friendly player is in 40m radius - **changed** — If the Urn held timer is over 45 seconds, the next time it is dropped it will immediately run back home if no nearby enemies - **changed** — Parrying a trooper no longer resets your parry cooldown - **added** — Parrying a trooper now stuns the trooper - Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc - Urn timer now gets frozen with Frozen Shelter - Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited. - Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only - Fixed the trailing team Urn runner's extra sprint bonus not working properly - Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner. - Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped - You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer - The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius. - If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies. - Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does) - Parrying a trooper now stuns the trooper ### Minor Update - 05-25-2026 - Date: 2026-05-28 - Original notes: https://store.steampowered.com/news/app/1422450/view/668366713382765308 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-668366713382765308 - **changed** — Urn drop off point moved from above bridge in mid lane to under bridge in side lane - **changed** — Urn timer extension when contested increased from 1.25s to 3s - **changed** — Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s - **changed** — Urn comeback bullet and spirit resist auras reduced from 50% to 35% - **changed** — Urn pickup spot moved to where the old comeback drop off spots were for behind teams - **changed** — Urn runner no longer has sprint disabled - **changed** — Urn runner now has max sprint acceleration - **changed** — Urn runner gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen - **changed** — Urn runner for the behind team gains an extra +4m Sprint - **changed** — Urn collision radius increased by 20% - **changed** — Various urn holding timers and variables adjusted to account for new location - Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane - Urn timer extension when contested increased from 1.25s to 3s - Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s - Urn comeback bullet and spirit resist auras reduced from 50% to 35% - Urn pickup spot is now where the old comeback drop off spots were for when your team is behind - Urn runner no longer has sprint disabled - Urn runner now has max sprint acceleration - Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen - Urn runner for the team that is behind now gains an extra +4m Sprint - Urn collision radius increased by 20% - Various smaller urn holding timers and variables adjusted to account for the new location Please continue to give feedback on the Urn as we work through iterations on it. ### Gameplay Update - 05-22-2026 - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/1422450/view/670617878982034052 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-670617878982034052 - **changed** — Base HP reduced by 10 for all heroes - **changed** — HP per boon reduced by 3 - **changed** — Guardians scaling resistance changed from +75%->-50% over 12 minutes to +50%->-50% - **changed** — Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - **changed** — Breakables spawn time increased from 2 minutes to 3 minutes - **changed** — Shrines are now invulnerable until one pair of Base Guardians are destroyed - **changed** — Backdoor removal linger duration reduced from 20s to 14s - **changed** — Knockup durations are now affected by debuff reduction - **removed** — Removed two jump pads from around the middle of the map that point outwards - **changed** — Sliding no longer resets sprint speed - **changed** — Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump when in combat - **changed** — Bullet Velocity now stacks additively rather than diminishingly - **changed** — Medic trooper heal duration increased from 2s to 4s - **changed** — Medic Trooper heal increased from 12% missing hp to 13% - **fixed** — Parry FX not always matching state - **changed** — Base Guardian Bullet Resistance increased from 10% to 20% - **changed** — Shrine Bullet Resistance increased from 10% to 20% - **changed** — Tier 2 Bullet Resistance increased from 25% to 35% - **changed** — Midboss now starts spawned at the beginning of the game - **changed** — Total Damage Reduction debuffs now stack diminishingly rather than additively **[ General ]** - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2 minutes to 3 minutes - Shrines are now invulnerable until one pair of Base Guardians are destroyed - Backdoor removal linger duration reduced from 20s to 14s - Knockup durations are now affected by debuff reduction - Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively) - Sliding no longer resets sprint speed - Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after. - Bullet Velocity now stacks additively rather than diminishingly - Medic trooper heal duration increased from 2s to 4s (same overall heal amount) - When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) - Medic Trooper heal increased from 12% missing hp to 13% - Fixed Parry FX not always matching state - Base Guardian Bullet Resistance increased from 10% to 20% - Shrine Bullet Resistance increased from 10% to 20% - Tier 2 Bullet Resistance increased from 25% to 35% - Midboss now starts spawned at the beginning of the game - Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc) - Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling) - Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86 - Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4) - Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66 - Fixed various item barrier durations not scaling with duration increases - Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option. - Fixed a bug where walkers were spinning while lasering. - Smoothed zipline grabbing to fix some jitter - Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes) - Removed delay on ziplines when using alternative key binds - Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher - Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor **[ Soul Urn ]** - We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some. Primary Rules: - To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up. - The Urn is now always dropped off on top of the bridge on the middle _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/670617878982034052]_ ### Gameplay Update - 04-30-2026 - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/1422450/view/664986477286916766 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-664986477286916766 - **changed** — Base health per boon reduced by 7 - **changed** — Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - **changed** — Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - **changed** — Reduced bullet damage growth by 10% for Bebop, Pocket, and Vyper - **changed** — Reduced bullet damage growth by 5% for Victor - **changed** — Increased bullet damage growth by 10% for Mo & Krill and Apollo - **changed** — Guardians, Base Guardians and Shrines now have 10% Bullet Resistance - **changed** — Walkers Bullet Resistance increased from 15% to 25% - **changed** — Medic Trooper missing health percent heal reduced from 14% to 12% - **changed** — Medic Trooper fixed regen growth per minute reduced from 3 to 2 - **changed** — Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination - **changed** — Souls required for boons after 13.2k changed from 15k/17k/+2k per boon to 14.5k/+1.5k per boon, ending at 40k instead of 49k - **fixed** — Fixed Alt Fire scaling for Yamato and Viscous not working recently - **added** — Added new T4 Vitality item Indomitable that upgrades from Reactive Barrier, automatically removes the next Stun, Chain, Immobilize, Sleep, or Silence from players and grants a barrier with 20% ability cooldown reduction on trigger, with 55s cooldown and innate +8% Bullet Resistance and +8% Spirit Resistance - **changed** — Active Reload Fire Rate increased from +22% to +25% - **changed** — Opening Rounds Weapon Damage reduced from +45% to +30%, now upgrades from High-Velocity Rounds, and Spirit Power reduced from +10 to +7 - **changed** — Split Shot Max Stacks reduced from 6 to 5, Weapon Damage per stack reduced from 10% to 8%, and Cooldown increased from 24s to 27s - **changed** — Shadow Weave moved from T4 to T3 with Out of Combat Regen reduced from 10 to 5, Duration reduced from 18s to 10s, Ambush duration reduced from 8s to 5s, Cooldown increased from 32s to 45s, Spot Radius increased from 18m to 20m, Ambush Spirit Power reduced from 35 to 20, Ambush Fire Rate reduced from 32% to 20%, and Ambush Melee damage reduced from 25% to 20% - **changed** — Alchemical Fire Spirit Power increased from +8 to +10 - **changed** — Heroic Aura Cooldown reduced from 25s to 22s and Bullet Resistance aura increased from 15% to 17% - **changed** — Blood Tribute now has innate 8% Debuff Resistance and Active Debuff Resist reduced from 40% to 35% **[ General ]** - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper - Reduced bullet damage growth by 5% for the following heroes: Victor - Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo - Guardians, Base Guardians and Shrines now have 10% Bullet Resistance - Walkers Bullet Resistance increased from 15% to 25% - Medic Trooper missing health percent heal reduced from 14% to 12% - Medic Trooper fixed regen growth per minute reduced from 3 to 2 - Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination - Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) - Fixed Alt Fire scaling for Yamato and Viscous not working recently **[ Items ]** - Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. - Active Reload: Fire Rate increased from +22% to +25% - Opening Rounds: Weapon Damage reduced from +45% to +30% - Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats) - Opening Rounds: Spirit Power reduced from +10 to +7 - Split Shot: Max Stacks reduced from 6 to 5 - Split Shot: Weapon Damage per stack reduced from 10% to 8% - Split Shot: Cooldown increased from 24s to 27s - Shadow Weave: Moved from T4 to T3 - Shadow Weave: Out of Combat Regen reduced from 10 to 5 - Shadow Weave: Duration reduced from 18s to 10s - Shadow Weave: Ambush duration reduced from 8s to 5s - Shadow Weave: Cooldown increased from 32s to 45s - Shadow Weave: Spot Radius increased from 18m to 20m - Shadow Weave: Ambush Spirit Power reduced from 35 to 20 - Shadow Weave: Ambush Fire Rate reduced from 32% to 20% - Shadow Weave: Ambush Melee damage reduced from 25% to 20% - Alchemical Fire: Spirit Power increased from +8 to +10 - Heroic Aura: Cooldown reduced from 25s to 22s - Heroic Aura: Bullet Resistance aura increased from 15% to 17% - Blood Tribute: Now has an innate 8% Debuff Resistance - Blood Tribute: Active Debuff Resist reduced from 40% to 35% - Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat - Spiritual Overflow: Now provides +15% Ability Duration - Spiritual Overflow: Activated buff no longer provides +20% Ability Duration - Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal - Frenzy: No longer grants +20% Spirit Resistance when below 50% Health - Frenzy: No longer grants +15% Base Spirit Resistance - Frenzy: No longer grants +0.75m Base Move Speed - Frenzy: Now grants +160 Health - Frenzy: Base Fire Rate increased from 10% to 15% - Frenzy: Low HP Move Speed increased from 2.5 to 4 - Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) - Frenzy: Low HP Fire Rate increased from +25% to +40% - Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. - Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) - Restorative Locket: Heal per stack reduced from 20 to 16 - Return Fire: Bullet Resistance increased from 8% to 10% - Return Fire: Bullet Damage Returned increased from 60% to 65% - Reactive Barrier: No longer restores 1 stamina on trigger - Reactive Barrier: No longer grants +6% Spirit Resist - Reactive Barrier _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/664986477286916766]_ ### Gameplay Update - 03-06-2026 - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/1422450/view/519740319207522795 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-519740319207522795 - **added** — Jump is now possible during slide - **added** — Dash jump grants 30% increased air control for 0.25 seconds - **added** — New T1 Spirit Item Golden Goose Egg - **added** — Neutral camp with 2 Normal and 3 Weak enemies at Hidden King Park Walker - **added** — Neutral camp with 2 Normal and 3 Weak enemies at Archmother York Walker - **added** — Added 0 Way veils underneath the Shrine platforms in each base - **added** — Active Reload now allows reloading while already full - **added** — Split Shot now supports custom count and angles per hero and is enabled for Celeste with 3 shots at 70 degrees - **changed** — Shrine HP changed from 8100 to 5000 for the first and 10000 for the second - **changed** — Shrines attack no longer hits heroes under the shrine - **changed** — Super troopers bonus DPS increased from 40% to 60% - **changed** — Middle Lane troopers now upgrade when either shrine dies instead of when both die - **changed** — Killing a pair of base guardians spawns a zipline boosted trooper wave - **changed** — Medic Troopers DPS grows by 3% per minute - **changed** — Troopers gain 7 HP regen when out of combat - **changed** — Trooper wave interval increased from every 25 seconds to every 20 seconds starting at 35 minutes - **changed** — Guardians bounty increased from 1000 to 1500 - **changed** — Walkers bounty increased from 3500 to 4000 - **changed** — Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 **[ General ]** - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no longer hits heroes under the shrine - Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) - Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die - Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push - Medic Troopers DPS grows by 3% per minute - Troopers now gain 7 HP regen when out of combat - Trooper wave interval increased from every 25s to every 20s starting at 35 minutes - Guardians bounty increased from 1000 to 1500 - Walkers bounty increased from 3500 to 4000 - Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 - Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min - Base Guardians bounty from 750 to 1000 - Shrines bounty increased from 0 to 2000 - Mid Boss base bounty increased from 2000 to 3000 - Mid Boss base HP increased from 11900 to 13000 - Mid Boss global announcement health threshold reduced from 70% to 50% - Mid Boss now has 35% Debuff Resistance - Rejuv drop duration reduced from 7s to 6s - Rejuv duration no longer refreshes when hitting a crystal later - Minimap now indicates if the Urn is a favored, neutral or unfavored - Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker - Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker - Added "0 Way" veils underneath the Shrine platforms in each base - Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges - Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) - Move speed diminishing ramp now occurs around 11m rather than 10m - Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) - Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) **[ Items ]** - Added new T1 Spirit Item: Golden Goose Egg - Extended Magazine: Weapon Damage increased from +6% to +8% - High-Velocity Rounds: No longer grants +5% Fire Rate - High-Velocity Rounds: Now grants +8% Weapon Damage - High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) - Long Range: Fall-off Range increased from +4% to +8% - Active Reload: You can now reload while already full when carrying this item - Opening Rounds: Spirit Power increased from +8 to +10 - Opening Rounds: Weapon Damage increased from +40% to +45% - Swift Striker: Fire Rate increased from 18% to 20% - Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0 - Split Shot: Cooldown reduced from 32s to 24s - Split Shot: Now supports custom count and angles per hero - Split Shot: Enabled for Celeste (3 at 70 degrees) - Backstabber: Renamed to Stalker - Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target - Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) - Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities - Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12% - Weakening Headshot: Bonus health increased from +50 to +60 - Ballistic Enchantment: Weapon damage per stack increased from 18% to 20% - Ballistic Enchantment: Range reduced from 30% to 25% - Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5% - Hunter's Aura: Solo hero multiplier reduced from 3x to 2x - Hunter's Aura: Bullet Resist Reduction increased from -8% to -10% - Hunter's Aura: Fire Rate Reduction increased from -11% to -1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/519740319207522795]_ ### Apollo - A Cut Above - Date: 2026-02-12 - Original notes: https://store.steampowered.com/news/app/1422450/view/742666698308452499 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-742666698308452499 - **added** — Apollo hero with Flawless Advance ability to time strikes for increased damage - **added** — Apollo hero with Riposte ability that deflects damage and triggers a quick counter-attack - **added** — Apollo hero with Disengaging Sigil ability to jump out of combat - **added** — Apollo hero with Itani Lo Sahn ultimate ability that channels Ixia's might to defeat enemies ##### Apollo After weeks of waiting, Apollo finally graces us with his presence. With _Flawless Advance_ the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick _Riposte_, and _Disengaging Sigil_ allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with _Itani Lo Sahn_, leaving enemies defeated in his wake. - _"Sa la rex vogali!"_ With Apollo's release, that concludes the rollout of our [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes! **Voting Stats:** - 60,776,963 total votes were cast across the event - Exactly 600 people had the foresight to only vote for the eventual winner each round - The largest winning margin was Venator over Celeste at 11% - The highest number of votes cast by an individual player was 813... and every single one was for Celeste ### Introducing The Dazzling Celeste - Date: 2026-02-09 - Original notes: https://store.steampowered.com/news/app/1422450/view/530996781696156969 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-530996781696156969 - **added** — Introduce Celeste, a new playable character with abilities Light Eater, Dazzling Trick, Radiant Daggers, and Shining Wonder Come one, come all! Today, we're introducing... ##### Celeste It's not every day that Coney Island's biggest star, _The Dazzling Celeste_, performs on the streets of Manhattan. Her show begins with _Light Eater_, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her _Dazzling Trick_, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her _Radiant Daggers_, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the _Shining Wonder_ will make her allies go _OOH_ and her foes go _AGGHHH!_ - _"You are about to see something rare and wonderful!"_ Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update. We'll see you then! ### Some Are Merciful, The Venator Is Not - Date: 2026-02-05 - Original notes: https://store.steampowered.com/news/app/1422450/view/530996781696156190 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-530996781696156190 - **added** — Add Venator hero with Consecrating Grenade, Hex-Lined Snap Trap, Gutshot, and Ira Domini abilities Evil stirs in New York, and the Venator is here to answer. ##### Venator Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a _Consecrating Grenade_ into the fray softens up his enemies and keeps them from restoring health, and his _Hex-Lined Snap Trap_ scatters across the ground to lock them in place. A _Gutshot_ from his shotgun will knock back enemies who get too close, and when the time is right, _Ira Domini_ will rid the world of evil once and for all. - _"Today, nine commandments will have to do."_ Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release! ### The Curse Beckons for Silver - Date: 2026-02-02 - Original notes: https://store.steampowered.com/news/app/1422450/view/515233548718835346 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-515233548718835346 - **added** — Silver, a new playable hero character with abilities including Entangling Bola, Boot Kicking, Slam Fire, and Lycan Curse The votes are in and today's addition to the Cursed Apple is... ##### Silver Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her _Entangling Bola_, _Boot Kicking_ them in the face, and finishing them off with a _Slam Fire_ from her rifle. But inevitably, the _Lycan Curse_ comes calling whether she likes it or not, and her foes will regret being too close when it does. - _"This should be easy. Won't be, but I'm really good at lying to myself."_ Silver is available to play now! The next hero from the [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update will be released on Thursday February 5th at 2pm PST. See you then! ### Graves Prefers The Dead - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/1422450/view/515233548718834055 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-515233548718834055 - **added** — Add Graves hero character with Lich Hand ability to steal enemy power - **added** — Add Jar of Dead ability to collect remains of fallen enemies and throw them back for revenge - **added** — Add Grasping Hands ability to strike the earth and stop enemies from escaping - **added** — Add Borrowed Decree ability to summon the dead to fight alongside Graves Today's bone-chilling addition to the Cursed Apple is none other than... ##### Graves The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and _steal their power_ for herself. Her curiosities about the passage of life are further put to use with _Jar of Dead_, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With _Grasping Hands_ she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a _Borrowed Decree_ will summon the dead to fight alongside her. - _Death is coming._ Graves is available in-game now! Keep your votes coming over the weekend, as the third hero from our [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update will be released on Monday February 2nd at 2pm PST. ### Rem Enters The City That Never Sleeps - Date: 2026-01-26 - Original notes: https://store.steampowered.com/news/app/1422450/view/519736513892715706 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-519736513892715706 - **added** — Added Rem as a new hero character with pillow-based combat abilities - **added** — Rem can knock back enemies by tossing his pillow at them when they get too close - **added** — Rem can leap to aid nearby allies and take a nap on their shoulder - **added** — Rem summons Lil Helpers that cheer on allies and take interest in the environment - **added** — Rem has an ultimate ability called Naptime that puts enemies to sleep The people have spoken, and the first new addition from the [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update is... ##### Rem An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. - _The best part of being asleep, is being asleep._ Keep your votes coming, as the next hero will be released on Thursday at 2pm PST. See you then! ### Old Gods, New Blood - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/1422450/view/519736513892714181 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-519736513892714181 - **changed** — Overhauled Patrons and bases - **added** — Six new heroes - **added** — Fast-paced game mode called Street Brawl - **changed** — Updated HUD - **added** — Quality-of-life additions - **changed** — Revamped postgame with an MVP screen [](https://www.playdeadlock.com/oldgods) The ritual takes form... Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen and more. View the [Old Gods, New Blood](https://www.playdeadlock.com/oldgods) update page. ### 11-21-2025 Update - Date: 2025-11-21 - Original notes: https://store.steampowered.com/news/app/1422450/view/608676906483582637 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-608676906483582637 - **changed** — Trooper bounty mechanics reworked so the second half of souls falls to the ground as an orb with 18m capture radius instead of being instantly given to nearby players - **changed** — Soul orbs on the ground last 18s with duration increasing 2s per minute up to 40s after 10 minutes - **changed** — Enemy orbs are now visible as faint colorless soul orbs to your team but cannot be claimed - **changed** — Amount of souls in the flying orb that can be secured or denied reduced from 50% to 40% - **changed** — Trooper range for souls to drop increased from 35m to 45m - **removed** — Medic troopers no longer have a passive healing pulse ability - **changed** — Medic troopers now drop a medic pack on death with 18m pickup radius that heals all players in 30m radius for 10% of missing health plus 75 plus 2 per minute - **changed** — Starting souls count increased from 400 to 600 - **changed** — Trooper bounty values increased by 10% - **changed** — Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 - **changed** — Reworked player camera position and visibility details around hero - **changed** — Neutrals bounty increased by 10% - **changed** — Neutrals HP increased by 15% - **changed** — Small neutrals damage increased by 15% - **changed** — Small neutral camps respawn time reduced from 180s to 120s - **changed** — Medium neutrals spirit resist increased from 30% to 40% - **changed** — Medium neutrals damage increased by 25% - **changed** — Hard neutrals spirit resist increased from 35% to 50% - **changed** — Hard neutrals damage increased by 30% - **changed** — Sinner's Sacrifice return damage increased from 60 to 80 **[ General ]** - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before. - They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. - Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed. - Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% - Very small tweaks to the secure/deny lag calculation to improve it - Increased trooper range to be considered in range for souls to drop from 35m to 45m - Medic troopers no longer have a passive healing pulse ability - Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time. - Starting souls count increased from 400 to 600 - Trooper bounty values increased by 10% - Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 - Reworked the position of your player camera and various details that affect visibility around your hero - Neutrals bounty increased by 10% - Neutrals HP increased by +15% - Small neutrals damage +15% - Small neutral camps respawn time 180s to 120s - Medium neutrals spirit resist from 30% to 40% - Medium neutrals damage increased by 25% - Hard neutrals spirit resist increased from 35% to 50% - Hard neutrals damage increased by 30% - Sinner's Sacrifice: Return damage increased from 60 to 80 - Minimum unsecured gold to drop increased from 100 to 150 - Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening) - Reduced all AP damage upgrades by 10% - Base gun damage and gun damage growth increased by 10% (excluding Paige) - Headshot multiplier reduced from 1.8x to 1.65x - Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent - Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent - Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent - Added a UI highlight to 4800 reward row of the investment bonuses - Initial wall jump now costs 0.25 stamina - Stamina regen rate reduced by 5% (5s to 5.25s) - After 35 minutes all troopers gain +50% HP. - Guardians HP increased from 3500 to 4250 HP - Walker HP increased by 40% - Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less) - Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) - Walker stomp cooldown reduced from 10s to 6s - Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP - Walker fireballs radius from 5m to 6m - Walker fireballs debuff now lingers for 4s - Walker fireballs now reduce bullet and spirit resistance by 10% - Walker area in mid lane adjusted - Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's - Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match - Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match - Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged. - Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians" - Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp - Mid Boss base health increased fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/608676906483582637]_ ### You Can't Kill Victor - Date: 2025-08-29 - Original notes: https://store.steampowered.com/news/app/1422450/view/524226792651752081 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-524226792651752081 - **added** — Introduce Victor as a new hero with Jumpstart, Pain Battery, and Aura of Suffering abilities ##### Hero Spotlight: Victor A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with _Jumpstart_ to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his _Pain Battery_ and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his _Aura of Suffering_, but hey, at least you'll be suffering together! And _just_ when you think you've taken him down... Think again. - _'They don't have what it takes to kill me.'_ With Victor joining us today in the Cursed Apple, that concludes the rollout of our Six Hero Update. Thank you to everyone for participating in voting, we have loved seeing all the discourse and heart-felt campaigns for your favorite heroes over the last two weeks. **Quick Voting Stats:** - Nearly 6 million votes were cast in total by the community - The highest number of votes cast by an individual player was 203 - Billy won with the largest lead at just over 30% of the total votes at the time of his release - The Doorman and Paige was the closest contest, with only a 0.85% difference in favor of The Doorman ### Drifter Emerges from the Shadows - Date: 2025-08-27 - Original notes: https://store.steampowered.com/news/app/1422450/view/524226792651751429 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-524226792651751429 - **added** — Add new hero Drifter with abilities Bloodscent, Stalker's Mark, Rend, and Eternal Night ##### Hero Spotlight: Drifter Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his _Bloodscent_ drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as _Stalker's Mark_ allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious _Rend_. Soon _Eternal Night_ comes, and a faint whistling in the breeze will be joined by a chorus of screams. - _'Everyone's got weaknesses, but mercy ain't one of mine.'_ You'll be able to find the Drifter lurking right behind you in games starting today. We'll be back here on Friday at 2pm PDT for the conclusion of our hero update with the release of Victor. See you then! ### Paige Writes Her Own Story - Date: 2025-08-25 - Original notes: https://store.steampowered.com/news/app/1422450/view/524226158154220349 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-524226158154220349 - **added** — Added new hero Paige with abilities Conjure Dragons, Captivating Read, Defend and Fight, and Rallying Charge It's Monday, and today we're excited to announce the next hero joining us in the Cursed Apple is... ##### Hero Spotlight: Paige Citizens of Manhattan will learn to appreciate the power of the written word when Paige joins the fight. With the mere toss of a book she can _Conjure Dragons_ that sear enemies who get too close, or bind them to the ground with _Captivating Read_. Waning allies will find themselves emboldened by _Defend and Fight_, granting them the courage to fight another day. Fantasy becomes reality with _Rallying Charge_, summoning an entire cavalry to gallop across the city. - _'We can't wait to see how this story plays out.'_ Your votes will decide if Drifter or Victor will be joining us on Wednesday at 2pm PDT, we'll see you then! ### The Doorman, at your Service - Date: 2025-08-22 - Original notes: https://store.steampowered.com/news/app/1422450/view/524226158154219994 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-524226158154219994 - **added** — Add The Doorman as a new hero with Call Bell, Luggage Cart, Doorway, and The Baroness Hotel abilities ##### Hero Spotlight: The Doorman He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his _Call Bell_ leaves nearby enemies disoriented, and his high-speed _Luggage Cart_ knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his _Doorway_ whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to _The Baroness Hotel_. - _Please, stay as long as you'd like._ You can check out The Doorman in game now. Keep your votes coming over the weekend as our next hero will be released on Monday August 25th at 2pm PST. ### Billy Comes in Swinging - Date: 2025-08-20 - Original notes: https://store.steampowered.com/news/app/1422450/view/524226158154219679 - Permalink: https://whatsnew.fyi/product/deadlock/releases/steam-524226158154219679 - **added** — Add Billy as a new hero with abilities Rising Ram, Bashdown, Chain Gang, and Blasted The votes are in! Today we are excited to announce that the next hero joining us in the Cursed Apple is... Billy! ##### Hero Spotlight: Billy A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With _Rising Ram_ he gets up close and personal, before slamming down with _Bashdown_ to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate _Chain Gang_ to grapple enemies and pull them back in. A quick swig from his bottle gets him _Blasted_, and his enemies totally wrecked. - _'The hell are you staring at, buddy?'_ Keep your votes coming. The next hero will be released at 2pm PST on Friday. See you then!